ppsspp/Windows/WASAPIStream.cpp
Unknown W. Brackets c571924765 Windows: Support WASAPI default device switching.
No support for specifying a certain device.
2018-09-30 21:47:00 -07:00

430 lines
12 KiB
C++

#include "WindowsAudio.h"
#include "WASAPIStream.h"
#include "Common/Log.h"
#include "Core/Reporting.h"
#include "Core/Util/AudioFormat.h"
#include "thread/threadutil.h"
#include <mutex>
#include <Objbase.h>
#include <Mmreg.h>
#include <MMDeviceAPI.h>
#include <AudioClient.h>
#include <AudioPolicy.h>
#include "Functiondiscoverykeys_devpkey.h"
// Includes some code from https://msdn.microsoft.com/en-us/library/dd370810%28VS.85%29.aspx?f=255&MSPPError=-2147217396
#pragma comment(lib, "ole32.lib")
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
const IID IID_IAudioClient = __uuidof(IAudioClient);
const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient);
// Adapted from a MSDN sample.
#define SAFE_RELEASE(punk) \
if ((punk) != NULL) \
{ (punk)->Release(); (punk) = NULL; }
class CMMNotificationClient : public IMMNotificationClient {
public:
CMMNotificationClient() {
}
~CMMNotificationClient() {
if (currentDevice_)
CoTaskMemFree(currentDevice_);
currentDevice_ = nullptr;
SAFE_RELEASE(_pEnumerator)
}
void SetCurrentDevice(IMMDevice *device) {
std::lock_guard<std::mutex> guard(lock_);
if (currentDevice_)
CoTaskMemFree(currentDevice_);
device->GetId(&currentDevice_);
deviceChanged_ = false;
}
bool HasDeviceChanged() {
return deviceChanged_;
}
// IUnknown methods -- AddRef, Release, and QueryInterface
ULONG STDMETHODCALLTYPE AddRef() override {
return InterlockedIncrement(&_cRef);
}
ULONG STDMETHODCALLTYPE Release() override {
ULONG ulRef = InterlockedDecrement(&_cRef);
if (0 == ulRef) {
delete this;
}
return ulRef;
}
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID **ppvInterface) override {
if (IID_IUnknown == riid) {
AddRef();
*ppvInterface = (IUnknown*)this;
} else if (__uuidof(IMMNotificationClient) == riid) {
AddRef();
*ppvInterface = (IMMNotificationClient*)this;
} else {
*ppvInterface = NULL;
return E_NOINTERFACE;
}
return S_OK;
}
// Callback methods for device-event notifications.
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId) {
std::lock_guard<std::mutex> guard(lock_);
if (flow != eRender || role != eMultimedia) {
// Not relevant to us.
return S_OK;
}
if (!wcscmp(currentDevice_, pwstrDeviceId)) {
// Already the current device, nothing to do.
return S_OK;
}
deviceChanged_ = true;
INFO_LOG(SCEAUDIO, "New default WASAPI audio device detected");
return S_OK;
}
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId) {
// Ignore.
return S_OK;
};
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId) {
// Ignore.
return S_OK;
}
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState) {
// Ignore.
return S_OK;
}
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key) {
INFO_LOG(SCEAUDIO, "Changed audio device property "
"{%8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x}#%d",
key.fmtid.Data1, key.fmtid.Data2, key.fmtid.Data3,
key.fmtid.Data4[0], key.fmtid.Data4[1],
key.fmtid.Data4[2], key.fmtid.Data4[3],
key.fmtid.Data4[4], key.fmtid.Data4[5],
key.fmtid.Data4[6], key.fmtid.Data4[7],
key.pid);
return S_OK;
}
private:
std::mutex lock_;
LONG _cRef = 1;
IMMDeviceEnumerator *_pEnumerator = nullptr;
wchar_t *currentDevice_ = nullptr;
bool deviceChanged_ = false;
};
// TODO: Make these adjustable. This is from the example in MSDN.
// 200 times/sec = 5ms, pretty good :) Wonder if all computers can handle it though.
#define REFTIMES_PER_SEC (10000000/200)
#define REFTIMES_PER_MILLISEC (REFTIMES_PER_SEC / 1000)
WASAPIAudioBackend::WASAPIAudioBackend() {
}
WASAPIAudioBackend::~WASAPIAudioBackend() {
if (threadData_ == 0) {
threadData_ = 1;
}
if (hThread_) {
WaitForSingleObject(hThread_, 1000);
CloseHandle(hThread_);
hThread_ = nullptr;
}
if (threadData_ == 2) {
// blah.
