ppsspp/Qt/QtMain.cpp
Henrik Rydgård 80a99a67d9 Control: Change internal interfaces to batch-process input axis updates
These naturally come in bunches on many platforms like Android, so lay
some groundwork to also handle them in bunches to minimize locking in
the future.

Linux buildfix
2023-08-31 11:55:53 +02:00

887 lines
24 KiB
C++

/*
* Copyright (c) 2012 Sacha Refshauge
*
*/
// Qt 4.7+ / 5.0+ implementation of the framework.
// Currently supports: Android, Linux, Windows, Mac OSX
#include "ppsspp_config.h"
#include <QApplication>
#include <QClipboard>
#include <QDesktopWidget>
#include <QDesktopServices>
#include <QDir>
#include <QFile>
#include <QFileDialog>
#include <QLocale>
#include <QScreen>
#include <QThread>
#include <QUrl>
#include "ext/glslang/glslang/Public/ShaderLang.h"
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
#include <QStandardPaths>
#ifdef QT_HAS_SYSTEMINFO
#include <QScreenSaver>
#endif
#endif
#ifdef SDL
#include "SDL/SDLJoystick.h"
#include "SDL_audio.h"
#include "SDL_keyboard.h"
#endif
#include "Common/System/NativeApp.h"
#include "Common/System/Request.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/Math/math_util.h"
#include "Common/Profiler/Profiler.h"
#include "QtMain.h"
#include "Qt/mainwindow.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/StringUtils.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/HW/Camera.h"
#include "Core/Debugger/SymbolMap.h"
#include <signal.h>
#include <string.h>
// Audio
#define AUDIO_FREQ 44100
#define AUDIO_CHANNELS 2
#define AUDIO_SAMPLES 2048
#define AUDIO_SAMPLESIZE 16
#define AUDIO_BUFFERS 5
MainUI *emugl = nullptr;
static float refreshRate = 60.f;
static int browseFileEvent = -1;
static int browseFolderEvent = -1;
static int inputBoxEvent = -1;
QTCamera *qtcamera = nullptr;
MainWindow *g_mainWindow;
#ifdef SDL
SDL_AudioSpec g_retFmt;
static SDL_AudioDeviceID audioDev = 0;
extern void mixaudio(void *userdata, Uint8 *stream, int len) {
NativeMix((short *)stream, len / 4, AUDIO_FREQ);
}
static void InitSDLAudioDevice() {
SDL_AudioSpec fmt;
memset(&fmt, 0, sizeof(fmt));
fmt.freq = 44100;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 256;
fmt.callback = &mixaudio;
fmt.userdata = nullptr;
audioDev = 0;
if (!g_Config.sAudioDevice.empty()) {
audioDev = SDL_OpenAudioDevice(g_Config.sAudioDevice.c_str(), 0, &fmt, &g_retFmt, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
if (audioDev <= 0) {
WARN_LOG(AUDIO, "Failed to open preferred audio device %s", g_Config.sAudioDevice.c_str());
}
}
if (audioDev <= 0) {
audioDev = SDL_OpenAudioDevice(nullptr, 0, &fmt, &g_retFmt, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
}
if (audioDev <= 0) {
ERROR_LOG(AUDIO, "Failed to open audio: %s", SDL_GetError());
} else {
if (g_retFmt.samples != fmt.samples) // Notify, but still use it
ERROR_LOG(AUDIO, "Output audio samples: %d (requested: %d)", g_retFmt.samples, fmt.samples);
if (g_retFmt.format != fmt.format || g_retFmt.channels != fmt.channels) {
ERROR_LOG(AUDIO, "Sound buffer format does not match requested format.");
ERROR_LOG(AUDIO, "Output audio freq: %d (requested: %d)", g_retFmt.freq, fmt.freq);
ERROR_LOG(AUDIO, "Output audio format: %d (requested: %d)", g_retFmt.format, fmt.format);
ERROR_LOG(AUDIO, "Output audio channels: %d (requested: %d)", g_retFmt.channels, fmt.channels);
ERROR_LOG(AUDIO, "Provided output format does not match requirement, turning audio off");
SDL_CloseAudioDevice(audioDev);
}
SDL_PauseAudioDevice(audioDev, 0);
}
}
static void StopSDLAudioDevice() {
if (audioDev > 0) {
SDL_PauseAudioDevice(audioDev, 1);
SDL_CloseAudioDevice(audioDev);
}
}
#endif
std::string System_GetProperty(SystemProperty prop) {
switch (prop) {
case SYSPROP_NAME:
#if defined(__ANDROID__)
