ppsspp/base/BlackberryMain.cpp

397 lines
11 KiB
C++

/*
* Copyright (c) 2012 Sacha Refshauge
*
*/
// Blackberry implementation of the framework.
#include <pwd.h>
#include <unistd.h>
#include <string>
// TODO: Replace SDL with asound
#include "SDL/SDL.h"
#include "SDL/SDL_audio.h"
#include <EGL/egl.h>
#include <screen/screen.h>
#include <sys/platform.h>
#include <GLES2/gl2.h>
#include "base/display.h"
#include "base/logging.h"
#include "base/timeutil.h"
#include "gfx_es2/glsl_program.h"
#include "file/zip_read.h"
#include "input/input_state.h"
#include "base/NativeApp.h"
#include "net/resolve.h"
#include "display.h"
// Blackberry specific
#include <bps/bps.h> // Blackberry Platform Services
#include <bps/screen.h> // Blackberry Window Manager
#include <bps/navigator.h> // Invoke Service
#include <bps/virtualkeyboard.h>// Keyboard Service
#include <sys/keycodes.h>
#include <bps/dialog.h> // Dialog Service (Toast=BB10)
#ifdef BLACKBERRY10
#include <bps/vibration.h> // Vibrate Service (BB10)
#endif
EGLDisplay egl_disp;
EGLSurface egl_surf;
static EGLConfig egl_conf;
static EGLContext egl_ctx;
static screen_context_t screen_ctx;
static screen_window_t screen_win;
static screen_display_t screen_disp;
// Simple implementations of System functions
void SystemToast(const char *text) {
#ifdef BLACKBERRY10
dialog_instance_t dialog = 0;
dialog_create_toast(&dialog);
dialog_set_toast_message_text(dialog, text);
dialog_set_toast_position(dialog, DIALOG_POSITION_TOP_CENTER);
dialog_show(dialog);
#else
puts(text);
#endif
}
void ShowAd(int x, int y, bool center_x) {
// Ads on Blackberry?
}
void ShowKeyboard() {
virtualkeyboard_show();
}
void Vibrate(int length_ms) {
#ifdef BLACKBERRY10
vibration_request(VIBRATION_INTENSITY_LOW, 500 /* intensity (1-100), duration (ms) */);
#endif
}
void LaunchBrowser(const char *url)
{
char* error;
navigator_invoke(url, &error);
}
void LaunchMarket(const char *url)
{
char* error;
navigator_invoke(url, &error);
}
void LaunchEmail(const char *email_address)
{
char* error;
navigator_invoke((std::string("mailto:") + email_address).c_str(), &error);
}
const int buttonMappings[18] = {
KEYCODE_X, //A
KEYCODE_S, //B
KEYCODE_Z, //X
KEYCODE_A, //Y
KEYCODE_W, //LBUMPER
KEYCODE_Q, //RBUMPER
KEYCODE_ONE, //START
KEYCODE_TWO, //SELECT
KEYCODE_UP, //UP
KEYCODE_DOWN, //DOWN
KEYCODE_LEFT, //LEFT
KEYCODE_RIGHT, //RIGHT
KEYCODE_M, //MENU
KEYCODE_BACKSPACE, //BACK
KEYCODE_I, //JOY UP
KEYCODE_K, //JOY DOWN
KEYCODE_J, //JOY LEFT
KEYCODE_L, //JOY RIGHT
};
void SimulateGamepad(InputState *input) {
input->pad_buttons = 0;
input->pad_lstick_x = 0;
input->pad_lstick_y = 0;
input->pad_rstick_x = 0;
input->pad_rstick_y = 0;
if (input->pad_buttons | (1<<14))
input->pad_lstick_y=1;
else if (input->pad_buttons | (1<<15))
input->pad_lstick_y=-1;
if (input->pad_buttons | (1<<16))
input->pad_lstick_x=-1;
else if (input->pad_buttons | (1<<17))
input->pad_lstick_x=1;
/*if (keys[SDLK_KP8])
input->pad_rstick_y=1;
else if (keys[SDLK_KP2])
input->pad_rstick_y=-1;
if (keys[SDLK_KP4])
input->pad_rstick_x=-1;
else if (keys[SDLK_KP6])
input->pad_rstick_x=1;*/
}
int init_GLES2(screen_context_t ctx) {
int usage = SCREEN_USAGE_DISPLAY | SCREEN_USAGE_OPENGL_ES2;
int format = SCREEN_FORMAT_RGBA8888;
int num_configs;
const int intInterval = 0;
EGLint attrib_list[]= { EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 24,
EGL_STENCIL_SIZE, 8,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE};
usage = SCREEN_USAGE_OPENGL_ES2 | SCREEN_USAGE_ROTATION;
const EGLint attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
const EGLint egl_surfaceAttr[] = { EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE };
screen_ctx = ctx;
screen_create_window(&screen_win, screen_ctx);
screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_FORMAT, &format);
screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_USAGE, &usage);
screen_get_window_property_pv(screen_win, SCREEN_PROPERTY_DISPLAY, (void **)&screen_disp);
// This must be landscape.
