ppsspp/Common/KeyMap.cpp
2019-04-30 19:01:20 -07:00

978 lines
29 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#if defined(SDL)
#include <SDL_keyboard.h>
#elif defined(USING_WIN_UI)
#include "CommonWindows.h"
#endif
#include <set>
#include "base/logging.h"
#include "base/NativeApp.h"
#include "file/ini_file.h"
#include "input/input_state.h"
#include "KeyMap.h"
#include "../Core/HLE/sceUtility.h"
#include "../Core/Config.h"
#include <algorithm>
namespace KeyMap {
KeyDef AxisDef(int deviceId, int axisId, int direction);
struct DefMappingStruct {
int pspKey;
int key;
int direction;
};
KeyMapping g_controllerMap;
int g_controllerMapGeneration = 0;
std::set<std::string> g_seenPads;
bool g_swapped_keys = false;
static const DefMappingStruct defaultQwertyKeyboardKeyMap[] = {
{CTRL_SQUARE, NKCODE_A},
{CTRL_TRIANGLE, NKCODE_S},
{CTRL_CIRCLE, NKCODE_X},
{CTRL_CROSS, NKCODE_Z},
{CTRL_LTRIGGER, NKCODE_Q},
{CTRL_RTRIGGER, NKCODE_W},
{CTRL_START, NKCODE_SPACE},
#ifdef _WIN32
{CTRL_SELECT, NKCODE_V},
#else
{CTRL_SELECT, NKCODE_ENTER},
#endif
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_RIGHT, NKCODE_DPAD_RIGHT},
{VIRTKEY_AXIS_Y_MAX, NKCODE_I},
{VIRTKEY_AXIS_Y_MIN, NKCODE_K},
{VIRTKEY_AXIS_X_MIN, NKCODE_J},
{VIRTKEY_AXIS_X_MAX, NKCODE_L},
{VIRTKEY_RAPID_FIRE, NKCODE_SHIFT_LEFT},
{VIRTKEY_UNTHROTTLE, NKCODE_TAB},
{VIRTKEY_SPEED_TOGGLE, NKCODE_GRAVE},
{VIRTKEY_PAUSE , NKCODE_ESCAPE},
{VIRTKEY_REWIND , NKCODE_DEL},
{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
};
static const DefMappingStruct defaultAzertyKeyboardKeyMap[] = {
{CTRL_SQUARE, NKCODE_Q},
{CTRL_TRIANGLE, NKCODE_S},
{CTRL_CIRCLE, NKCODE_X},
{CTRL_CROSS, NKCODE_W},
{CTRL_LTRIGGER, NKCODE_A},
{CTRL_RTRIGGER, NKCODE_Z},
{CTRL_START, NKCODE_SPACE},
#ifdef _WIN32
{CTRL_SELECT, NKCODE_V},
#else
{CTRL_SELECT, NKCODE_ENTER},
#endif
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_RIGHT, NKCODE_DPAD_RIGHT},
{VIRTKEY_AXIS_Y_MAX, NKCODE_I},
{VIRTKEY_AXIS_Y_MIN, NKCODE_K},
{VIRTKEY_AXIS_X_MIN, NKCODE_J},
{VIRTKEY_AXIS_X_MAX, NKCODE_L},
{VIRTKEY_RAPID_FIRE, NKCODE_SHIFT_LEFT},
{VIRTKEY_UNTHROTTLE, NKCODE_TAB},
{VIRTKEY_SPEED_TOGGLE, NKCODE_GRAVE},
{VIRTKEY_PAUSE , NKCODE_ESCAPE},
{VIRTKEY_REWIND , NKCODE_DEL},
{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
};
static const DefMappingStruct defaultQwertzKeyboardKeyMap[] = {
{CTRL_SQUARE, NKCODE_A},
{CTRL_TRIANGLE, NKCODE_S},
{CTRL_CIRCLE, NKCODE_X},
{CTRL_CROSS, NKCODE_Y},
{CTRL_LTRIGGER, NKCODE_Q},
{CTRL_RTRIGGER, NKCODE_W},
{CTRL_START, NKCODE_SPACE},
#ifdef _WIN32
{CTRL_SELECT, NKCODE_V},
#else
{CTRL_SELECT, NKCODE_ENTER},
#endif
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_RIGHT, NKCODE_DPAD_RIGHT},
{VIRTKEY_AXIS_Y_MAX, NKCODE_I},
{VIRTKEY_AXIS_Y_MIN, NKCODE_K},
{VIRTKEY_AXIS_X_MIN, NKCODE_J},
{VIRTKEY_AXIS_X_MAX, NKCODE_L},
{VIRTKEY_RAPID_FIRE, NKCODE_SHIFT_LEFT},
{VIRTKEY_UNTHROTTLE, NKCODE_TAB},
{VIRTKEY_SPEED_TOGGLE, NKCODE_GRAVE},
{VIRTKEY_PAUSE , NKCODE_ESCAPE},
{VIRTKEY_REWIND , NKCODE_DEL},
{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
};
static const DefMappingStruct default360KeyMap[] = {
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, -1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, +1},
{CTRL_CROSS , NKCODE_BUTTON_A},
{CTRL_CIRCLE , NKCODE_BUTTON_B},
{CTRL_SQUARE , NKCODE_BUTTON_X},