return "Qt:Android";
#elif defined(Q_OS_LINUX)
return "Qt:Linux";
#elif defined(_WIN32)
return "Qt:Windows";
#elif defined(Q_OS_MAC)
return "Qt:macOS";
#else
return "Qt";
#endif
case SYSPROP_LANGREGION:
return QLocale::system().name().toStdString();
case SYSPROP_CLIPBOARD_TEXT:
return QApplication::clipboard()->text().toStdString();
#if defined(SDL)
case SYSPROP_AUDIO_DEVICE_LIST:
{
std::string result;
for (int i = 0; i < SDL_GetNumAudioDevices(0); ++i) {
const char *name = SDL_GetAudioDeviceName(i, 0);
if (!name) {
continue;
}
if (i == 0) {
result = name;
} else {
result.append(1, '\0');
result.append(name);
}
}
return result;
}
#endif
case SYSPROP_BUILD_VERSION:
return PPSSPP_GIT_VERSION;
default:
return "";
}
}
std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop) {
std::vector<std::string> result;
switch (prop) {
case SYSPROP_TEMP_DIRS:
if (getenv("TMPDIR") && strlen(getenv("TMPDIR")) != 0)
result.push_back(getenv("TMPDIR"));
if (getenv("TMP") && strlen(getenv("TMP")) != 0)
result.push_back(getenv("TMP"));
if (getenv("TEMP") && strlen(getenv("TEMP")) != 0)
result.push_back(getenv("TEMP"));
return result;
default:
return result;
}
}
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
#if defined(SDL)
case SYSPROP_AUDIO_SAMPLE_RATE:
return g_retFmt.freq;
case SYSPROP_AUDIO_FRAMES_PER_BUFFER:
return g_retFmt.samples;
case SYSPROP_KEYBOARD_LAYOUT:
{
// TODO: Use Qt APIs for detecting this
char q, w, y;
q = SDL_GetKeyFromScancode(SDL_SCANCODE_Q);
w = SDL_GetKeyFromScancode(SDL_SCANCODE_W);
y = SDL_GetKeyFromScancode(SDL_SCANCODE_Y);
if (q == 'a' && w == 'z' && y == 'y')
return KEYBOARD_LAYOUT_AZERTY;
else if (q == 'q' && w == 'w' && y == 'z')
return KEYBOARD_LAYOUT_QWERTZ;
return KEYBOARD_LAYOUT_QWERTY;
}
#endif
case SYSPROP_DEVICE_TYPE:
#if defined(__ANDROID__)
return DEVICE_TYPE_MOBILE;
#elif defined(Q_OS_LINUX)
return DEVICE_TYPE_DESKTOP;
#elif defined(_WIN32)
return DEVICE_TYPE_DESKTOP;
#elif defined(Q_OS_MAC)
return DEVICE_TYPE_DESKTOP;
#else
return DEVICE_TYPE_DESKTOP;
#endif
case SYSPROP_DISPLAY_COUNT:
return QApplication::screens().size();
default:
return -1;
}
}
float System_GetPropertyFloat(SystemProperty prop) {
switch (prop) {
case SYSPROP_DISPLAY_REFRESH_RATE:
return refreshRate;
case SYSPROP_DISPLAY_LOGICAL_DPI:
return QApplication::primaryScreen()->logicalDotsPerInch();
case SYSPROP_DISPLAY_DPI:
return QApplication::primaryScreen()->physicalDotsPerInch();
case SYSPROP_DISPLAY_SAFE_INSET_LEFT:
case SYSPROP_DISPLAY_SAFE_INSET_RIGHT:
case SYSPROP_DISPLAY_SAFE_INSET_TOP:
case SYSPROP_DISPLAY_SAFE_INSET_BOTTOM:
return 0.0f;
default:
return -1;
}
}
bool System_GetPropertyBool(SystemProperty prop) {
switch (prop) {
case SYSPROP_HAS_BACK_BUTTON:
return true;
case SYSPROP_HAS_IMAGE_BROWSER:
case SYSPROP_HAS_FILE_BROWSER:
case SYSPROP_HAS_FOLDER_BROWSER:
case SYSPROP_HAS_OPEN_DIRECTORY:
case SYSPROP_HAS_TEXT_INPUT_DIALOG:
case SYSPROP_CAN_SHOW_FILE:
return true;
case SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR:
return true; // FileUtil.cpp: OpenFileInEditor
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
#else
return false;
#endif
case SYSPROP_CAN_JIT:
return true;
case SYSPROP_HAS_KEYBOARD:
return true;
default:
return false;
}
}
void System_Notify(SystemNotification notification) {
switch (notification) {
case SystemNotification::BOOT_DONE:
g_symbolMap->SortSymbols();
g_mainWindow->Notify(MainWindowMsg::BOOT_DONE);
break;
case SystemNotification::SYMBOL_MAP_UPDATED:
if (g_symbolMap)
g_symbolMap->SortSymbols();
break;
case SystemNotification::AUDIO_RESET_DEVICE:
#ifdef SDL
StopSDLAudioDevice();
InitSDLAudioDevice();
#endif
break;
default:
break;
}
}
// TODO: Find a better version to pass parameters to HandleCustomEvent.
