mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 14:00:03 +00:00
153 lines
4.6 KiB
C++
153 lines
4.6 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
|
|
#include "Common/Hashmaps.h"
|
|
#include "GPU/GPUInterface.h"
|
|
#include "GPU/GPUState.h"
|
|
#include "Common/Vulkan/VulkanContext.h"
|
|
#include "GPU/Vulkan/TextureScalerVulkan.h"
|
|
#include "GPU/Common/TextureCacheCommon.h"
|
|
|
|
struct VirtualFramebuffer;
|
|
class FramebufferManagerVulkan;
|
|
class DepalShaderCacheVulkan;
|
|
class ShaderManagerVulkan;
|
|
class DrawEngineVulkan;
|
|
|
|
class VulkanContext;
|
|
class VulkanTexture;
|
|
class VulkanPushBuffer;
|
|
class VulkanDeviceAllocator;
|
|
|
|
class SamplerCache {
|
|
public:
|
|
SamplerCache(VulkanContext *vulkan) : vulkan_(vulkan), cache_(16) {}
|
|
~SamplerCache();
|
|
VkSampler GetOrCreateSampler(const SamplerCacheKey &key);
|
|
|
|
void DeviceLost();
|
|
void DeviceRestore(VulkanContext *vulkan);
|
|
|
|
std::vector<std::string> DebugGetSamplerIDs() const;
|
|
std::string DebugGetSamplerString(std::string id, DebugShaderStringType stringType);
|
|
|
|
private:
|
|
VulkanContext *vulkan_;
|
|
DenseHashMap<SamplerCacheKey, VkSampler, (VkSampler)VK_NULL_HANDLE> cache_;
|
|
};
|
|
|
|
class Vulkan2D;
|
|
|
|
class TextureCacheVulkan : public TextureCacheCommon {
|
|
public:
|
|
TextureCacheVulkan(Draw::DrawContext *draw, VulkanContext *vulkan);
|
|
~TextureCacheVulkan();
|
|
|
|
void StartFrame();
|
|
void EndFrame();
|
|
|
|
void DeviceLost();
|
|
void DeviceRestore(VulkanContext *vulkan, Draw::DrawContext *draw);
|
|
|
|
void SetFramebufferManager(FramebufferManagerVulkan *fbManager);
|
|
void SetDepalShaderCache(DepalShaderCacheVulkan *dpCache) {
|
|
depalShaderCache_ = dpCache;
|
|
}
|
|
void SetShaderManager(ShaderManagerVulkan *sm) {
|
|
shaderManagerVulkan_ = sm;
|
|
}
|
|
void SetDrawEngine(DrawEngineVulkan *td) {
|
|
drawEngine_ = td;
|
|
}
|
|
void SetVulkan2D(Vulkan2D *vk2d);
|
|
void SetPushBuffer(VulkanPushBuffer *push) {
|
|
push_ = push;
|
|
}
|
|
|
|
void ForgetLastTexture() override {
|
|
lastBoundTexture = nullptr;
|
|
gstate_c.Dirty(DIRTY_TEXTURE_PARAMS);
|
|
}
|
|
|
|
void InvalidateLastTexture(TexCacheEntry *entry = nullptr) override {
|
|
if (!entry || entry->vkTex == lastBoundTexture) {
|
|
lastBoundTexture = nullptr;
|
|
}
|
|
}
|
|
|
|
void GetVulkanHandles(VkImageView &imageView, VkSampler &sampler) {
|
|
imageView = imageView_;
|
|
sampler = curSampler_;
|
|
}
|
|
void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key);
|
|
|
|
bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) override;
|
|
|
|
void GetStats(char *ptr, size_t size);
|
|
|
|
VulkanDeviceAllocator *GetAllocator() { return allocator_; }
|
|
|
|
std::vector<std::string> DebugGetSamplerIDs() const;
|
|
std::string DebugGetSamplerString(std::string id, DebugShaderStringType stringType);
|
|
|
|
protected:
|
|
void BindTexture(TexCacheEntry *entry) override;
|
|
void Unbind() override;
|
|
void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
|
|
|
|
private:
|
|
void LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt);
|
|
VkFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
|
|
TexCacheEntry::TexStatus CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h);
|
|
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
|
|
|
|
void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) override;
|
|
void BuildTexture(TexCacheEntry *const entry) override;
|
|
|
|
VulkanContext *vulkan_ = nullptr;
|
|
VulkanDeviceAllocator *allocator_ = nullptr;
|
|
VulkanPushBuffer *push_ = nullptr;
|
|
|
|
SamplerCache samplerCache_;
|
|
|
|
TextureScalerVulkan scaler;
|
|
|
|
VulkanTexture *lastBoundTexture = nullptr;
|
|
|
|
int decimationCounter_ = 0;
|
|
int texelsScaledThisFrame_ = 0;
|
|
int timesInvalidatedAllThisFrame_ = 0;
|
|
|
|
FramebufferManagerVulkan *framebufferManagerVulkan_;
|
|
DepalShaderCacheVulkan *depalShaderCache_;
|
|
ShaderManagerVulkan *shaderManagerVulkan_;
|
|
DrawEngineVulkan *drawEngine_;
|
|
Vulkan2D *vulkan2D_;
|
|
|
|
// Bound state to emulate an API similar to the others
|
|
VkImageView imageView_ = VK_NULL_HANDLE;
|
|
VkSampler curSampler_ = VK_NULL_HANDLE;
|
|
|
|
VkSampler samplerNearest_ = VK_NULL_HANDLE;
|
|
};
|
|
|
|
VkFormat getClutDestFormatVulkan(GEPaletteFormat format);
|