ppsspp/Core/Util/GameManager.h
2015-07-04 08:41:24 -07:00

72 lines
2.0 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Manages the PSP/GAME directory contents.
//
// Not concerned with full ISOs.
#pragma once
#include "thread/thread.h"
#include "net/http_client.h"
class GameManager {
public:
GameManager();
bool IsGameInstalled(std::string name);
// This starts off a background process.
bool DownloadAndInstall(std::string storeZipUrl);
bool Uninstall(std::string name);
// Call from time to time to check on completed downloads from the
// main UI thread.
void Update();
// Returns false if no install is in progress.
bool IsInstallInProgress() const {
return installInProgress_ || IsDownloadInProgress();
}
bool IsDownloadInProgress() const {
return curDownload_.get() != nullptr;
}
float GetCurrentInstallProgress() const {
return installProgress_;
}
std::string GetInstallError() const {
return installError_;
}
// Only returns false if there's already an installation in progress.
bool InstallGameOnThread(std::string zipFile, bool deleteAfter);
private:
bool InstallGame(std::string zipfile, bool deleteAfter = false);
void InstallDone();
std::string GetTempFilename() const;
std::shared_ptr<http::Download> curDownload_;
std::shared_ptr<std::thread> installThread_;
bool installInProgress_;
float installProgress_;
std::string installError_;
};
extern GameManager g_GameManager;