mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
0e3a84b4a8
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
455 lines
14 KiB
C++
455 lines
14 KiB
C++
#include <vector>
|
|
|
|
#include "SDLGLGraphicsContext.h"
|
|
|
|
#include "Common/GPU/OpenGL/GLFeatures.h"
|
|
#include "Common/GPU/thin3d_create.h"
|
|
|
|
#include "Common/System/NativeApp.h"
|
|
#include "Common/System/System.h"
|
|
#include "Common/System/Display.h"
|
|
#include "Core/Config.h"
|
|
#include "Core/ConfigValues.h"
|
|
#include "Core/System.h"
|
|
|
|
#if defined(USING_EGL)
|
|
#include "EGL/egl.h"
|
|
#endif
|
|
|
|
class GLRenderManager;
|
|
|
|
#if defined(USING_EGL)
|
|
|
|
// TODO: Move these into the class.
|
|
static EGLDisplay g_eglDisplay = EGL_NO_DISPLAY;
|
|
static EGLContext g_eglContext = nullptr;
|
|
static EGLSurface g_eglSurface = nullptr;
|
|
static EGLNativeDisplayType g_Display = nullptr;
|
|
static bool g_XDisplayOpen = false;
|
|
static EGLNativeWindowType g_Window = (EGLNativeWindowType)nullptr;
|
|
static bool useEGLSwap = false;
|
|
|
|
int CheckEGLErrors(const char *file, int line) {
|
|
EGLenum error;
|
|
const char *errortext = "unknown";
|
|
error = eglGetError();
|
|
switch (error)
|
|
{
|
|
case EGL_SUCCESS: case 0: return 0;
|
|
case EGL_NOT_INITIALIZED: errortext = "EGL_NOT_INITIALIZED"; break;
|
|
case EGL_BAD_ACCESS: errortext = "EGL_BAD_ACCESS"; break;
|
|
case EGL_BAD_ALLOC: errortext = "EGL_BAD_ALLOC"; break;
|
|
case EGL_BAD_ATTRIBUTE: errortext = "EGL_BAD_ATTRIBUTE"; break;
|
|
case EGL_BAD_CONTEXT: errortext = "EGL_BAD_CONTEXT"; break;
|
|
case EGL_BAD_CONFIG: errortext = "EGL_BAD_CONFIG"; break;
|
|
case EGL_BAD_CURRENT_SURFACE: errortext = "EGL_BAD_CURRENT_SURFACE"; break;
|
|
case EGL_BAD_DISPLAY: errortext = "EGL_BAD_DISPLAY"; break;
|
|
case EGL_BAD_SURFACE: errortext = "EGL_BAD_SURFACE"; break;
|
|
case EGL_BAD_MATCH: errortext = "EGL_BAD_MATCH"; break;
|
|
case EGL_BAD_PARAMETER: errortext = "EGL_BAD_PARAMETER"; break;
|
|
case EGL_BAD_NATIVE_PIXMAP: errortext = "EGL_BAD_NATIVE_PIXMAP"; break;
|
|
case EGL_BAD_NATIVE_WINDOW: errortext = "EGL_BAD_NATIVE_WINDOW"; break;
|
|
default: errortext = "unknown"; break;
|
|
}
|
|
printf( "ERROR: EGL Error %s detected in file %s at line %d (0x%X)\n", errortext, file, line, error );
|
|
return 1;
|
|
}
|
|
|
|
#define EGL_ERROR(str, check) { \
|
|
if (check) CheckEGLErrors( __FILE__, __LINE__ ); \
|
|
printf("EGL ERROR: " str "\n"); \
|
|
return 1; \
|
|
}
|
|
|
|
static bool EGL_OpenInit() {
|
|
if ((g_eglDisplay = eglGetDisplay(g_Display)) == EGL_NO_DISPLAY) {
|
|
EGL_ERROR("Unable to create EGL display.", true);
|
|
return false;
|
|
}
|
|
if (eglInitialize(g_eglDisplay, NULL, NULL) != EGL_TRUE) {
|
|
EGL_ERROR("Unable to initialize EGL display.", true);
|
|
eglTerminate(g_eglDisplay);
|
|
g_eglDisplay = EGL_NO_DISPLAY;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static int8_t EGL_Open(SDL_Window *window) {
|
|
