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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#pragma once
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#include <functional>
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#include "ui/ui_context.h"
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#include "input/input_state.h"
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namespace UI {
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// The ONLY global is the currently focused item.
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// Can be and often is null.
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void EnableFocusMovement(bool enable);
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bool IsFocusMovementEnabled();
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View *GetFocusedView();
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void SetFocusedView(View *view, bool force = false);
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void RemoveQueuedEventsByEvent(Event *e);
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void RemoveQueuedEventsByView(View * v);
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void EventTriggered(Event *e, EventParams params);
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void DispatchEvents();
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class ViewGroup;
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void LayoutViewHierarchy(const UIContext &dc, ViewGroup *root, bool ignoreInsets);
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void UpdateViewHierarchy(ViewGroup *root);
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// Hooks arrow keys for navigation
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bool KeyEvent(const KeyInput &key, ViewGroup *root);
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bool TouchEvent(const TouchInput &touch, ViewGroup *root);
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bool AxisEvent(const AxisInput &axis, ViewGroup *root);
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enum class UISound {
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SELECT = 0,
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BACK,
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CONFIRM,
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TOGGLE_ON,
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TOGGLE_OFF,
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COUNT,
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};
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void SetSoundEnabled(bool enabled);
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void SetSoundCallback(std::function<void(UISound)> func);
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void PlayUISound(UISound sound);
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} // namespace UI
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