{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_START , NKCODE_BUTTON_START},
{CTRL_SELECT , NKCODE_BUTTON_SELECT},
{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
{VIRTKEY_UNTHROTTLE , JOYSTICK_AXIS_RTRIGGER, +1},
{VIRTKEY_SPEED_TOGGLE, NKCODE_BUTTON_THUMBR},
{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
{VIRTKEY_PAUSE, NKCODE_HOME},
};
static const DefMappingStruct defaultShieldKeyMap[] = {
{CTRL_CROSS, NKCODE_BUTTON_A},
{CTRL_CIRCLE ,NKCODE_BUTTON_B},
{CTRL_SQUARE ,NKCODE_BUTTON_X},
{CTRL_TRIANGLE ,NKCODE_BUTTON_Y},
{CTRL_START, NKCODE_BUTTON_START},
{CTRL_SELECT, JOYSTICK_AXIS_LTRIGGER, +1},
{CTRL_LTRIGGER, NKCODE_BUTTON_L1},
{CTRL_RTRIGGER, NKCODE_BUTTON_R1},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
{CTRL_LEFT, JOYSTICK_AXIS_HAT_X, -1},
{CTRL_RIGHT, JOYSTICK_AXIS_HAT_X, +1},
{CTRL_UP, JOYSTICK_AXIS_HAT_Y, -1},
{CTRL_DOWN, JOYSTICK_AXIS_HAT_Y, +1},
{VIRTKEY_SPEED_TOGGLE, JOYSTICK_AXIS_LTRIGGER, +1 },
{VIRTKEY_UNTHROTTLE, JOYSTICK_AXIS_RTRIGGER, +1 },
{VIRTKEY_PAUSE, NKCODE_BACK },
};
static const DefMappingStruct defaultPadMap[] = {
#if defined(__ANDROID__)
{CTRL_CROSS , NKCODE_BUTTON_A},
{CTRL_CIRCLE , NKCODE_BUTTON_B},
{CTRL_SQUARE , NKCODE_BUTTON_X},
{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
// The hat for DPAD is standard for bluetooth pads, which is the most likely pads on Android I think.
{CTRL_LEFT , JOYSTICK_AXIS_HAT_X, -1},
{CTRL_RIGHT , JOYSTICK_AXIS_HAT_X, +1},
{CTRL_UP , JOYSTICK_AXIS_HAT_Y, -1},
{CTRL_DOWN , JOYSTICK_AXIS_HAT_Y, +1},
{CTRL_START , NKCODE_BUTTON_START},
{CTRL_SELECT , NKCODE_BUTTON_SELECT},
{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
{VIRTKEY_UNTHROTTLE , NKCODE_BUTTON_R2},
{VIRTKEY_PAUSE , NKCODE_BUTTON_THUMBR},
{VIRTKEY_SPEED_TOGGLE, NKCODE_BUTTON_L2},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
#else
{CTRL_CROSS , NKCODE_BUTTON_2},
{CTRL_CIRCLE , NKCODE_BUTTON_3},
{CTRL_SQUARE , NKCODE_BUTTON_4},
{CTRL_TRIANGLE , NKCODE_BUTTON_1},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_START , NKCODE_BUTTON_10},
{CTRL_SELECT , NKCODE_BUTTON_9},
{CTRL_LTRIGGER , NKCODE_BUTTON_7},
{CTRL_RTRIGGER , NKCODE_BUTTON_8},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
#endif
};
static const DefMappingStruct defaultOuyaMap[] = {
{CTRL_CROSS , NKCODE_BUTTON_A},
{CTRL_CIRCLE , NKCODE_BUTTON_B},
{CTRL_SQUARE , NKCODE_BUTTON_X},
{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_START , NKCODE_BUTTON_R2},
{CTRL_SELECT , NKCODE_BUTTON_L2},
{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
{VIRTKEY_UNTHROTTLE , NKCODE_BUTTON_THUMBL},
{VIRTKEY_PAUSE , NKCODE_BUTTON_THUMBR},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
};
static const DefMappingStruct defaultXperiaPlay[] = {
{CTRL_CROSS , NKCODE_BUTTON_CROSS},
{CTRL_CIRCLE , NKCODE_BUTTON_CIRCLE},
{CTRL_SQUARE , NKCODE_BUTTON_X},
{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_START , NKCODE_BUTTON_START},
{CTRL_SELECT , NKCODE_BUTTON_SELECT},
{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, -1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, +1},
};
void KeyCodesFromPspButton(int btn, std::vector<keycode_t> *keycodes) {
for (auto i = g_controllerMap[btn].begin(), end = g_controllerMap[btn].end(); i != end; ++i) {
keycodes->push_back((keycode_t)i->keyCode);
}
}
// TODO: This is such a mess...
