mirror of
https://github.com/hrydgard/ppsspp.git
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667 lines
18 KiB
Plaintext
667 lines
18 KiB
Plaintext
//
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// ViewController.m
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//
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// Created by rock88
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// Modified by xSacha
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//
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#import "ViewController.h"
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#import <GLKit/GLKit.h>
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#include <cassert>
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#include "base/display.h"
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#include "base/timeutil.h"
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#include "file/zip_read.h"
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#include "input/input_state.h"
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#include "net/resolve.h"
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#include "ui/screen.h"
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#include "thin3d/thin3d.h"
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#include "thin3d/thin3d_create.h"
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#include "thin3d/GLRenderManager.h"
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#include "input/keycodes.h"
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#include "gfx_es2/gpu_features.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Common/GraphicsContext.h"
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#include <sys/types.h>
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#include <sys/sysctl.h>
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#include <mach/machine.h>
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#define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
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#define IS_IPHONE() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
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class IOSGraphicsContext : public DummyGraphicsContext {
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public:
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IOSGraphicsContext() {
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CheckGLExtensions();
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draw_ = Draw::T3DCreateGLContext();
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renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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SetGPUBackend(GPUBackend::OPENGL);
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bool success = draw_->CreatePresets();
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assert(success);
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}
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~IOSGraphicsContext() {
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delete draw_;
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}
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Draw::DrawContext *GetDrawContext() override {
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return draw_;
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}
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void ThreadStart() override {
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renderManager_->ThreadStart();
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}
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bool ThreadFrame() override {
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return renderManager_->ThreadFrame();
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}
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void ThreadEnd() override {
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renderManager_->ThreadEnd();
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}
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void StopThread() override {
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renderManager_->WaitUntilQueueIdle();
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renderManager_->StopThread();
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}
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private:
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Draw::DrawContext *draw_;
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GLRenderManager *renderManager_;
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};
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static float dp_xscale = 1.0f;
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static float dp_yscale = 1.0f;
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static double lastSelectPress = 0.0f;
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static double lastStartPress = 0.0f;
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static bool simulateAnalog = false;
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static bool threadEnabled = true;
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static bool threadStopped = false;
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__unsafe_unretained ViewController* sharedViewController;
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static GraphicsContext *graphicsContext;
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@interface ViewController ()
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{
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std::map<uint16_t, uint16_t> iCadeToKeyMap;
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}
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@property (nonatomic, strong) EAGLContext* context;
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@property (nonatomic, strong) NSMutableArray<NSDictionary *>* touches;
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//@property (nonatomic) iCadeReaderView* iCadeView;
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#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
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@property (nonatomic) GCController *gameController __attribute__((weak_import));
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#endif
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@end
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@implementation ViewController
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-(id) init {
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self = [super init];
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if (self) {
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sharedViewController = self;
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self.touches = [NSMutableArray array];
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iCadeToKeyMap[iCadeJoystickUp] = NKCODE_DPAD_UP;
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iCadeToKeyMap[iCadeJoystickRight] = NKCODE_DPAD_RIGHT;
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iCadeToKeyMap[iCadeJoystickDown] = NKCODE_DPAD_DOWN;
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iCadeToKeyMap[iCadeJoystickLeft] = NKCODE_DPAD_LEFT;
