ppsspp/Windows/DinputDevice.cpp

369 lines
11 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <limits.h>
#include <algorithm>
#include "Core/HLE/sceCtrl.h"
#include "DinputDevice.h"
#include "ControlMapping.h"
#include "Core/Config.h"
#include "input/input_state.h"
#include "base/NativeApp.h"
#include"input/keycodes.h"
#include "Core/Reporting.h"
#include "Xinput.h"
#pragma comment(lib,"dinput8.lib")
#ifdef min
#undef min
#undef max
#endif
static const struct {int from, to;} dinput_ctrl_map[] = {
{11, KEYCODE_BUTTON_THUMBR} , // Open PauseScreen
{10, KEYCODE_BACK} ,// Toggle PauseScreen & Back Setting Page
{1, KEYCODE_BUTTON_A } , // Cross = XBOX-A
{2, KEYCODE_BUTTON_B } , // Circle = XBOX-B
{0, KEYCODE_BUTTON_Y } , // Square = XBOX-X
{3, KEYCODE_BUTTON_X } , // Triangle = XBOX-Y
{8, KEYCODE_BUTTON_SELECT},
{9, KEYCODE_BUTTON_START},
{4, KEYCODE_BUTTON_L1 }, // LTrigger = XBOX-LBumper
{5, KEYCODE_BUTTON_R1 }, // RTrigger = XBOX-RBumper
{6, KEYCODE_BUTTON_THUMBL}, // Turbo
{7, KEYCODE_BUTTON_THUMBR }, // Open PauseScreen
{POV_CODE_UP, KEYCODE_DPAD_UP},
{POV_CODE_DOWN, KEYCODE_DPAD_DOWN},
{POV_CODE_LEFT, KEYCODE_DPAD_LEFT},
{POV_CODE_RIGHT, KEYCODE_DPAD_RIGHT},
};
struct Stick {
float x;
float y;
};
static Stick NormalizedDeadzoneFilter(short x, short y);
const unsigned int dinput_ctrl_map_size = sizeof(dinput_ctrl_map) / sizeof(dinput_ctrl_map[0]);
#define DIFF (JOY_POVRIGHT - JOY_POVFORWARD) / 2
#define JOY_POVFORWARD_RIGHT JOY_POVFORWARD + DIFF
#define JOY_POVRIGHT_BACKWARD JOY_POVRIGHT + DIFF
#define JOY_POVBACKWARD_LEFT JOY_POVBACKWARD + DIFF
#define JOY_POVLEFT_FORWARD JOY_POVLEFT + DIFF
struct XINPUT_DEVICE_NODE
{
DWORD dwVidPid;
XINPUT_DEVICE_NODE* pNext;
};
XINPUT_DEVICE_NODE* g_pXInputDeviceList = NULL;
bool IsXInputDevice( const GUID* pGuidProductFromDirectInput )
{
XINPUT_DEVICE_NODE* pNode = g_pXInputDeviceList;
while( pNode )
{
if( pNode->dwVidPid == pGuidProductFromDirectInput->Data1 )
return true;
pNode = pNode->pNext;
}
return false;
}
DinputDevice::DinputDevice()
{
pJoystick = NULL;
pDI = NULL;
if(FAILED(DirectInput8Create(GetModuleHandle(NULL),DIRECTINPUT_VERSION,IID_IDirectInput8,(void**)&pDI,NULL)))
return;
if(FAILED(pDI->CreateDevice(GUID_Joystick, &pJoystick, NULL )))
{
pDI->Release();
pDI = NULL;
return;
}
if(FAILED(pJoystick->SetDataFormat(&c_dfDIJoystick2)))
{
pJoystick->Release();
pJoystick = NULL;
return;
}
// ignore if device suppert XInput
DIDEVICEINSTANCE dinfo = {0};
pJoystick->GetDeviceInfo(&dinfo);
if (IsXInputDevice(&dinfo.guidProduct))
{
pDI->Release();
pDI = NULL;
pJoystick->Release();
pJoystick = NULL;
}
DIPROPRANGE diprg;
diprg.diph.dwSize = sizeof(DIPROPRANGE);
diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER);
diprg.diph.dwHow = DIPH_DEVICE;
diprg.diph.dwObj = 0;
diprg.lMin = -10000;
diprg.lMax = 10000;
analog = FAILED(pJoystick->SetProperty(DIPROP_RANGE, &diprg.diph))?false:true;
// Other devices suffer If do not set the dead zone.
// TODO: the dead zone will make configurable in the Control dialog.