#if defined(USING_FBDEV)
|
|
g_Display = (EGLNativeDisplayType)nullptr;
|
|
g_Window = (EGLNativeWindowType)nullptr;
|
|
#elif defined(__APPLE__)
|
|
g_Display = (EGLNativeDisplayType)XOpenDisplay(nullptr);
|
|
g_XDisplayOpen = g_Display != nullptr;
|
|
if (!g_XDisplayOpen)
|
|
EGL_ERROR("Unable to get display!", false);
|
|
g_Window = (EGLNativeWindowType)nullptr;
|
|
#else
|
|
// Get the SDL window native handle
|
|
SDL_SysWMinfo sysInfo{};
|
|
SDL_VERSION(&sysInfo.version);
|
|
if (!SDL_GetWindowWMInfo(window, &sysInfo)) {
|
|
printf("ERROR: Unable to retrieve native window handle\n");
|
|
g_Display = (EGLNativeDisplayType)XOpenDisplay(nullptr);
|
|
g_XDisplayOpen = g_Display != nullptr;
|
|
if (!g_XDisplayOpen)
|
|
EGL_ERROR("Unable to get display!", false);
|
|
g_Window = (EGLNativeWindowType)nullptr;
|
|
} else {
|
|
switch (sysInfo.subsystem) {
|
|
case SDL_SYSWM_X11:
|
|
g_Display = (EGLNativeDisplayType)sysInfo.info.x11.display;
|
|
g_Window = (EGLNativeWindowType)sysInfo.info.x11.window;
|
|
break;
|
|
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
|
|
case SDL_SYSWM_DIRECTFB:
|
|
g_Display = (EGLNativeDisplayType)EGL_DEFAULT_DISPLAY;
|
|
g_Window = (EGLNativeWindowType)sysInfo.info.dfb.surface;
|
|
break;
|
|
#endif
|
|
#if SDL_VERSION_ATLEAST(2, 0, 2) && defined(SDL_VIDEO_DRIVER_WAYLAND)
|
|
case SDL_SYSWM_WAYLAND:
|
|
g_Display = (EGLNativeDisplayType)sysInfo.info.wl.display;
|
|
g_Window = (EGLNativeWindowType)sysInfo.info.wl.shell_surface;
|
|
break;
|
|
#endif
|
|
#if SDL_VERSION_ATLEAST(2, 0, 5) && defined(SDL_VIDEO_DRIVER_VIVANTE)
|
|
case SDL_SYSWM_VIVANTE:
|
|
g_Display = (EGLNativeDisplayType)sysInfo.info.vivante.display;
|
|
g_Window = (EGLNativeWindowType)sysInfo.info.vivante.window;
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
if (!EGL_OpenInit()) {
|
|
// Let's try again with X11.
|
|
g_Display = (EGLNativeDisplayType)XOpenDisplay(nullptr);
|
|
g_XDisplayOpen = g_Display != nullptr;
|
|
if (!g_XDisplayOpen)
|
|
EGL_ERROR("Unable to get display!", false);
|
|
g_Window = (EGLNativeWindowType)nullptr;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
if (g_eglDisplay == EGL_NO_DISPLAY)
|
|
EGL_OpenInit();
|
|
return g_eglDisplay == EGL_NO_DISPLAY ? 1 : 0;
|
|
}
|
|
|
|
#ifndef EGL_OPENGL_ES3_BIT_KHR
|
|
#define EGL_OPENGL_ES3_BIT_KHR (1 << 6)
|
|
#endif
|
|
|
|
EGLConfig EGL_FindConfig(int *contextVersion) {
|
|
std::vector<EGLConfig> configs;
|
|
EGLint numConfigs = 0;
|
|
|
|
EGLBoolean result = eglGetConfigs(g_eglDisplay, nullptr, 0, &numConfigs);
|
|
if (result != EGL_TRUE || numConfigs == 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
configs.resize(numConfigs);
|
|
result = eglGetConfigs(g_eglDisplay, &configs[0], numConfigs, &numConfigs);
|
|
if (result != EGL_TRUE || numConfigs == 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Mali (ARM) seems to have compositing issues with alpha backbuffers.
|
|
// EGL_TRANSPARENT_TYPE doesn't help.