void UpdateNativeMenuKeys() {
std::vector<KeyDef> confirmKeys, cancelKeys;
std::vector<KeyDef> tabLeft, tabRight;
std::vector<KeyDef> upKeys, downKeys, leftKeys, rightKeys;
int confirmKey = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
int cancelKey = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CIRCLE : CTRL_CROSS;
KeyFromPspButton(confirmKey, &confirmKeys);
KeyFromPspButton(cancelKey, &cancelKeys);
KeyFromPspButton(CTRL_LTRIGGER, &tabLeft);
KeyFromPspButton(CTRL_RTRIGGER, &tabRight);
KeyFromPspButton(CTRL_UP, &upKeys);
KeyFromPspButton(CTRL_DOWN, &downKeys);
KeyFromPspButton(CTRL_LEFT, &leftKeys);
KeyFromPspButton(CTRL_RIGHT, &rightKeys);
#ifdef __ANDROID__
// Hardcode DPAD on Android
upKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_UP));
downKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_DOWN));
leftKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_LEFT));
rightKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_RIGHT));
#endif
// Push several hard-coded keys before submitting to native.
const KeyDef hardcodedConfirmKeys[] = {
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_SPACE),
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ENTER),
KeyDef(DEVICE_ID_ANY, NKCODE_BUTTON_A),
};
// If they're not already bound, add them in.
for (size_t i = 0; i < ARRAY_SIZE(hardcodedConfirmKeys); i++) {
if (std::find(confirmKeys.begin(), confirmKeys.end(), hardcodedConfirmKeys[i]) == confirmKeys.end())
confirmKeys.push_back(hardcodedConfirmKeys[i]);
}
const KeyDef hardcodedCancelKeys[] = {
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE),
KeyDef(DEVICE_ID_ANY, NKCODE_BACK),
KeyDef(DEVICE_ID_ANY, NKCODE_BUTTON_B),
};
for (size_t i = 0; i < ARRAY_SIZE(hardcodedCancelKeys); i++) {
if (std::find(cancelKeys.begin(), cancelKeys.end(), hardcodedCancelKeys[i]) == cancelKeys.end())
cancelKeys.push_back(hardcodedCancelKeys[i]);
}
SetDPadKeys(upKeys, downKeys, leftKeys, rightKeys);
SetConfirmCancelKeys(confirmKeys, cancelKeys);
SetTabLeftRightKeys(tabLeft, tabRight);
}
static void SetDefaultKeyMap(int deviceId, const DefMappingStruct *array, size_t count, bool replace) {
for (size_t i = 0; i < count; i++) {
if (array[i].direction == 0)
SetKeyMapping(array[i].pspKey, KeyDef(deviceId, array[i].key), replace);
else
SetAxisMapping(array[i].pspKey, deviceId, array[i].key, array[i].direction, replace);
}
}
void SetDefaultKeyMap(DefaultMaps dmap, bool replace) {
switch (dmap) {
case DEFAULT_MAPPING_KEYBOARD:
{
bool azerty = false;
bool qwertz = false;
#if defined(SDL)
char q, w, y;
q = SDL_GetKeyFromScancode(SDL_SCANCODE_Q);
w = SDL_GetKeyFromScancode(SDL_SCANCODE_W);
y = SDL_GetKeyFromScancode(SDL_SCANCODE_Y);
if (q == 'a' && w == 'z' && y == 'y')
azerty = true;
else if (q == 'q' && w == 'w' && y == 'z')
qwertz = true;
#elif defined(USING_WIN_UI)
HKL localeId = GetKeyboardLayout(0);
// TODO: Is this list complete enough?