static std::string g_param1;
static std::string g_param2;
static int g_param3;
static int g_requestId;
bool MainUI::HandleCustomEvent(QEvent *e) {
if (e->type() == browseFileEvent) {
BrowseFileType fileType = (BrowseFileType)g_param3;
const char *filter = "All files (*.*)";
switch (fileType) {
case BrowseFileType::BOOTABLE:
filter = "PSP ROMs (*.iso *.cso *.pbp *.elf *.zip *.ppdmp)";
break;
case BrowseFileType::IMAGE:
filter = "Pictures (*.jpg *.png)";
break;
case BrowseFileType::INI:
filter = "INI files (*.ini)";
break;
case BrowseFileType::DB:
filter = "DB files (*.db)";
break;
case BrowseFileType::SOUND_EFFECT:
filter = "WAVE files (*.wav)";
break;
case BrowseFileType::ANY:
break;
}
QString fileName = QFileDialog::getOpenFileName(nullptr, g_param1.c_str(), g_Config.currentDirectory.c_str(), filter);
if (QFile::exists(fileName)) {
g_requestManager.PostSystemSuccess(g_requestId, fileName.toStdString().c_str());
} else {
g_requestManager.PostSystemFailure(g_requestId);
}
} else if (e->type() == browseFolderEvent) {
QString title = QString::fromStdString(g_param1);
QString fileName = QFileDialog::getExistingDirectory(nullptr, title, g_Config.currentDirectory.c_str());
if (QDir(fileName).exists()) {
g_requestManager.PostSystemSuccess(g_requestId, fileName.toStdString().c_str());
} else {
g_requestManager.PostSystemFailure(g_requestId);
}
} else if (e->type() == inputBoxEvent) {
QString title = QString::fromStdString(g_param1);
QString defaultValue = QString::fromStdString(g_param2);
QString text = emugl->InputBoxGetQString(title, defaultValue);
if (text.isEmpty()) {
g_requestManager.PostSystemFailure(g_requestId);
} else {
g_requestManager.PostSystemSuccess(g_requestId, text.toStdString().c_str());
}
} else {
return false;
}
return true;
}
bool System_MakeRequest(SystemRequestType type, int requestId, const std::string &param1, const std::string &param2, int param3) {
switch (type) {
case SystemRequestType::EXIT_APP:
qApp->exit(0);
return true;
case SystemRequestType::RESTART_APP:
// Should find a way to properly restart the app.
qApp->exit(0);
return true;
case SystemRequestType::COPY_TO_CLIPBOARD:
QApplication::clipboard()->setText(param1.c_str());
return true;
case SystemRequestType::SET_WINDOW_TITLE:
{
std::string title = std::string("PPSSPP ") + PPSSPP_GIT_VERSION;
if (!param1.empty())
title += std::string(" - ") + param1;
#ifdef _DEBUG
title += " (debug)";
#endif
g_mainWindow->SetWindowTitleAsync(title);
return true;
}
case SystemRequestType::INPUT_TEXT_MODAL:
{
g_requestId = requestId;
g_param1 = param1;
g_param2 = param2;
g_param3 = param3;
QCoreApplication::postEvent(emugl, new QEvent((QEvent::Type)inputBoxEvent));
return true;
}
case SystemRequestType::BROWSE_FOR_IMAGE:
// Fall back to file browser.