}
}
unsigned int WINAPI WASAPIAudioBackend::soundThread(void *param) {
WASAPIAudioBackend *backend = (WASAPIAudioBackend *)param;
return backend->RunThread();
}
bool WASAPIAudioBackend::Init(HWND window, StreamCallback callback, int sampleRate) {
threadData_ = 0;
callback_ = callback;
sampleRate_ = sampleRate;
hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0);
SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL);
return true;
}
// This to be run only on the thread.
class WASAPIAudioThread {
public:
WASAPIAudioThread(volatile int &threadData, int &sampleRate, StreamCallback &callback)
: threadData_(threadData), sampleRate_(sampleRate), callback_(callback) {
}
~WASAPIAudioThread();
void Run();
private:
bool ActivateDefaultDevice();
bool InitAudioDevice();
void ShutdownAudioDevice();
bool DetectFormat();
volatile int &threadData_;
int &sampleRate_;
StreamCallback &callback_;
IMMDeviceEnumerator *deviceEnumerator_ = nullptr;
IMMDevice *device_ = nullptr;
IAudioClient *audioInterface_ = nullptr;
CMMNotificationClient *notificationClient_ = nullptr;
WAVEFORMATEXTENSIBLE *deviceFormat_ = nullptr;
IAudioRenderClient *renderClient_ = nullptr;
short *shortBuf_ = nullptr;
enum class Format {
UNKNOWN = 0,
IEEE_FLOAT = 1,
PCM16 = 2,
};
uint32_t numBufferFrames = 0;
Format format_ = Format::UNKNOWN;
REFERENCE_TIME actualDuration_;
};
WASAPIAudioThread::~WASAPIAudioThread() {
delete [] shortBuf_;
shortBuf_ = nullptr;
ShutdownAudioDevice();
if (notificationClient_ && deviceEnumerator_)
deviceEnumerator_->UnregisterEndpointNotificationCallback(notificationClient_);
delete notificationClient_;
notificationClient_ = nullptr;
SAFE_RELEASE(deviceEnumerator_);
}
bool WASAPIAudioThread::ActivateDefaultDevice() {
HRESULT hresult = deviceEnumerator_->GetDefaultAudioEndpoint(eRender, eMultimedia, &device_);
if (FAILED(hresult))
return false;
hresult = device_->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void **)&audioInterface_);
if (FAILED(hresult))
return false;
return true;
}
bool WASAPIAudioThread::InitAudioDevice() {
REFERENCE_TIME hnsBufferDuration = REFTIMES_PER_SEC;
HRESULT hresult = audioInterface_->GetMixFormat((WAVEFORMATEX **)&deviceFormat_);
hresult = audioInterface_->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, hnsBufferDuration, 0, &deviceFormat_->Format, nullptr);
hresult = audioInterface_->GetService(IID_IAudioRenderClient, (void **)&renderClient_);
if (FAILED(hresult))
return false;
hresult = audioInterface_->GetBufferSize(&numBufferFrames);
if (FAILED(hresult))
return false;
sampleRate_ = deviceFormat_->Format.nSamplesPerSec;
return true;
}
void WASAPIAudioThread::ShutdownAudioDevice() {
SAFE_RELEASE(renderClient_);
CoTaskMemFree(deviceFormat_);
deviceFormat_ = nullptr;
SAFE_RELEASE(audioInterface_);
SAFE_RELEASE(device_);
}
bool WASAPIAudioThread::DetectFormat() {
// Don't know if PCM16 ever shows up here, the documentation only talks about float... but let's blindly
// try to support it :P
if (deviceFormat_->Format.wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
if (!memcmp(&deviceFormat_->SubFormat, &KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(deviceFormat_->SubFormat))) {
format_ = Format::IEEE_FLOAT;
} else {
ERROR_LOG_REPORT_ONCE(unexpectedformat, SCEAUDIO, "Got unexpected WASAPI 0xFFFE stream format, expected float!");
if (deviceFormat_->Format.wBitsPerSample == 16 && deviceFormat_->Format.nChannels == 2) {
format_ = Format::PCM16;
}
}
} else if (deviceFormat_->Format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT) {
format_ = Format::IEEE_FLOAT;
} else {
ERROR_LOG_REPORT_ONCE(unexpectedformat2, SCEAUDIO, "Got unexpected non-extensible WASAPI stream format, expected extensible float!");
if (deviceFormat_->Format.wBitsPerSample == 16 && deviceFormat_->Format.nChannels == 2) {
format_ = Format::PCM16;
}
}
delete [] shortBuf_;
shortBuf_ = nullptr;
BYTE *pData;
HRESULT hresult = renderClient_->GetBuffer(numBufferFrames, &pData);