switch ((int)(intptr_t)localeId & 0xFFFF) {
case 0x407:
qwertz = true;
break;
case 0x040c:
case 0x080c:
case 0x1009:
azerty = true;
break;
default:
break;
}
#endif
if (azerty) {
SetDefaultKeyMap(DEVICE_ID_KEYBOARD, defaultAzertyKeyboardKeyMap, ARRAY_SIZE(defaultAzertyKeyboardKeyMap), replace);
} else if (qwertz) {
SetDefaultKeyMap(DEVICE_ID_KEYBOARD, defaultQwertzKeyboardKeyMap, ARRAY_SIZE(defaultQwertzKeyboardKeyMap), replace);
} else {
SetDefaultKeyMap(DEVICE_ID_KEYBOARD, defaultQwertyKeyboardKeyMap, ARRAY_SIZE(defaultQwertyKeyboardKeyMap), replace);
}
}
break;
case DEFAULT_MAPPING_X360:
SetDefaultKeyMap(DEVICE_ID_X360_0, default360KeyMap, ARRAY_SIZE(default360KeyMap), replace);
break;
case DEFAULT_MAPPING_SHIELD:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultShieldKeyMap, ARRAY_SIZE(defaultShieldKeyMap), replace);
break;
case DEFAULT_MAPPING_PAD:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultPadMap, ARRAY_SIZE(defaultPadMap), replace);
break;
case DEFAULT_MAPPING_OUYA:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultOuyaMap, ARRAY_SIZE(defaultOuyaMap), replace);
break;
case DEFAULT_MAPPING_XPERIA_PLAY:
SetDefaultKeyMap(DEVICE_ID_DEFAULT, defaultXperiaPlay, ARRAY_SIZE(defaultXperiaPlay), replace);
break;
}
UpdateNativeMenuKeys();
}
static const KeyMap_IntStrPair key_names[] = {
{NKCODE_A, "A"},
{NKCODE_B, "B"},
{NKCODE_C, "C"},
{NKCODE_D, "D"},
{NKCODE_E, "E"},
{NKCODE_F, "F"},
{NKCODE_G, "G"},
{NKCODE_H, "H"},
{NKCODE_I, "I"},
{NKCODE_J, "J"},
{NKCODE_K, "K"},
{NKCODE_L, "L"},
{NKCODE_M, "M"},
{NKCODE_N, "N"},
{NKCODE_O, "O"},
{NKCODE_P, "P"},
{NKCODE_Q, "Q"},
{NKCODE_R, "R"},
{NKCODE_S, "S"},
{NKCODE_T, "T"},
{NKCODE_U, "U"},
{NKCODE_V, "V"},
{NKCODE_W, "W"},
{NKCODE_X, "X"},
{NKCODE_Y, "Y"},
{NKCODE_Z, "Z"},
{NKCODE_0, "0"},
{NKCODE_1, "1"},
{NKCODE_2, "2"},
{NKCODE_3, "3"},
{NKCODE_4, "4"},
{NKCODE_5, "5"},
{NKCODE_6, "6"},
{NKCODE_7, "7"},
{NKCODE_8, "8"},
{NKCODE_9, "9"},
{NKCODE_F1, "F1"},
{NKCODE_F2, "F2"},
{NKCODE_F3, "F3"},
{NKCODE_F4, "F4"},
{NKCODE_F5, "F5"},
{NKCODE_F6, "F6"},
{NKCODE_F7, "F7"},
{NKCODE_F8, "F8"},
{NKCODE_F9, "F9"},
{NKCODE_F10, "F10"},
{NKCODE_F11, "F11"},
{NKCODE_F12, "F12"},
{NKCODE_GRAVE, "`"},
