ppsspp/GPU
2021-05-13 11:49:33 +02:00
..
Common Fix ZipAssetReader file listing. Fixes post shaders on Android 2021-05-13 11:49:33 +02:00
D3D11 GPU: Minor cleanup duplicate header/conditions. 2021-05-08 09:12:22 -07:00
Debugger Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
Directx9 GPU: Correctly initialize HW tessellation support. 2021-05-08 09:10:23 -07:00
GLES Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
Software GPU: Minor cleanup duplicate header/conditions. 2021-05-08 09:12:22 -07:00
Vulkan Use Path for fullName in dirlisting. Bugfixes. 2021-05-13 10:39:16 +02:00
ge_constants.h Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeConstants.cpp Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
GPU.vcxproj.filters GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPUCommon.cpp Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
GPUCommon.h Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
GPUInterface.h GPU: Force texture invalidation for ZHP minimap. 2021-02-07 09:02:28 -08:00
GPUState.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
GPUState.h Minor cleanups 2020-12-14 20:06:06 +01:00
Math3D.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
Math3D.h GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00