int screen_resolution[2];
screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_SIZE, screen_resolution);
int angle = atoi(getenv("ORIENTATION"));
pixel_xres = screen_resolution[0]; pixel_yres = screen_resolution[1];
screen_display_mode_t screen_mode;
screen_get_display_property_pv(screen_disp, SCREEN_PROPERTY_MODE, (void**)&screen_mode);
int size[2];
screen_get_window_property_iv(screen_win, SCREEN_PROPERTY_BUFFER_SIZE, size);
int buffer_size[2] = {size[0], size[1]};
if ((angle == 0) || (angle == 180)) {
if (((screen_mode.width > screen_mode.height) && (size[0] < size[1])) ||
((screen_mode.width < screen_mode.height) && (size[0] > size[1]))) {
buffer_size[1] = size[0];
buffer_size[0] = size[1];
pixel_yres = screen_resolution[0];
pixel_xres = screen_resolution[1];
}
} else if ((angle == 90) || (angle == 270)){
if (((screen_mode.width > screen_mode.height) && (size[0] > size[1])) ||
((screen_mode.width < screen_mode.height && size[0] < size[1]))) {
buffer_size[1] = size[0];
buffer_size[0] = size[1];
pixel_yres = screen_resolution[0];
pixel_xres = screen_resolution[1];
}
}
screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_SWAP_INTERVAL, &intInterval);
screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_BUFFER_SIZE, buffer_size);
screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_ROTATION, &angle);
screen_create_window_buffers(screen_win, 2); // Double buffered
egl_disp = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(egl_disp, NULL, NULL);
if (eglChooseConfig(egl_disp, attrib_list, &egl_conf, 1, &num_configs) != EGL_TRUE || egl_conf == 0)
{
printf("Configs weren't set!\n");
}
egl_ctx = eglCreateContext(egl_disp, egl_conf, EGL_NO_CONTEXT, attributes);
egl_surf = eglCreateWindowSurface(egl_disp, egl_conf, screen_win, egl_surfaceAttr);
eglMakeCurrent(egl_disp, egl_surf, egl_surf, egl_ctx);
eglSwapInterval(egl_disp, 1);
return 0;
}
void kill_GLES2() {
if (egl_disp != EGL_NO_DISPLAY) {
eglMakeCurrent(egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (egl_surf != EGL_NO_SURFACE) {
eglDestroySurface(egl_disp, egl_surf);
egl_surf = EGL_NO_SURFACE;
}
if (egl_ctx != EGL_NO_CONTEXT) {
eglDestroyContext(egl_disp, egl_ctx);
egl_ctx = EGL_NO_CONTEXT;
}
if (screen_win != NULL) {
screen_destroy_window(screen_win);
screen_win = NULL;
}
eglTerminate(egl_disp);
egl_disp = EGL_NO_DISPLAY;
}
eglReleaseThread();
}
extern void mixaudio(void *userdata, Uint8 *stream, int len) {
NativeMix((short *)stream, len / 4);
}
int main(int argc, char *argv[]) {
static screen_context_t screen_cxt;
// Receive events from window manager
screen_create_context(&screen_cxt, 0);
//Initialise Blackberry Platform Services
bps_initialize();
net::Init();
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
init_GLES2(screen_cxt);
// Playbook: 1024x600@7", Dev Alpha: 1280x768@4.2"
#ifdef BLACKBERRY10
int dpi;
screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_DPI, &dpi);
float dpi_scale = 222.5f / dpi;
#else
float dpi_scale = 1.1f;
#endif
dp_xres = (int)(pixel_xres * dpi_scale); dp_yres = (int)(pixel_yres * dpi_scale);
NativeInit(argc, (const char **)argv, "data/", "/accounts/1000/shared", "BADCOFFEE");
NativeInitGraphics();
screen_request_events(screen_cxt);
navigator_request_events(0);
// Yes, we only want landscape.