{NKCODE_SLASH, "/"},
{NKCODE_BACKSLASH, "\\"},
{NKCODE_SEMICOLON, ";"},
{NKCODE_COMMA, ","},
{NKCODE_PERIOD, "."},
{NKCODE_LEFT_BRACKET, "["},
{NKCODE_RIGHT_BRACKET, "]"},
{NKCODE_APOSTROPHE, "'"},
{NKCODE_MINUS, "-"},
{NKCODE_PLUS, "+"},
{NKCODE_SYSRQ, "Print"},
{NKCODE_SCROLL_LOCK, "ScrLock"},
{NKCODE_BREAK, "Pause"},
{NKCODE_BACK, "Back"},
{NKCODE_TAB, "Tab"},
{NKCODE_ENTER, "Enter"},
{NKCODE_SHIFT_LEFT, "LShift"},
{NKCODE_SHIFT_RIGHT, "RShift"},
{NKCODE_CTRL_LEFT, "LCtrl"},
{NKCODE_CTRL_RIGHT, "RCtrl"},
{NKCODE_ALT_LEFT, "LAlt"},
{NKCODE_ALT_RIGHT, "RAlt"},
{NKCODE_SPACE, "Space"},
{NKCODE_WINDOW, "Windows"},
{NKCODE_DEL, "Backspace"},
{NKCODE_FORWARD_DEL, "Delete"},
{NKCODE_MOVE_HOME, "Home"},
{NKCODE_MOVE_END, "End"},
{NKCODE_ESCAPE, "Esc"},
{NKCODE_CAPS_LOCK, "CapsLock"},
{NKCODE_VOLUME_UP, "Vol +"},
{NKCODE_VOLUME_DOWN, "Vol -"},
{NKCODE_HOME, "Home"},
{NKCODE_INSERT, "Ins"},
{NKCODE_PAGE_UP, "PgUp"},
{NKCODE_PAGE_DOWN, "PgDn"},
{NKCODE_CLEAR, "Clear"}, // 5 when numlock off
{NKCODE_CALL, "Call"},
{NKCODE_ENDCALL, "End Call"},
{NKCODE_DPAD_LEFT, "Left"},
{NKCODE_DPAD_UP, "Up"},
{NKCODE_DPAD_RIGHT, "Right"},
{NKCODE_DPAD_DOWN, "Down"},
{NKCODE_BUTTON_L1, "L1"},
{NKCODE_BUTTON_L2, "L2"},
{NKCODE_BUTTON_R1, "R1"},
{NKCODE_BUTTON_R2, "R2"},
{NKCODE_BUTTON_A, "[A]"},
{NKCODE_BUTTON_B, "[B]"},
{NKCODE_BUTTON_C, "[C]"},
{NKCODE_BUTTON_X, "[X]"},
{NKCODE_BUTTON_Y, "[Y]"},
{NKCODE_BUTTON_Z, "[Z]"},
{NKCODE_BUTTON_1, "b1"},
{NKCODE_BUTTON_2, "b2"},
{NKCODE_BUTTON_3, "b3"},
{NKCODE_BUTTON_4, "b4"},
{NKCODE_BUTTON_5, "b5"},
{NKCODE_BUTTON_6, "b6"},
{NKCODE_BUTTON_7, "b7"},
{NKCODE_BUTTON_8, "b8"},
{NKCODE_BUTTON_9, "b9"},
{NKCODE_BUTTON_10, "b10"},
{NKCODE_BUTTON_11, "b11"},
{NKCODE_BUTTON_12, "b12"},
{NKCODE_BUTTON_13, "b13"},
{NKCODE_BUTTON_14, "b14"},
{NKCODE_BUTTON_15, "b15"},
{NKCODE_BUTTON_16, "b16"},
{NKCODE_BUTTON_START, "Start"},
{NKCODE_BUTTON_SELECT, "Select"},
{NKCODE_BUTTON_CIRCLE, "Circle"},
{NKCODE_BUTTON_CIRCLE_PS3, "Circle3"},
{NKCODE_BUTTON_CROSS, "Cross"},
{NKCODE_BUTTON_CROSS_PS3, "Cross3"},
{NKCODE_BUTTON_TRIANGLE, "Triangle"},
{NKCODE_BUTTON_SQUARE, "Square"},
{NKCODE_BUTTON_THUMBL, "ThumbL"},
{NKCODE_BUTTON_THUMBR, "ThumbR"},
