ppsspp/Windows/GPU
2018-06-06 10:20:12 +02:00
..
D3D9Context.cpp Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
D3D9Context.h Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
D3D11Context.cpp D3D11: Allow the user to select rendering device. 2018-06-06 10:20:12 +02:00
D3D11Context.h D3D11: Allow the user to select rendering device. 2018-06-06 10:20:12 +02:00
WindowsGLContext.cpp Windows: If neither OpenGL nor D3D9 is available, offer an escape route into D3D11. 2018-05-03 22:19:07 +02:00
WindowsGLContext.h Windows: Trigger StopThread() on shutdown. 2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp If there are multiple Vulkan devices, show a setting to allow the user to choose. 2018-06-06 10:20:12 +02:00
WindowsVulkanContext.h Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00