return System_MakeRequest(SystemRequestType::BROWSE_FOR_FILE, requestId, param1, param2, (int)BrowseFileType::IMAGE);
case SystemRequestType::BROWSE_FOR_FILE:
g_requestId = requestId;
g_param1 = param1;
g_param2 = param2;
g_param3 = param3;
QCoreApplication::postEvent(emugl, new QEvent((QEvent::Type)browseFileEvent));
return true;
case SystemRequestType::BROWSE_FOR_FOLDER:
g_requestId = requestId;
g_param1 = param1;
g_param2 = param2;
QCoreApplication::postEvent(emugl, new QEvent((QEvent::Type)browseFolderEvent));
return true;
case SystemRequestType::CAMERA_COMMAND:
if (!strncmp(param1.c_str(), "startVideo", 10)) {
int width = 0, height = 0;
sscanf(param1.c_str(), "startVideo_%dx%d", &width, &height);
emit(qtcamera->onStartCamera(width, height));
} else if (param1 == "stopVideo") {
emit(qtcamera->onStopCamera());
}
return true;
case SystemRequestType::SHOW_FILE_IN_FOLDER:
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromUtf8(param1.c_str())));
return true;
default:
return false;
}
}
void System_Toast(const char *text) {}
void System_AskForPermission(SystemPermission permission) {}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
void System_Vibrate(int length_ms) {
if (length_ms == -1 || length_ms == -3)
length_ms = 50;
else if (length_ms == -2)
length_ms = 25;
}
void System_LaunchUrl(LaunchUrlType urlType, const char *url)
{
QDesktopServices::openUrl(QUrl(url));
}
static int mainInternal(QApplication &a) {
#ifdef MOBILE_DEVICE
emugl = new MainUI();
emugl->resize(g_display.pixel_xres, g_display.pixel_yres);
emugl->showFullScreen();
#endif
EnableFZ();
// Disable screensaver
#if defined(QT_HAS_SYSTEMINFO)
QScreenSaver ssObject(emugl);
ssObject.setScreenSaverEnabled(false);
#endif
#ifdef SDL
SDLJoystick joy(true);
joy.registerEventHandler();
SDL_Init(SDL_INIT_AUDIO);
InitSDLAudioDevice();
#else
QScopedPointer<MainAudio> audio(new MainAudio());
audio->run();
#endif
browseFileEvent = QEvent::registerEventType();
browseFolderEvent = QEvent::registerEventType();
inputBoxEvent = QEvent::registerEventType();
int retval = a.exec();
delete emugl;
return retval;
}
void MainUI::EmuThreadFunc() {
SetCurrentThreadName("Emu");
// There's no real requirement that NativeInit happen on this thread, though it can't hurt...
// We just call the update/render loop here. NativeInitGraphics should be here though.
NativeInitGraphics(graphicsContext);
emuThreadState = (int)EmuThreadState::RUNNING;
while (emuThreadState != (int)EmuThreadState::QUIT_REQUESTED) {
updateAccelerometer();
UpdateRunLoop(graphicsContext);
}
emuThreadState = (int)EmuThreadState::STOPPED;
NativeShutdownGraphics();
graphicsContext->StopThread();
}
void MainUI::EmuThreadStart() {
emuThreadState = (int)EmuThreadState::START_REQUESTED;
emuThread = std::thread([&]() { this->EmuThreadFunc(); } );
}
void MainUI::EmuThreadStop() {
emuThreadState = (int)EmuThreadState::QUIT_REQUESTED;
}
void MainUI::EmuThreadJoin() {
emuThread.join();
emuThread = std::thread();
}
MainUI::MainUI(QWidget *parent)
: QGLWidget(parent) {
emuThreadState = (int)EmuThreadState::DISABLED;
setAttribute(Qt::WA_AcceptTouchEvents);
#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
setAttribute(Qt::WA_LockLandscapeOrientation);
#endif
#if defined(MOBILE_DEVICE)
acc = new QAccelerometer(this);
acc->start();
#endif
setFocus();
setFocusPolicy(Qt::StrongFocus);
startTimer(16);
}
MainUI::~MainUI() {
INFO_LOG(SYSTEM, "MainUI::Destructor");
if (emuThreadState != (int)EmuThreadState::DISABLED) {
INFO_LOG(SYSTEM, "EmuThreadStop");
EmuThreadStop();
while (graphicsContext->ThreadFrame()) {
// Need to keep eating frames to allow the EmuThread to exit correctly.