{NKCODE_BUTTON_MODE, "Mode"},
{NKCODE_EXT_PIPE, "|"},
{NKCODE_NUMPAD_DIVIDE, "Num/"},
{NKCODE_NUMPAD_MULTIPLY, "Num*"},
{NKCODE_NUMPAD_ADD, "Num+"},
{NKCODE_NUMPAD_SUBTRACT, "Num-"},
{NKCODE_NUMPAD_DOT, "Num."},
{NKCODE_NUMPAD_COMMA, "Num,"},
{NKCODE_NUMPAD_ENTER, "NumEnter"},
{NKCODE_NUMPAD_EQUALS, "Num="},
{NKCODE_NUMPAD_LEFT_PAREN, "Num("},
{NKCODE_NUMPAD_RIGHT_PAREN, "Num)"},
{NKCODE_NUMPAD_0, "Num0"},
{NKCODE_NUMPAD_1, "Num1"},
{NKCODE_NUMPAD_2, "Num2"},
{NKCODE_NUMPAD_3, "Num3"},
{NKCODE_NUMPAD_4, "Num4"},
{NKCODE_NUMPAD_5, "Num5"},
{NKCODE_NUMPAD_6, "Num6"},
{NKCODE_NUMPAD_7, "Num7"},
{NKCODE_NUMPAD_8, "Num8"},
{NKCODE_NUMPAD_9, "Num9"},
{NKCODE_LANGUAGE_SWITCH, "Language"},
{NKCODE_MANNER_MODE, "Manner"},
{NKCODE_3D_MODE, "3D Mode"},
{NKCODE_CONTACTS, "Contacts"},
{NKCODE_CALENDAR, "Calendar"},
{NKCODE_MUSIC, "Music"},
{NKCODE_CALCULATOR, "Calc"},
{NKCODE_ZENKAKU_HANKAKU, "Zenkaku"},
{NKCODE_EISU, "Eisu"},
{NKCODE_MUHENKAN, "Muhenkan"},
{NKCODE_HENKAN, "Henkan"},
{NKCODE_KATAKANA_HIRAGANA, "Katakana"},
{NKCODE_YEN, "Yen"},
{NKCODE_RO, "Ro"},
{NKCODE_KANA, "Kana"},
{NKCODE_ASSIST, "Assist"},
{NKCODE_EXT_MOUSEBUTTON_1, "MB1"},
{NKCODE_EXT_MOUSEBUTTON_2, "MB2"},
{NKCODE_EXT_MOUSEBUTTON_3, "MB3"},
{NKCODE_EXT_MOUSEBUTTON_4, "MB4"},
{NKCODE_EXT_MOUSEBUTTON_5, "MB5"},
{NKCODE_EXT_MOUSEWHEEL_UP, "MWheelU"},
{NKCODE_EXT_MOUSEWHEEL_DOWN, "MWheelD"},
{NKCODE_START_QUESTION, "¿"},
{NKCODE_LEFTBRACE, "{"},
{NKCODE_RIGHTBRACE, "}"},
};
static const KeyMap_IntStrPair axis_names[] = {
{JOYSTICK_AXIS_X, "X Axis"},
{JOYSTICK_AXIS_Y, "Y Axis"},
{JOYSTICK_AXIS_PRESSURE, "Pressure"},
{JOYSTICK_AXIS_SIZE, "Size"},
{JOYSTICK_AXIS_TOUCH_MAJOR, "Touch Major"},
{JOYSTICK_AXIS_TOUCH_MINOR, "Touch Minor"},
{JOYSTICK_AXIS_TOOL_MAJOR, "Tool Major"},
{JOYSTICK_AXIS_TOOL_MINOR, "Tool Minor"},
{JOYSTICK_AXIS_ORIENTATION, "Orient"},
{JOYSTICK_AXIS_VSCROLL, "Vert Scroll"},
{JOYSTICK_AXIS_HSCROLL, "Horiz Scroll"},
{JOYSTICK_AXIS_Z, "Z Axis"}, // Also used as second stick X on many controllers - rename?
{JOYSTICK_AXIS_RX, "X Rotation"},
{JOYSTICK_AXIS_RY, "Y Rotation"},
{JOYSTICK_AXIS_RZ, "Z Rotation"}, // Also used as second stick Y on many controllers - rename?
