mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
e0ff68b3f6
We want a proper C++11, not tr1. We don't target those compilers anyway.
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <functional>
|
|
|
|
#include "ui/view.h"
|
|
#include "ui/ui_screen.h"
|
|
#include "ui/ui_context.h"
|
|
#include "UI/MiscScreens.h"
|
|
|
|
extern std::string activeCheatFile;
|
|
extern std::string gameTitle;
|
|
|
|
class CwCheatScreen : public UIDialogScreenWithBackground {
|
|
public:
|
|
CwCheatScreen(std::string gamePath);
|
|
CwCheatScreen() {}
|
|
void CreateCodeList();
|
|
void processFileOn(std::string activatedCheat);
|
|
void processFileOff(std::string deactivatedCheat);
|
|
const char * name;
|
|
std::string activatedCheat, deactivatedCheat;
|
|
UI::EventReturn OnAddCheat(UI::EventParams ¶ms);
|
|
UI::EventReturn OnImportCheat(UI::EventParams ¶ms);
|
|
UI::EventReturn OnEditCheatFile(UI::EventParams ¶ms);
|
|
UI::EventReturn OnEnableAll(UI::EventParams ¶ms);
|
|
|
|
virtual void onFinish(DialogResult result);
|
|
protected:
|
|
virtual void CreateViews();
|
|
|
|
private:
|
|
UI::EventReturn OnCheckBox(UI::EventParams ¶ms);
|
|
std::vector<std::string> formattedList_;
|
|
};
|
|
|
|
// TODO: Instead just hook the OnClick event on a regular checkbox.
|
|
class CheatCheckBox : public UI::ClickableItem, public CwCheatScreen {
|
|
public:
|
|
CheatCheckBox(bool *toggle, const std::string &text, const std::string &smallText = "", UI::LayoutParams *layoutParams = 0)
|
|
: UI::ClickableItem(layoutParams), toggle_(toggle), text_(text) {
|
|
OnClick.Handle(this, &CheatCheckBox::OnClicked);
|
|
}
|
|
|
|
virtual void Draw(UIContext &dc);
|
|
|
|
UI::EventReturn OnClicked(UI::EventParams &e) {
|
|
bool temp = false;
|
|
if (toggle_) {
|
|
*toggle_ = !(*toggle_);
|
|
temp = *toggle_;
|
|
}
|
|
if (temp) {
|
|
activatedCheat = text_;
|
|
processFileOn(activatedCheat);
|
|
} else {
|
|
deactivatedCheat = text_;
|
|
processFileOff(deactivatedCheat);
|
|
}
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
private:
|
|
bool *toggle_;
|
|
std::string text_;
|
|
std::string smallText_;
|
|
};
|