mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
0e3a84b4a8
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include "Common/GPU/OpenGL/GLCommon.h"
|
|
#include "libretro/LibretroGraphicsContext.h"
|
|
#include "Common/GPU/OpenGL/GLRenderManager.h"
|
|
|
|
class LibretroGLCoreContext : public LibretroHWRenderContext {
|
|
public:
|
|
LibretroGLCoreContext()
|
|
: LibretroHWRenderContext(RETRO_HW_CONTEXT_OPENGL_CORE, 3, 1)
|
|
{
|
|
hw_render_.bottom_left_origin = true;
|
|
}
|
|
|
|
bool Init() override;
|
|
void CreateDrawContext() override;
|
|
void DestroyDrawContext() override;
|
|
void SetRenderTarget() override {
|
|
extern GLuint g_defaultFBO;
|
|
g_defaultFBO = hw_render_.get_current_framebuffer();
|
|
}
|
|
|
|
void ThreadStart() override { renderManager_->ThreadStart(draw_); }
|
|
bool ThreadFrame() override { return renderManager_->ThreadFrame(); }
|
|
void ThreadEnd() override { renderManager_->ThreadEnd(); }
|
|
void StopThread() override {
|
|
renderManager_->WaitUntilQueueIdle();
|
|
renderManager_->StopThread();
|
|
}
|
|
|
|
GPUCore GetGPUCore() override { return GPUCORE_GLES; }
|
|
const char *Ident() override { return "OpenGL Core"; }
|
|
|
|
private:
|
|
GLRenderManager *renderManager_ = nullptr;
|
|
bool glewInitDone = false;
|
|
};
|