{JOYSTICK_AXIS_HAT_X, "X HAT"},
{JOYSTICK_AXIS_HAT_Y, "Y HAT"},
{JOYSTICK_AXIS_LTRIGGER, "TriggerL"},
{JOYSTICK_AXIS_RTRIGGER, "TriggerR"},
{JOYSTICK_AXIS_THROTTLE, "Throttle"},
{JOYSTICK_AXIS_RUDDER, "Rudder"},
{JOYSTICK_AXIS_WHEEL, "Wheel"},
{JOYSTICK_AXIS_GAS, "Gas"},
{JOYSTICK_AXIS_BRAKE, "Brake"},
{JOYSTICK_AXIS_DISTANCE, "Distance"},
{JOYSTICK_AXIS_TILT, "Tilt"},
{JOYSTICK_AXIS_MOUSE_REL_X, "MouseDX"},
{JOYSTICK_AXIS_MOUSE_REL_Y, "MouseDY"},
{JOYSTICK_AXIS_ACCELEROMETER_X, "AccelX"},
{JOYSTICK_AXIS_ACCELEROMETER_Y, "AccelY"},
{JOYSTICK_AXIS_ACCELEROMETER_Z, "AccelZ"},
};
static std::string unknown_key_name = "??";
const KeyMap_IntStrPair psp_button_names[] = {
{CTRL_UP, "Up"},
{CTRL_DOWN, "Down"},
{CTRL_LEFT, "Left"},
{CTRL_RIGHT, "Right"},
{CTRL_CIRCLE, "Circle"},
{CTRL_CROSS, "Cross"},
{CTRL_SQUARE, "Square"},
{CTRL_TRIANGLE, "Triangle"},
{CTRL_START, "Start"},
{CTRL_SELECT, "Select"},
{CTRL_LTRIGGER, "L"},
{CTRL_RTRIGGER, "R"},
{VIRTKEY_AXIS_Y_MAX, "An.Up"},
{VIRTKEY_AXIS_Y_MIN, "An.Down"},
{VIRTKEY_AXIS_X_MIN, "An.Left"},
{VIRTKEY_AXIS_X_MAX, "An.Right"},
{VIRTKEY_ANALOG_LIGHTLY, "Analog limiter"},
{VIRTKEY_RAPID_FIRE, "RapidFire"},
{VIRTKEY_UNTHROTTLE, "Unthrottle"},
{VIRTKEY_SPEED_TOGGLE, "SpeedToggle"},
{VIRTKEY_SPEED_CUSTOM1, "Alt speed 1"},
{VIRTKEY_SPEED_CUSTOM2, "Alt speed 2"},
{VIRTKEY_PAUSE, "Pause"},
#ifndef MOBILE_DEVICE
{VIRTKEY_FRAME_ADVANCE, "Frame Advance"},
{VIRTKEY_REWIND, "Rewind"},
{VIRTKEY_RECORD, "Audio/Video Recording" },
#endif
{VIRTKEY_SAVE_STATE, "Save State"},
{VIRTKEY_LOAD_STATE, "Load State"},
{VIRTKEY_NEXT_SLOT, "Next Slot"},
#if !defined(_WIN32) && !defined(MOBILE_DEVICE)
{VIRTKEY_TOGGLE_FULLSCREEN, "Toggle Fullscreen"},
#endif
{VIRTKEY_AXIS_RIGHT_Y_MAX, "RightAn.Up"},
{VIRTKEY_AXIS_RIGHT_Y_MIN, "RightAn.Down"},
{VIRTKEY_AXIS_RIGHT_X_MIN, "RightAn.Left"},
{VIRTKEY_AXIS_RIGHT_X_MAX, "RightAn.Right"},
{VIRTKEY_AXIS_SWAP, "AxisSwap"},
{VIRTKEY_DEVMENU, "DevMenu"},
{VIRTKEY_TEXTURE_DUMP, "Texture Dumping"},
{VIRTKEY_TEXTURE_REPLACE, "Texture Replacement"},
{VIRTKEY_SCREENSHOT, "Screenshot"},
{CTRL_HOME, "Home"},
{CTRL_HOLD, "Hold"},
{CTRL_WLAN, "Wlan"},
{CTRL_REMOTE_HOLD, "Remote hold"},
{CTRL_VOL_UP, "Vol +"},
{CTRL_VOL_DOWN, "Vol -"},
{CTRL_SCREEN, "Screen"},
{CTRL_NOTE, "Note"},
};
const int AXIS_BIND_NKCODE_START = 4000;
static std::string FindName(int key, const KeyMap_IntStrPair list[], size_t size) {
for (size_t i = 0; i < size; i++)
if (list[i].key == key)
return list[i].name;
return StringFromFormat("%02x?", key);
}
std::string GetKeyName(int keyCode) {
return FindName(keyCode, key_names, ARRAY_SIZE(key_names));
}
std::string GetKeyOrAxisName(int keyCode) {
if (keyCode >= AXIS_BIND_NKCODE_START) {
int direction;
int axis = TranslateKeyCodeToAxis(keyCode, direction);
std::string temp = GetAxisName(axis);
if (direction == 1)
temp += "+";
else if (direction == -1)
temp += "-";
return temp;
}
return FindName(keyCode, key_names, ARRAY_SIZE(key_names));
}
std::string GetAxisName(int axisId) {
return FindName(axisId, axis_names, ARRAY_SIZE(axis_names));
}
std::string GetPspButtonName(int btn) {
return FindName(btn, psp_button_names, ARRAY_SIZE(psp_button_names));
}
std::vector<KeyMap_IntStrPair> GetMappableKeys() {
std::vector<KeyMap_IntStrPair> temp;
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
temp.push_back(psp_button_names[i]);
}
return temp;
}
int TranslateKeyCodeToAxis(int keyCode, int &direction) {
if (keyCode < AXIS_BIND_NKCODE_START)
return 0;
int v = keyCode - AXIS_BIND_NKCODE_START;
// Even/odd for direction.
