ppsspp/libretro/LibretroGLContext.h
2018-03-28 14:15:39 -05:00

44 lines
1.2 KiB
C++

#pragma once
#include "gfx/gl_common.h"
#include "libretro/LibretroGraphicsContext.h"
#include "thin3d/GLRenderManager.h"
class LibretroGLContext : public LibretroHWRenderContext {
public:
LibretroGLContext()
#ifdef USING_GLES2
: LibretroHWRenderContext(RETRO_HW_CONTEXT_OPENGLES2)
#elif defined(HAVE_OPENGL_CORE)
: LibretroHWRenderContext(RETRO_HW_CONTEXT_OPENGL_CORE, 3, 1)
#else
: LibretroHWRenderContext(RETRO_HW_CONTEXT_OPENGL)
#endif
{
hw_render_.bottom_left_origin = true;
}
bool Init() override;
void CreateDrawContext() override;
void DestroyDrawContext() override;
void SetRenderTarget() override {
extern GLuint g_defaultFBO;
g_defaultFBO = hw_render_.get_current_framebuffer();
}
void ThreadStart() override { renderManager_->ThreadStart(); }
bool ThreadFrame() override { return renderManager_->ThreadFrame(); }
void ThreadEnd() override { renderManager_->ThreadEnd(); }
void StopThread() override {
renderManager_->WaitUntilQueueIdle();
renderManager_->StopThread();
}
GPUCore GetGPUCore() override { return GPUCORE_GLES; }
const char *Ident() override { return "OpenGL"; }
private:
GLRenderManager *renderManager_ = nullptr;
bool glewInitDone = false;
};