|
|
const char *vendorName = eglQueryString(g_eglDisplay, EGL_VENDOR);
|
|
const bool avoidAlphaGLES = vendorName && !strcmp(vendorName, "ARM");
|
|
|
|
EGLConfig best = nullptr;
|
|
int bestScore = 0;
|
|
int bestContextVersion = 0;
|
|
for (const EGLConfig &config : configs) {
|
|
auto readConfig = [&](EGLint attr) -> EGLint {
|
|
EGLint val = 0;
|
|
eglGetConfigAttrib(g_eglDisplay, config, attr, &val);
|
|
return val;
|
|
};
|
|
|
|
// We don't want HDR modes with more than 8 bits per component.
|
|
// But let's assume some color is better than no color at all.
|
|
auto readConfigMax = [&](EGLint attr, EGLint m, EGLint def = 1) -> EGLint {
|
|
EGLint val = readConfig(attr);
|
|
return val > m ? def : val;
|
|
};
|
|
|
|
int colorScore = readConfigMax(EGL_RED_SIZE, 8) + readConfigMax(EGL_BLUE_SIZE, 8) + readConfigMax(EGL_GREEN_SIZE, 8);
|
|
int alphaScore = readConfigMax(EGL_ALPHA_SIZE, 8);
|
|
int depthScore = readConfig(EGL_DEPTH_SIZE);
|
|
int levelScore = readConfig(EGL_LEVEL) == 0 ? 100 : 0;
|
|
int samplesScore = readConfig(EGL_SAMPLES) == 0 ? 100 : 0;
|
|
int sampleBufferScore = readConfig(EGL_SAMPLE_BUFFERS) == 0 ? 100 : 0;
|
|
int stencilScore = readConfig(EGL_STENCIL_SIZE);
|
|
int transparentScore = readConfig(EGL_TRANSPARENT_TYPE) == EGL_NONE ? 50 : 0;
|
|
|
|
EGLint caveat = readConfig(EGL_CONFIG_CAVEAT);
|
|
// Let's assume that non-conformant configs aren't so awful.
|
|
int caveatScore = caveat == EGL_NONE ? 100 : (caveat == EGL_NON_CONFORMANT_CONFIG ? 95 : 0);
|
|
|
|
#ifndef USING_FBDEV
|
|
EGLint surfaceType = readConfig(EGL_SURFACE_TYPE);
|
|
// Only try a non-Window config in the worst case when there are only non-Window configs.
|
|
int surfaceScore = (surfaceType & EGL_WINDOW_BIT) ? 1000 : 0;
|
|
#endif
|
|
|
|
EGLint renderable = readConfig(EGL_RENDERABLE_TYPE);
|
|
bool renderableGLES3 = (renderable & EGL_OPENGL_ES3_BIT_KHR) != 0;
|
|
bool renderableGLES2 = (renderable & EGL_OPENGL_ES2_BIT) != 0;
|
|
bool renderableGL = (renderable & EGL_OPENGL_BIT) != 0;
|
|
#ifdef USING_GLES2
|
|
int renderableScoreGLES = renderableGLES3 ? 100 : (renderableGLES2 ? 80 : 0);
|
|
int renderableScoreGL = 0;
|
|
#else
|
|
int renderableScoreGLES = 0;
|
|
int renderableScoreGL = renderableGL ? 100 : (renderableGLES3 ? 80 : 0);
|
|
#endif
|
|
|
|
if (avoidAlphaGLES && renderableScoreGLES > 0) {
|
|
alphaScore = 8 - alphaScore;
|
|
}
|
|
|
|
int score = 0;
|
|
// Here's a good place to play with the weights to pick a better config.