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iCadeToKeyMap[iCadeButtonA] = NKCODE_BUTTON_9; // Select
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iCadeToKeyMap[iCadeButtonB] = NKCODE_BUTTON_7; // LTrigger
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iCadeToKeyMap[iCadeButtonC] = NKCODE_BUTTON_10; // Start
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iCadeToKeyMap[iCadeButtonD] = NKCODE_BUTTON_8; // RTrigger
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iCadeToKeyMap[iCadeButtonE] = NKCODE_BUTTON_4; // Square
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iCadeToKeyMap[iCadeButtonF] = NKCODE_BUTTON_2; // Cross
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iCadeToKeyMap[iCadeButtonG] = NKCODE_BUTTON_1; // Triangle
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iCadeToKeyMap[iCadeButtonH] = NKCODE_BUTTON_3; // Circle
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(appWillTerminate:) name:UIApplicationWillTerminateNotification object:nil];
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#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
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if ([GCController class]) // Checking the availability of a GameController framework
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{
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidConnect:) name:GCControllerDidConnectNotification object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(controllerDidDisconnect:) name:GCControllerDidDisconnectNotification object:nil];
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}
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#endif
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}
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return self;
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}
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- (void)viewDidLoad {
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[super viewDidLoad];
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self.view.frame = [[UIScreen mainScreen] bounds];
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self.view.multipleTouchEnabled = YES;
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self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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if (!self.context) {
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self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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}
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GLKView* view = (GLKView *)self.view;
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view.context = self.context;
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view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
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[EAGLContext setCurrentContext:self.context];
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self.preferredFramesPerSecond = 60;
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// Might be useful for a speed boot, sacrificing resolution:
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// view.contentScaleFactor = 1.0;
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float scale = [UIScreen mainScreen].scale;
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if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeScale)]) {
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scale = [UIScreen mainScreen].nativeScale;
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}
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CGSize size = [[UIApplication sharedApplication].delegate window].frame.size;
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if (size.height > size.width) {
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float h = size.height;
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size.height = size.width;
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size.width = h;
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}
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g_dpi = (IS_IPAD() ? 200.0f : 150.0f) * scale;
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g_dpi_scale_x = 240.0f / g_dpi;
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g_dpi_scale_y = 240.0f / g_dpi;
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g_dpi_scale_real_x = g_dpi_scale_x;
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g_dpi_scale_real_y = g_dpi_scale_y;
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pixel_xres = size.width * scale;
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pixel_yres = size.height * scale;
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dp_xres = pixel_xres * g_dpi_scale_x;
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dp_yres = pixel_yres * g_dpi_scale_y;
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pixel_in_dps_x = (float)pixel_xres / (float)dp_xres;
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pixel_in_dps_y = (float)pixel_yres / (float)dp_yres;
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graphicsContext = new IOSGraphicsContext();
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graphicsContext->ThreadStart();
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dp_xscale = (float)dp_xres / (float)pixel_xres;
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dp_yscale = (float)dp_yres / (float)pixel_yres;
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/*self.iCadeView = [[iCadeReaderView alloc] init];
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[self.view addSubview:self.iCadeView];
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self.iCadeView.delegate = self;
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self.iCadeView.active = YES;*/
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#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
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if ([GCController class]) {
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if ([[GCController controllers] count] > 0) {
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[self setupController:[[GCController controllers] firstObject]];
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}
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}
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#endif
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
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NativeInitGraphics(graphicsContext);
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ILOG("Emulation thread starting\n");
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while (threadEnabled) {
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NativeUpdate();
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NativeRender(graphicsContext);
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time_update();
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}
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threadStopped = true;
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ILOG("Emulation thread shutting down\n");
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NativeShutdownGraphics();
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// Also ask the main thread to stop, so it doesn't hang waiting for a new frame.