DIPROPDWORD dipw;
dipw.diph.dwSize = sizeof(DIPROPDWORD);
dipw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipw.diph.dwHow = DIPH_DEVICE;
dipw.diph.dwObj = 0;
// dwData 1000 is deadzone(0% - 10%)
dipw.dwData = 1000;
analog |= FAILED(pJoystick->SetProperty(DIPROP_DEADZONE, &dipw.diph))?false:true;
}
DinputDevice::~DinputDevice()
{
if (pJoystick)
{
pJoystick->Release();
pJoystick= NULL;
}
if (pDI)
{
pDI->Release();
pDI= NULL;
}
}
static inline int getPadCodeFromVirtualPovCode(unsigned int povCode)
{
int mergedCode = 0;
for (int i = 0; i < dinput_ctrl_map_size / sizeof(dinput_ctrl_map[0]); i += 2) {
if (dinput_ctrl_map[i].from != 0xFFFFFFFF && dinput_ctrl_map[i].from > 0xFF && dinput_ctrl_map[i].from & povCode)
mergedCode |= dinput_ctrl_map[i + 1].from;
}
return mergedCode;
}
int DinputDevice::UpdateState(InputState &input_state)
{
if (g_Config.iForceInputDevice == 0) return -1;
if (!pJoystick) return -1;
DIJOYSTATE2 js;
if (FAILED(pJoystick->Poll()))
{
if(pJoystick->Acquire() == DIERR_INPUTLOST)
return -1;
}
if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js)))
return -1;
switch (js.rgdwPOV[0])
{
case JOY_POVFORWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_UP); break;
case JOY_POVBACKWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_DOWN); break;
case JOY_POVLEFT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_LEFT); break;
case JOY_POVRIGHT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_RIGHT); break;
case JOY_POVFORWARD_RIGHT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_UP | POV_CODE_RIGHT); break;
case JOY_POVRIGHT_BACKWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_RIGHT | POV_CODE_DOWN); break;
case JOY_POVBACKWARD_LEFT: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_DOWN | POV_CODE_LEFT); break;
case JOY_POVLEFT_FORWARD: input_state.pad_buttons |= getPadCodeFromVirtualPovCode(POV_CODE_LEFT | POV_CODE_UP); break;
}
if (analog)
{
Stick left = NormalizedDeadzoneFilter(js.lX, js.lY);
Stick right = NormalizedDeadzoneFilter(js.lZ, js.lRz);
input_state.pad_lstick_x += left.x;
input_state.pad_lstick_y += left.y;
input_state.pad_rstick_x += right.x;
input_state.pad_rstick_y += right.y;
AxisInput axis;
axis.deviceId = DEVICE_ID_PAD_0;
axis.axisId = JOYSTICK_AXIS_X;
axis.value = left.x;
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_Y;
axis.value = left.y;
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_Z;
axis.value = right.x;
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_RZ;
axis.value = right.y;
NativeAxis(axis);
}
for (u8 i = 0; i < sizeof(dinput_ctrl_map)/sizeof(dinput_ctrl_map[0]); i += 2)
{
// DIJOYSTATE2 supported 128 buttons. for exclude the Virtual POV_CODE bit fields.
if (dinput_ctrl_map[i].from < DIRECTINPUT_RGBBUTTONS_MAX && js.rgbButtons[dinput_ctrl_map[i].from] & 0x80)
{
//input_state.pad_buttons |= dinput_ctrl_map[i].to;
KeyInput key;
key.deviceId = DEVICE_ID_PAD_0;
key.flags = KEY_DOWN;
key.keyCode = dinput_ctrl_map[i].to;
NativeKey(key);
}
}
//u32 downMask = buttons & (~prevState.Gamepad.wButtons);
//js.
//for(int i = 0; i < dinput_ctrl_map_size; i++) {
// if (
//}
const LONG rthreshold = 8000;
switch (g_Config.iRightStickBind) {
case 0:
break;
case 1:
if(!g_Config.iSwapRightAxes) {
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_UP;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_DOWN;
}
else {
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_UP;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_DOWN;
}
break;
case 2:
if(!g_Config.iSwapRightAxes) {
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_B;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_X;
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
}
else {
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_B;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_X;
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
}
break;
case 3:
if(!g_Config.iSwapRightAxes) {
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
}
else {
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
}
break;
case 4:
if(!g_Config.iSwapRightAxes) {
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
}
else {
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RBUMPER;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LBUMPER;
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_Y;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_A;
}
break;
case 5:
if(!g_Config.iSwapRightAxes) {
if (js.lRz > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
else if (js.lRz < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
}
else {
if (js.lZ > rthreshold) input_state.pad_buttons |= PAD_BUTTON_RIGHT;
else if (js.lZ < -rthreshold) input_state.pad_buttons |= PAD_BUTTON_LEFT;
}
break;
}
return UPDATESTATE_SKIP_PAD;
}
static Stick NormalizedDeadzoneFilter(short x, short y) {
Stick s;
s.x = (float)x / 10000.f;
s.y = -((float)y / 10000.f);
// Expand and clamp. Hack to let us reach the corners on most pads.
s.x = std::min(1.0f, std::max(-1.0f, s.x * 1.2f));
s.y = std::min(1.0f, std::max(-1.0f, s.y * 1.2f));
return s;
}
void DinputDevice::ApplyButtons(InputState &input_state) {
}
int DinputDevice::UpdateRawStateSingle(RawInputState &rawState)
{
if (g_Config.iForceInputDevice == 0) return FALSE;
if (!pJoystick) return FALSE;
DIJOYSTATE2 js;
if (FAILED(pJoystick->Poll()))
{
if(pJoystick->Acquire() == DIERR_INPUTLOST)
return FALSE;
}
if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js)))
return -1;
switch (js.rgdwPOV[0])
{
case JOY_POVFORWARD: rawState.button = POV_CODE_UP; return TRUE;
case JOY_POVBACKWARD: rawState.button = POV_CODE_DOWN; return TRUE;
case JOY_POVLEFT: rawState.button = POV_CODE_LEFT; return TRUE;
case JOY_POVRIGHT: rawState.button = POV_CODE_RIGHT; return TRUE;
}
for (int i = 0; i < DIRECTINPUT_RGBBUTTONS_MAX; i++) {
if (js.rgbButtons[i] & 0x80) {
rawState.button = i;
return TRUE;
}
}
return FALSE;
}