continue;
}
EmuThreadJoin();
}
#if defined(MOBILE_DEVICE)
delete acc;
#endif
graphicsContext->Shutdown();
delete graphicsContext;
graphicsContext = nullptr;
}
QString MainUI::InputBoxGetQString(QString title, QString defaultValue) {
bool ok;
QString text = QInputDialog::getText(this, title, title, QLineEdit::Normal, defaultValue, &ok);
if (!ok)
text = QString();
return text;
}
void MainUI::resizeGL(int w, int h) {
if (UpdateScreenScale(w, h)) {
System_PostUIMessage("gpu_displayResized", "");
}
xscale = w / this->width();
yscale = h / this->height();
PSP_CoreParameter().pixelWidth = g_display.pixel_xres;
PSP_CoreParameter().pixelHeight = g_display.pixel_yres;
}
void MainUI::timerEvent(QTimerEvent *) {
updateGL();
emit newFrame();
}
void MainUI::changeEvent(QEvent *e) {
QGLWidget::changeEvent(e);
if (e->type() == QEvent::WindowStateChange)
Core_NotifyWindowHidden(isMinimized());
}
bool MainUI::event(QEvent *e) {
TouchInput input;
QList<QTouchEvent::TouchPoint> touchPoints;
switch (e->type()) {
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
touchPoints = static_cast<QTouchEvent *>(e)->touchPoints();
foreach (const QTouchEvent::TouchPoint &touchPoint, touchPoints) {
switch (touchPoint.state()) {
case Qt::TouchPointStationary:
break;
case Qt::TouchPointPressed:
case Qt::TouchPointReleased:
input.x = touchPoint.pos().x() * g_display.dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_display.dpi_scale_y * yscale;
input.flags = (touchPoint.state() == Qt::TouchPointPressed) ? TOUCH_DOWN : TOUCH_UP;
input.id = touchPoint.id();
NativeTouch(input);
break;
case Qt::TouchPointMoved:
input.x = touchPoint.pos().x() * g_display.dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_display.dpi_scale_y * yscale;
input.flags = TOUCH_MOVE;
input.id = touchPoint.id();
NativeTouch(input);
break;
default:
break;
}
}
break;
case QEvent::MouseButtonDblClick:
if (!g_Config.bShowTouchControls || GetUIState() != UISTATE_INGAME)
emit doubleClick();
break;
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
switch(((QMouseEvent*)e)->button()) {
case Qt::LeftButton:
input.x = ((QMouseEvent*)e)->pos().x() * g_display.dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_display.dpi_scale_y * yscale;
input.flags = (e->type() == QEvent::MouseButtonPress) ? TOUCH_DOWN : TOUCH_UP;
input.id = 0;
NativeTouch(input);
break;
case Qt::RightButton:
NativeKey(KeyInput(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, (e->type() == QEvent::MouseButtonPress) ? KEY_DOWN : KEY_UP));
break;
case Qt::MiddleButton:
NativeKey(KeyInput(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_3, (e->type() == QEvent::MouseButtonPress) ? KEY_DOWN : KEY_UP));
break;
case Qt::ExtraButton1:
NativeKey(KeyInput(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_4, (e->type() == QEvent::MouseButtonPress) ? KEY_DOWN : KEY_UP));
break;
case Qt::ExtraButton2:
NativeKey(KeyInput(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_5, (e->type() == QEvent::MouseButtonPress) ? KEY_DOWN : KEY_UP));
break;
default:
break;
}
break;
case QEvent::MouseMove:
input.x = ((QMouseEvent*)e)->pos().x() * g_display.dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_display.dpi_scale_y * yscale;
input.flags = TOUCH_MOVE;
input.id = 0;
NativeTouch(input);
break;
case QEvent::Wheel:
NativeKey(KeyInput(DEVICE_ID_MOUSE, ((QWheelEvent*)e)->delta()<0 ? NKCODE_EXT_MOUSEWHEEL_DOWN : NKCODE_EXT_MOUSEWHEEL_UP, KEY_DOWN));
break;
case QEvent::KeyPress:
{
auto qtKeycode = ((QKeyEvent*)e)->key();
auto iter = KeyMapRawQttoNative.find(qtKeycode);
InputKeyCode nativeKeycode = NKCODE_UNKNOWN;
if (iter != KeyMapRawQttoNative.end()) {
nativeKeycode = iter->second;
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, nativeKeycode, KEY_DOWN));
}
// Also get the unicode value.