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ILOG("Emulation thread stopping\n");
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graphicsContext->StopThread();
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});
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}
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- (void)didReceiveMemoryWarning
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{
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[super didReceiveMemoryWarning];
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}
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- (void)appWillTerminate:(NSNotification *)notification
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{
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[self shutdown];
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}
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- (void)shutdown
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{
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if (sharedViewController == nil) {
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return;
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}
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Audio_Shutdown();
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if (threadEnabled) {
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threadEnabled = false;
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while (graphicsContext->ThreadFrame()) {
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continue;
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}
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while (!threadStopped) {}
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graphicsContext->ThreadEnd();
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}
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sharedViewController = nil;
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if (self.context) {
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if ([EAGLContext currentContext] == self.context) {
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[EAGLContext setCurrentContext:nil];
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}
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self.context = nil;
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}
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
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if ([GCController class]) {
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self.gameController = nil;
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}
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#endif
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graphicsContext->Shutdown();
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if (graphicsContext) {
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delete graphicsContext;
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graphicsContext = NULL;
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}
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NativeShutdown();
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}
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- (void)dealloc
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{
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[self shutdown];
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}
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// For iOS before 6.0
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
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{
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return UIInterfaceOrientationIsLandscape(toInterfaceOrientation);
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}
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// For iOS 6.0 and up
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- (NSUInteger)supportedInterfaceOrientations
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{
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return UIInterfaceOrientationMaskLandscape;
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}
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
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{
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if (sharedViewController)
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graphicsContext->ThreadFrame();
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}
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- (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId
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{
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float scale = [UIScreen mainScreen].scale;
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if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeScale)]) {
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scale = [UIScreen mainScreen].nativeScale;
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}
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float scaledX = (int)(x * dp_xscale) * scale;
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float scaledY = (int)(y * dp_yscale) * scale;
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TouchInput input;
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input.x = scaledX;
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input.y = scaledY;
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switch (code) {
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case 1 :
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input.flags = TOUCH_DOWN;
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break;
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case 2 :
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input.flags = TOUCH_UP;
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break;
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default :
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input.flags = TOUCH_MOVE;
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break;
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}
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input.id = pointerId;
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NativeTouch(input);
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}
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- (NSDictionary*)touchDictBy:(UITouch*)touch
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{
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for (NSDictionary* dict in self.touches) {
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if ([dict objectForKey:@"touch"] == touch)
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return dict;
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}
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return nil;
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}
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- (int)freeTouchIndex
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{
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int index = 0;
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for (NSDictionary* dict in self.touches)
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{
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int i = [[dict objectForKey:@"index"] intValue];
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if (index == i)
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index = i+1;
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}
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return index;
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in touches)
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{
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NSDictionary* dict = @{@"touch":touch,@"index":@([self freeTouchIndex])};
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[self.touches addObject:dict];
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CGPoint point = [touch locationInView:self.view];
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[self touchX:point.x y:point.y code:1 pointerId:[[dict objectForKey:@"index"] intValue]];
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}
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in touches)
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{
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CGPoint point = [touch locationInView:self.view];
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NSDictionary* dict = [self touchDictBy:touch];
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[self touchX:point.x y:point.y code:0 pointerId:[[dict objectForKey:@"index"] intValue]];
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}
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in touches)
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{
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CGPoint point = [touch locationInView:self.view];
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NSDictionary* dict = [self touchDictBy:touch];
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[self touchX:point.x y:point.y code:2 pointerId:[[dict objectForKey:@"index"] intValue]];
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[self.touches removeObject:dict];
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}
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}
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- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in touches)
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{
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CGPoint point = [touch locationInView:self.view];
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NSDictionary* dict = [self touchDictBy:touch];
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[self touchX:point.x y:point.y code:2 pointerId:[[dict objectForKey:@"index"] intValue]];
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[self.touches removeObject:dict];
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}
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}
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- (void)bindDefaultFBO
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{
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[(GLKView*)self.view bindDrawable];
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}
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- (void)buttonDown:(iCadeState)button
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{
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if (simulateAnalog &&
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((button == iCadeJoystickUp) ||
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(button == iCadeJoystickDown) ||
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(button == iCadeJoystickLeft) ||
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(button == iCadeJoystickRight))) {
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AxisInput axis;
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switch (button) {
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case iCadeJoystickUp :
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axis.axisId = JOYSTICK_AXIS_Y;
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axis.value = -1.0f;
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break;
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case iCadeJoystickDown :
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axis.axisId = JOYSTICK_AXIS_Y;
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axis.value = 1.0f;
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break;
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case iCadeJoystickLeft :
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axis.axisId = JOYSTICK_AXIS_X;
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axis.value = -1.0f;
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break;
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case iCadeJoystickRight :
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axis.axisId = JOYSTICK_AXIS_X;
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axis.value = 1.0f;
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break;
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default:
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break;
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}
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axis.deviceId = DEVICE_ID_PAD_0;
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axis.flags = 0;
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NativeAxis(axis);
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} else {
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KeyInput key;
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key.flags = KEY_DOWN;
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key.keyCode = iCadeToKeyMap[button];
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key.deviceId = DEVICE_ID_PAD_0;
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NativeKey(key);
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}
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}
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- (void)buttonUp:(iCadeState)button
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{
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if (button == iCadeButtonA) {
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// Pressing Select twice within 1 second toggles the DPad between
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// normal operation and simulating the Analog stick.