navigator_rotation_lock(false);
dialog_request_events(0);
#ifdef BLACKBERRY10
vibration_request_events(0);
#endif
SDL_AudioSpec fmt;
fmt.freq = 44100;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 1024;
fmt.callback = &mixaudio;
fmt.userdata = (void *)0;
if (SDL_OpenAudio(&fmt, NULL) < 0) {
ELOG("Failed to open audio: %s", SDL_GetError());
return 1;
}
// Audio must be unpaused _after_ NativeInit()
SDL_PauseAudio(0);
InputState input_state;
int framecount = 0;
float t = 0;
bool running = true;
while (running) {
input_state.mouse_valid = false;
input_state.accelerometer_valid = false;
while (true) {
// Handle Blackberry events
bps_event_t *event = NULL;
bps_get_event(&event, 0);
if (event == NULL)
break; // Ran out of events
int domain = bps_event_get_domain(event);
if (domain == screen_get_domain()) {
int screen_val, buttons, pointerId;
int pair[2];
screen_event_t screen_event = screen_event_get_event(event);
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &screen_val);
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_SOURCE_POSITION, pair);
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TOUCH_ID, &pointerId);
input_state.mouse_valid = true;
switch(screen_val)
{
// Touchscreen
case SCREEN_EVENT_MTOUCH_TOUCH:
case SCREEN_EVENT_MTOUCH_RELEASE: // Up, down
input_state.pointer_down[pointerId] = (screen_val == SCREEN_EVENT_MTOUCH_TOUCH);
case SCREEN_EVENT_MTOUCH_MOVE:
input_state.pointer_x[pointerId] = pair[0] * dpi_scale;
input_state.pointer_y[pointerId] = pair[1] * dpi_scale;
break;
// Mouse, Simulator
case SCREEN_EVENT_POINTER:
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS,
&buttons);
if (buttons == SCREEN_LEFT_MOUSE_BUTTON) { // Down
input_state.pointer_x[pointerId] = pair[0] * dpi_scale;
input_state.pointer_y[pointerId] = pair[1] * dpi_scale;
input_state.pointer_down[pointerId] = true;
} else if (input_state.pointer_down[pointerId]) { // Up
input_state.pointer_x[pointerId] = pair[0] * dpi_scale;
input_state.pointer_y[pointerId] = pair[1] * dpi_scale;
input_state.pointer_down[pointerId] = false;
}
break;
// Keyboard
case SCREEN_EVENT_KEYBOARD:
int flags, value;
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_SYM, &value);
if (flags & (KEY_DOWN | KEY_SYM_VALID)) {
for (int b = 0; b < 14; b++) {
if (value == buttonMappings[b])
input_state.pad_buttons |= (1<<b);
}
}
break;
}
} else if ((domain == navigator_get_domain())
&& (NAVIGATOR_EXIT == bps_event_get_code(event))) {
running = false;
}
}
SimulateGamepad(&input_state);
UpdateInputState(&input_state);
NativeUpdate(input_state);
NativeRender();
EndInputState(&input_state);
eglSwapBuffers(egl_disp, egl_surf);
// Simple frame rate limiting
while (time_now() < t + 1.0f/60.0f) {
sleep_ms(0);
time_update();
}
time_update();
t = time_now();
framecount++;
}
screen_stop_events(screen_cxt);
bps_shutdown();
NativeShutdownGraphics();
SDL_PauseAudio(1);
NativeShutdown();
SDL_CloseAudio();
SDL_Quit();
kill_GLES2();
net::Shutdown();
screen_destroy_context(screen_cxt);
exit(0);
return 0;
}