|
|
score += colorScore * 10 + alphaScore * 2;
|
|
score += depthScore * 5 + stencilScore;
|
|
score += levelScore + samplesScore + sampleBufferScore + transparentScore;
|
|
score += caveatScore + renderableScoreGLES + renderableScoreGL;
|
|
|
|
#ifndef USING_FBDEV
|
|
score += surfaceScore;
|
|
#endif
|
|
|
|
if (score > bestScore) {
|
|
bestScore = score;
|
|
best = config;
|
|
bestContextVersion = renderableGLES3 ? 3 : (renderableGLES2 ? 2 : 0);
|
|
}
|
|
}
|
|
|
|
*contextVersion = bestContextVersion;
|
|
return best;
|
|
}
|
|
|
|
int8_t EGL_Init(SDL_Window *window) {
|
|
int contextVersion = 0;
|
|
EGLConfig eglConfig = EGL_FindConfig(&contextVersion);
|
|
if (!eglConfig) {
|
|
EGL_ERROR("Unable to find a usable EGL config.", true);
|
|
return 1;
|
|
}
|
|
|
|
EGLint contextAttributes[] = {
|
|
EGL_CONTEXT_CLIENT_VERSION, contextVersion,
|
|
EGL_NONE,
|
|
};
|
|
if (contextVersion == 0) {
|
|
contextAttributes[0] = EGL_NONE;
|
|
}
|
|
|
|
g_eglContext = eglCreateContext(g_eglDisplay, eglConfig, nullptr, contextAttributes);
|
|
if (g_eglContext == EGL_NO_CONTEXT) {
|
|
EGL_ERROR("Unable to create GLES context!", true);
|
|
return 1;
|
|
}
|
|
|
|
g_eglSurface = eglCreateWindowSurface(g_eglDisplay, eglConfig, g_Window, nullptr);
|
|
if (g_eglSurface == EGL_NO_SURFACE) {
|
|
EGL_ERROR("Unable to create EGL surface!", true);
|
|
return 1;
|
|
}
|
|
|
|
if (eglMakeCurrent(g_eglDisplay, g_eglSurface, g_eglSurface, g_eglContext) != EGL_TRUE) {
|
|
EGL_ERROR("Unable to make GLES context current.", true);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void EGL_Close() {
|
|
if (g_eglDisplay != EGL_NO_DISPLAY) {
|
|
eglMakeCurrent(g_eglDisplay, NULL, NULL, EGL_NO_CONTEXT);
|
|
if (g_eglContext != NULL) {
|
|
eglDestroyContext(g_eglDisplay, g_eglContext);
|
|
}
|
|
if (g_eglSurface != NULL) {
|
|
eglDestroySurface(g_eglDisplay, g_eglSurface);
|
|
}
|
|
eglTerminate(g_eglDisplay);
|
|
g_eglDisplay = EGL_NO_DISPLAY;
|
|
}
|
|
if (g_Display != nullptr) {
|
|
#if !defined(USING_FBDEV)
|
|
if (g_XDisplayOpen)
|
|
XCloseDisplay((Display *)g_Display);
|
|
#endif
|
|
g_XDisplayOpen = false;
|
|
g_Display = nullptr;
|
|
}
|
|
g_eglSurface = NULL;
|
|
g_eglContext = NULL;
|
|
}
|
|
|
|
#endif // USING_EGL
|
|
|
|
// Returns 0 on success.
|
|
int SDLGLGraphicsContext::Init(SDL_Window *&window, int x, int y, int mode, std::string *error_message) {
|
|
struct GLVersionPair {
|
|
int major;
|
|
int minor;
|
|
};
|
|
GLVersionPair attemptVersions[] = {
|
|
#ifdef USING_GLES2
|
|
{3, 2}, {3, 1}, {3, 0}, {2, 0},
|
|
#else
|
|
{4, 6}, {4, 5}, {4, 4}, {4, 3}, {4, 2}, {4, 1}, {4, 0},
|
|
{3, 3}, {3, 2}, {3, 1}, {3, 0},
|
|
#endif
|
|
};
|
|
|
|
// We start hidden because we have to try several windows.
|
|
// On Mac, full screen animates so each attempt is slow.
|
|
mode |= SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN;
|
|
|
|
SDL_GLContext glContext = nullptr;
|
|
for (size_t i = 0; i < ARRAY_SIZE(attemptVersions); ++i) {
|
|
const auto &ver = attemptVersions[i];
|
|
// Make sure to request a somewhat modern GL context at least - the
|
|
// latest supported by MacOS X (really, really sad...)