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if ((lastSelectPress + 1.0f) > time_now_d())
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simulateAnalog = !simulateAnalog;
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lastSelectPress = time_now_d();
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}
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if (button == iCadeButtonC) {
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// Pressing Start twice within 1 second will take to the Emu menu
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if ((lastStartPress + 1.0f) > time_now_d()) {
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KeyInput key;
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key.flags = KEY_DOWN;
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key.keyCode = NKCODE_ESCAPE;
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key.deviceId = DEVICE_ID_KEYBOARD;
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NativeKey(key);
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return;
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}
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lastStartPress = time_now_d();
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}
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if (simulateAnalog &&
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((button == iCadeJoystickUp) ||
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(button == iCadeJoystickDown) ||
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(button == iCadeJoystickLeft) ||
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(button == iCadeJoystickRight))) {
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AxisInput axis;
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switch (button) {
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case iCadeJoystickUp :
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axis.axisId = JOYSTICK_AXIS_Y;
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axis.value = 0.0f;
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break;
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case iCadeJoystickDown :
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axis.axisId = JOYSTICK_AXIS_Y;
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axis.value = 0.0f;
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break;
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case iCadeJoystickLeft :
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axis.axisId = JOYSTICK_AXIS_X;
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axis.value = 0.0f;
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break;
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case iCadeJoystickRight :
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axis.axisId = JOYSTICK_AXIS_X;
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axis.value = 0.0f;
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break;
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default:
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break;
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}
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axis.deviceId = DEVICE_ID_PAD_0;
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axis.flags = 0;
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NativeAxis(axis);
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} else {
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KeyInput key;
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key.flags = KEY_UP;
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key.keyCode = iCadeToKeyMap[button];
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key.deviceId = DEVICE_ID_PAD_0;
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NativeKey(key);
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}
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}
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#if __IPHONE_OS_VERSION_MAX_ALLOWED > __IPHONE_6_1
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- (void)controllerDidConnect:(NSNotification *)note
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{
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if (![[GCController controllers] containsObject:self.gameController]) self.gameController = nil;
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if (self.gameController != nil) return; // already have a connected controller
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[self setupController:(GCController *)note.object];
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}
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- (void)controllerDidDisconnect:(NSNotification *)note
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{
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if (self.gameController == note.object) {