QString text = ((QKeyEvent*)e)->text();
std::string str = text.toStdString();
// Now, we don't want CHAR events for non-printable characters. Not quite sure how we'll best
// do that, but here's one attempt....
switch (nativeKeycode) {
case NKCODE_DEL:
case NKCODE_FORWARD_DEL:
case NKCODE_TAB:
break;
default:
if (str.size()) {
int pos = 0;
int unicode = u8_nextchar(str.c_str(), &pos);
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, unicode));
}
break;
}
}
break;
case QEvent::KeyRelease:
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, KeyMapRawQttoNative.find(((QKeyEvent*)e)->key())->second, KEY_UP));
break;
default:
// Can't switch on dynamic event types.
if (!HandleCustomEvent(e)) {
return QWidget::event(e);
}
}
e->accept();
return true;
}
void MainUI::initializeGL() {
if (g_Config.iGPUBackend != (int)GPUBackend::OPENGL) {
INFO_LOG(SYSTEM, "Only GL supported under Qt - switching.");
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
}
bool useCoreContext = format().profile() == QGLFormat::CoreProfile;
SetGLCoreContext(useCoreContext);
#ifndef USING_GLES2
// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
// glewExperimental allows us to force GLEW to search for the pointers anyway.
if (useCoreContext) {
glewExperimental = true;
}
glewInit();
// Unfortunately, glew will generate an invalid enum error, ignore.
if (useCoreContext) {
glGetError();
}
#endif
if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
// OpenGL uses a background thread to do the main processing and only renders on the gl thread.
INFO_LOG(SYSTEM, "Initializing GL graphics context");
graphicsContext = new QtGLGraphicsContext();
INFO_LOG(SYSTEM, "Using thread, starting emu thread");
EmuThreadStart();
} else {
INFO_LOG(SYSTEM, "Not using thread, backend=%d", (int)g_Config.iGPUBackend);
}
graphicsContext->ThreadStart();
}
void MainUI::paintGL() {
#ifdef SDL
SDL_PumpEvents();
#endif
updateAccelerometer();
if (emuThreadState == (int)EmuThreadState::DISABLED) {
UpdateRunLoop(graphicsContext);
} else {
graphicsContext->ThreadFrame();
// Do the rest in EmuThreadFunc
}
}
void MainUI::updateAccelerometer() {
#if defined(MOBILE_DEVICE)
// TODO: Toggle it depending on whether it is enabled
QAccelerometerReading *reading = acc->reading();
if (reading) {
AxisInput axis[3];
for (int i = 0; i < 3; i++) {
axis[i].deviceId = DEVICE_ID_ACCELEROMETER;
}
axis[0].axisId = JOYSTICK_AXIS_ACCELEROMETER_X;
axis[0].value = reading->x();
axis[1].axisId = JOYSTICK_AXIS_ACCELEROMETER_Y;
axis[1].value = reading->y();
axis[2].axisId = JOYSTICK_AXIS_ACCELEROMETER_Z;
axis[2].value = reading->z();
NativeAxis(axis, 3);
}
#endif
}
#ifndef SDL
MainAudio::~MainAudio() {
if (feed != nullptr) {
killTimer(timer);
feed->close();
}
if (output) {
output->stop();
delete output;
}
if (mixbuf)
free(mixbuf);
}
void MainAudio::run() {
QAudioFormat fmt;
fmt.setSampleRate(AUDIO_FREQ);
fmt.setCodec("audio/pcm");
fmt.setChannelCount(AUDIO_CHANNELS);
fmt.setSampleSize(AUDIO_SAMPLESIZE);
fmt.setByteOrder(QAudioFormat::LittleEndian);
fmt.setSampleType(QAudioFormat::SignedInt);
mixlen = sizeof(short)*AUDIO_BUFFERS*AUDIO_CHANNELS*AUDIO_SAMPLES;
mixbuf = (char*)malloc(mixlen);
output = new QAudioOutput(fmt);