int numSamples = numBufferFrames * deviceFormat_->Format.nChannels;
if (format_ == Format::IEEE_FLOAT) {
memset(pData, 0, sizeof(float) * numSamples);
shortBuf_ = new short[numBufferFrames * deviceFormat_->Format.nChannels];
} else if (format_ == Format::PCM16) {
memset(pData, 0, sizeof(short) * numSamples);
}
hresult = renderClient_->ReleaseBuffer(numBufferFrames, 0);
actualDuration_ = (REFERENCE_TIME)((double)REFTIMES_PER_SEC * numBufferFrames / deviceFormat_->Format.nSamplesPerSec);
return true;
}
void WASAPIAudioThread::Run() {
// Adapted from http://msdn.microsoft.com/en-us/library/windows/desktop/dd316756(v=vs.85).aspx
HRESULT hresult;
hresult = CoCreateInstance(CLSID_MMDeviceEnumerator,
nullptr, /* Object is not created as the part of the aggregate */
CLSCTX_ALL, IID_IMMDeviceEnumerator, (void **)&deviceEnumerator_);
if (FAILED(hresult))
return;
if (!ActivateDefaultDevice()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not activate default device");
return;
}
notificationClient_ = new CMMNotificationClient();
notificationClient_->SetCurrentDevice(device_);
hresult = deviceEnumerator_->RegisterEndpointNotificationCallback(notificationClient_);
if (FAILED(hresult)) {
// Let's just keep going, but release the client since it doesn't work.
delete notificationClient_;
notificationClient_ = nullptr;
}
if (!InitAudioDevice()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not init audio device");
return;
}
if (!DetectFormat()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not find a suitable audio output format");
return;
}
hresult = audioInterface_->Start();
DWORD flags = 0;
while (flags != AUDCLNT_BUFFERFLAGS_SILENT) {
Sleep((DWORD)(actualDuration_ / REFTIMES_PER_MILLISEC / 2));
uint32_t pNumPaddingFrames;
hresult = audioInterface_->GetCurrentPadding(&pNumPaddingFrames);
if (FAILED(hresult)) {
// What to do?
pNumPaddingFrames = 0;
}
uint32_t pNumAvFrames = numBufferFrames - pNumPaddingFrames;
BYTE *pData;
hresult = renderClient_->GetBuffer(pNumAvFrames, &pData);
if (FAILED(hresult)) {
// What to do?
} else if (pNumAvFrames) {
switch (format_) {
case Format::IEEE_FLOAT:
callback_(shortBuf_, pNumAvFrames, 16, sampleRate_, 2);
if (deviceFormat_->Format.nChannels == 2) {
ConvertS16ToF32((float *)pData, shortBuf_, pNumAvFrames * deviceFormat_->Format.nChannels);
} else {
float *ptr = (float *)pData;
int chans = deviceFormat_->Format.nChannels;
memset(ptr, 0, pNumAvFrames * chans * sizeof(float));
for (UINT32 i = 0; i < pNumAvFrames; i++) {
ptr[i * chans + 0] = (float)shortBuf_[i * 2] * (1.0f / 32768.0f);
ptr[i * chans + 1] = (float)shortBuf_[i * 2 + 1] * (1.0f / 32768.0f);
}
}
break;
case Format::PCM16:
callback_((short *)pData, pNumAvFrames, 16, sampleRate_, 2);
break;
}
}
if (threadData_ != 0) {
flags = AUDCLNT_BUFFERFLAGS_SILENT;
}
hresult = renderClient_->ReleaseBuffer(pNumAvFrames, flags);
if (FAILED(hresult)) {
// Not much to do here either...
}
// Check if we should use a new device.
if (notificationClient_ && notificationClient_->HasDeviceChanged()) {
hresult = audioInterface_->Stop();
ShutdownAudioDevice();
if (!ActivateDefaultDevice()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not activate default device");
return;
}
notificationClient_->SetCurrentDevice(device_);
if (!InitAudioDevice()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not init audio device");
return;
}
if (!DetectFormat()) {
ERROR_LOG(SCEAUDIO, "WASAPI: Could not find a suitable audio output format");
return;
}
hresult = audioInterface_->Start();
}
}
// Wait for last data in buffer to play before stopping.
Sleep((DWORD)(actualDuration_ / REFTIMES_PER_MILLISEC / 2));
hresult = audioInterface_->Stop();
}
int WASAPIAudioBackend::RunThread() {
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
setCurrentThreadName("WASAPI_audio");
if (threadData_ == 0) {
// This will free everything once it's done.
WASAPIAudioThread renderer(threadData_, sampleRate_, callback_);
renderer.Run();
}
threadData_ = 2;
CoUninitialize();
return 0;
}