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, ver.major);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, ver.minor);
|
|
#ifdef USING_GLES2
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
SetGLCoreContext(false);
|
|
#else
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
SetGLCoreContext(true);
|
|
#endif
|
|
|
|
window = SDL_CreateWindow("PPSSPP", x, y, pixel_xres, pixel_yres, mode);
|
|
if (!window) {
|
|
// Definitely don't shutdown here: we'll keep trying more GL versions.
|
|
fprintf(stderr, "SDL_CreateWindow failed for GL %d.%d: %s\n", ver.major, ver.minor, SDL_GetError());
|
|
// Skip the DestroyWindow.
|
|
continue;
|
|
}
|
|
|
|
glContext = SDL_GL_CreateContext(window);
|
|
if (glContext != nullptr) {
|
|
// Victory, got one.
|
|
break;
|
|
}
|
|
|
|
// Let's keep trying. To be safe, destroy the window - docs say needed to change profile.
|
|
// in practice, it doesn't seem to matter, but maybe it differs by platform.
|
|
SDL_DestroyWindow(window);
|
|
}
|
|
|
|
if (glContext == nullptr) {
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
|
SetGLCoreContext(false);
|
|
|
|
window = SDL_CreateWindow("PPSSPP", x, y, pixel_xres, pixel_yres, mode);
|
|
if (window == nullptr) {
|
|
NativeShutdown();
|
|
fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError());
|
|
SDL_Quit();
|
|
return 2;
|
|
}
|
|
|
|
glContext = SDL_GL_CreateContext(window);
|
|
if (glContext == nullptr) {
|
|
NativeShutdown();
|
|
fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
|
|
SDL_Quit();
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
// At this point, we have a window that we can show finally.
|
|
SDL_ShowWindow(window);
|
|
|
|
#ifdef USING_EGL
|
|
if (EGL_Open(window) != 0) {
|
|
printf("EGL_Open() failed\n");
|
|
} else if (EGL_Init(window) != 0) {
|
|
printf("EGL_Init() failed\n");
|
|
} else {
|
|
useEGLSwap = true;
|
|
}
|
|
#endif
|
|
|
|
#ifndef USING_GLES2
|
|
// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
|
|
// glewExperimental allows us to force GLEW to search for the pointers anyway.
|
|
if (gl_extensions.IsCoreContext) {
|
|
glewExperimental = true;
|
|
}
|
|
if (GLEW_OK != glewInit()) {
|
|
printf("Failed to initialize glew!\n");
|
|
return 1;
|
|
}
|
|
// Unfortunately, glew will generate an invalid enum error, ignore.
|
|
if (gl_extensions.IsCoreContext)
|
|
glGetError();
|
|
|
|
if (GLEW_VERSION_2_0) {
|
|
printf("OpenGL 2.0 or higher.\n");
|
|
} else {
|
|
printf("Sorry, this program requires OpenGL 2.0.\n");
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
// Finally we can do the regular initialization.
|
|
CheckGLExtensions();
|
|
draw_ = Draw::T3DCreateGLContext();
|
|
renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
|
|
SetGPUBackend(GPUBackend::OPENGL);
|
|
bool success = draw_->CreatePresets();
|
|
_assert_(success);
|
|
renderManager_->SetSwapFunction([&]() {
|
|
#ifdef USING_EGL
|
|
if (useEGLSwap)
|
|
eglSwapBuffers(g_eglDisplay, g_eglSurface);
|
|
else
|
|
SDL_GL_SwapWindow(window_);
|
|
#else
|
|
SDL_GL_SwapWindow(window_);
|
|
#endif
|
|
});
|
|
|
|
renderManager_->SetSwapIntervalFunction([&](int interval) {
|
|
INFO_LOG(G3D, "SDL SwapInterval: %d", interval);
|
|
SDL_GL_SetSwapInterval(interval);
|
|
});
|
|
window_ = window;
|
|
return 0;
|
|
}
|
|
|
|
void SDLGLGraphicsContext::SwapInterval(int interval) {
|
|
renderManager_->SwapInterval(interval);
|
|
}
|
|
|
|
void SDLGLGraphicsContext::Shutdown() {
|
|
}
|
|
|
|
void SDLGLGraphicsContext::ShutdownFromRenderThread() {
|
|
delete draw_;
|
|
draw_ = nullptr;
|
|
|
|
#ifdef USING_EGL
|
|
EGL_Close();
|
|
#endif
|
|
SDL_GL_DeleteContext(glContext);
|
|
}
|