output->setBufferSize(mixlen);
feed = output->start();
if (feed != nullptr) {
// buffering has already done in the internal mixed buffer
// use a small interval to copy mixed audio stream from
// internal buffer to audio output buffer as soon as possible
// use 1 instead of 0 to prevent CPU exhausting
timer = startTimer(1);
}
}
void MainAudio::timerEvent(QTimerEvent *) {
memset(mixbuf, 0, mixlen);
size_t frames = NativeMix((short *)mixbuf, AUDIO_BUFFERS*AUDIO_SAMPLES, AUDIO_FREQ);
if (frames > 0)
feed->write(mixbuf, sizeof(short) * AUDIO_CHANNELS * frames);
}
#endif
void QTCamera::startCamera(int width, int height) {
__qt_startCapture(width, height);
}
void QTCamera::stopCamera() {
__qt_stopCapture();
}
#ifndef SDL
Q_DECL_EXPORT
#endif
int main(int argc, char *argv[])
{
for (int i = 1; i < argc; i++) {
if (!strcmp(argv[i], "--version")) {
printf("%s\n", PPSSPP_GIT_VERSION);
return 0;
}
}
// Ignore sigpipe.
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
perror("Unable to ignore SIGPIPE");
}
PROFILE_INIT();
glslang::InitializeProcess();
#if defined(Q_OS_LINUX)
QApplication::setAttribute(Qt::AA_X11InitThreads, true);
#endif
// Qt would otherwise default to a 3.0 compatibility profile
// except on Nvidia, where Nvidia gives us the highest supported anyway
QGLFormat format;
format.setVersion(4, 6);
format.setProfile(QGLFormat::CoreProfile);
QGLFormat::setDefaultFormat(format);
QApplication a(argc, argv);
QScreen* screen = a.primaryScreen();
QSizeF res = screen->physicalSize();
if (res.width() < res.height())
res.transpose();
g_display.pixel_xres = res.width();
g_display.pixel_yres = res.height();
g_display.dpi_scale_x = screen->logicalDotsPerInchX() / screen->physicalDotsPerInchX();
g_display.dpi_scale_y = screen->logicalDotsPerInchY() / screen->physicalDotsPerInchY();
g_display.dpi_scale_real_x = g_display.dpi_scale_x;
g_display.dpi_scale_real_y = g_display.dpi_scale_y;
g_display.dp_xres = (int)(g_display.pixel_xres * g_display.dpi_scale_x);
g_display.dp_yres = (int)(g_display.pixel_yres * g_display.dpi_scale_y);
refreshRate = screen->refreshRate();
qtcamera = new QTCamera;
QObject::connect(qtcamera, SIGNAL(onStartCamera(int, int)), qtcamera, SLOT(startCamera(int, int)));
QObject::connect(qtcamera, SIGNAL(onStopCamera()), qtcamera, SLOT(stopCamera()));
std::string savegame_dir = ".";
std::string external_dir = ".";
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
savegame_dir = QStandardPaths::writableLocation(QStandardPaths::HomeLocation).toStdString();
external_dir = QStandardPaths::writableLocation(QStandardPaths::DataLocation).toStdString();
#endif
savegame_dir += "/";
external_dir += "/";
NativeInit(argc, (const char **)argv, savegame_dir.c_str(), external_dir.c_str(), nullptr);
g_mainWindow = new MainWindow(nullptr, g_Config.UseFullScreen());
g_mainWindow->show();
// TODO: Support other backends than GL, like Vulkan, in the Qt backend.
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
int ret = mainInternal(a);
INFO_LOG(SYSTEM, "Left mainInternal here.");
#ifdef SDL
if (audioDev > 0) {
SDL_PauseAudioDevice(audioDev, 1);
SDL_CloseAudioDevice(audioDev);
}
#endif
NativeShutdown();
glslang::FinalizeProcess();
return ret;
}