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self.gameController = nil;
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if ([[GCController controllers] count] > 0) {
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[self setupController:[[GCController controllers] firstObject]];
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} else {
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[[UIApplication sharedApplication] setIdleTimerDisabled:NO];
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}
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}
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}
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- (void)controllerButtonPressed:(BOOL)pressed keyCode:(keycode_t)keyCode
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{
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KeyInput key;
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key.deviceId = DEVICE_ID_PAD_0;
|
|
key.flags = pressed ? KEY_DOWN : KEY_UP;
|
|
key.keyCode = keyCode;
|
|
NativeKey(key);
|
|
}
|
|
|
|
- (void)setupController:(GCController *)controller
|
|
{
|
|
self.gameController = controller;
|
|
|
|
GCGamepad *baseProfile = self.gameController.gamepad;
|
|
if (baseProfile == nil) {
|
|
self.gameController = nil;
|
|
return;
|
|
}
|
|
|
|
[[UIApplication sharedApplication] setIdleTimerDisabled:YES]; // prevent auto-lock
|
|
|
|
self.gameController.controllerPausedHandler = ^(GCController *controller) {
|
|
KeyInput key;
|
|
key.flags = KEY_DOWN;
|
|
key.keyCode = NKCODE_ESCAPE;
|
|
key.deviceId = DEVICE_ID_KEYBOARD;
|
|
NativeKey(key);
|
|
};
|
|
|
|
baseProfile.buttonA.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_2]; // Cross
|
|
};
|
|
|
|
baseProfile.buttonB.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_3]; // Circle
|
|
};
|
|
|
|
baseProfile.buttonX.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_4]; // Square
|
|
};
|
|
|
|
baseProfile.buttonY.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_1]; // Triangle
|
|
};
|
|
|
|
baseProfile.leftShoulder.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_7]; // LTrigger
|
|
};
|
|
|
|
baseProfile.rightShoulder.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_8]; // RTrigger
|
|
};
|
|
|
|
baseProfile.dpad.up.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_UP];
|
|
};
|
|
|
|
baseProfile.dpad.down.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_DOWN];
|
|
};
|
|
|
|
baseProfile.dpad.left.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_LEFT];
|
|
};
|
|
|
|
baseProfile.dpad.right.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_DPAD_RIGHT];
|
|
};
|
|
|
|
GCExtendedGamepad *extendedProfile = self.gameController.extendedGamepad;
|
|
if (extendedProfile == nil)
|
|
return; // controller doesn't support extendedGamepad profile
|
|
|
|
extendedProfile.leftTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_9]; // Select
|
|
};
|
|
|
|
extendedProfile.rightTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
|
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_10]; // Start
|
|
};
|
|
|
|
extendedProfile.leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
|
|
AxisInput axisInput;
|
|
axisInput.deviceId = DEVICE_ID_PAD_0;
|
|
axisInput.flags = 0;
|
|
axisInput.axisId = JOYSTICK_AXIS_X;
|
|
axisInput.value = value * g_Config.fXInputAnalogSensitivity;
|
|
NativeAxis(axisInput);
|
|
};
|
|
|
|
extendedProfile.leftThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
|
|
AxisInput axisInput;
|
|
axisInput.deviceId = DEVICE_ID_PAD_0;
|
|
axisInput.flags = 0;
|
|
axisInput.axisId = JOYSTICK_AXIS_Y;
|
|
axisInput.value = -value * g_Config.fXInputAnalogSensitivity;
|
|
NativeAxis(axisInput);
|
|
};
|
|
|
|
// Map right thumbstick as another analog stick, particularly useful for controllers like the DualShock 3/4 when connected to an iOS device
|
|
extendedProfile.rightThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
|
|
AxisInput axisInput;
|
|
axisInput.deviceId = DEVICE_ID_PAD_0;
|
|
axisInput.flags = 0;
|
|
axisInput.axisId = JOYSTICK_AXIS_Z;
|
|
axisInput.value = value * g_Config.fXInputAnalogSensitivity;
|
|
NativeAxis(axisInput);
|
|
};
|
|
|
|
extendedProfile.rightThumbstick.yAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
|
|
AxisInput axisInput;
|
|
axisInput.deviceId = DEVICE_ID_PAD_0;
|
|
axisInput.flags = 0;
|
|
axisInput.axisId = JOYSTICK_AXIS_RZ;
|
|
axisInput.value = -value * g_Config.fXInputAnalogSensitivity;
|
|
NativeAxis(axisInput);
|
|
};
|
|
}
|
|
#endif
|
|
|
|
@end
|
|
|
|
void LaunchBrowser(char const* url)
|
|
{
|
|
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithCString:url encoding:NSStringEncodingConversionAllowLossy]]];
|
|
}
|
|
|
|
void bindDefaultFBO()
|
|
{
|
|
[sharedViewController bindDefaultFBO];
|
|
}
|
|
|
|
void EnableFZ(){};
|
|
void DisableFZ(){};
|