direction = v & 1 ? -1 : 1;
return v / 2;
}
int TranslateKeyCodeFromAxis(int axisId, int direction) {
direction = direction < 0 ? 1 : 0;
return AXIS_BIND_NKCODE_START + axisId * 2 + direction;
}
KeyDef AxisDef(int deviceId, int axisId, int direction) {
return KeyDef(deviceId, TranslateKeyCodeFromAxis(axisId, direction));
}
int CheckAxisSwap(int btn) {
if (g_swapped_keys) {
switch (btn) {
case CTRL_UP: btn = VIRTKEY_AXIS_Y_MAX;
break;
case VIRTKEY_AXIS_Y_MAX: btn = CTRL_UP;
break;
case CTRL_DOWN: btn = VIRTKEY_AXIS_Y_MIN;
break;
case VIRTKEY_AXIS_Y_MIN: btn = CTRL_DOWN;
break;
case CTRL_LEFT: btn = VIRTKEY_AXIS_X_MIN;
break;
case VIRTKEY_AXIS_X_MIN: btn = CTRL_LEFT;
break;
case CTRL_RIGHT: btn = VIRTKEY_AXIS_X_MAX;
break;
case VIRTKEY_AXIS_X_MAX: btn = CTRL_RIGHT;
break;
}
}
return btn;
}
static bool FindKeyMapping(int deviceId, int key, std::vector<int> *psp_button) {
// Brute force, let's optimize later
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
if (*iter2 == KeyDef(deviceId, key)) {
psp_button->push_back(CheckAxisSwap(iter->first));
}
}
}
return psp_button->size() > 0;
}
bool KeyToPspButton(int deviceId, int key, std::vector<int> *pspKeys) {
return FindKeyMapping(deviceId, key, pspKeys);
}
// TODO: vector output
bool KeyFromPspButton(int btn, std::vector<KeyDef> *keys) {
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
if (iter->first == btn) {
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
keys->push_back(*iter2);
}
}
}
return keys->size() > 0;
}
bool AxisToPspButton(int deviceId, int axisId, int direction, std::vector<int> *pspKeys) {
int key = TranslateKeyCodeFromAxis(axisId, direction);
return KeyToPspButton(deviceId, key, pspKeys);
}
bool AxisFromPspButton(int btn, int *deviceId, int *axisId, int *direction) {
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
if (iter->first == btn && iter2->keyCode >= AXIS_BIND_NKCODE_START) {
*deviceId = iter2->deviceId;
*axisId = TranslateKeyCodeToAxis(iter2->keyCode, *direction);
return true;
}
}
}
return false;
}
void RemoveButtonMapping(int btn) {
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
if (iter->first == btn) {
g_controllerMap.erase(iter);
return;
}
}
}
void SetKeyMapping(int btn, KeyDef key, bool replace) {
if (key.keyCode < 0)
return;
if (replace) {
RemoveButtonMapping(btn);
g_controllerMap[btn].clear();
g_controllerMap[btn].push_back(key);
} else {
for (auto iter = g_controllerMap[btn].begin(); iter != g_controllerMap[btn].end(); ++iter) {
if (*iter == key)
return;
}
g_controllerMap[btn].push_back(key);
}
g_controllerMapGeneration++;
UpdateNativeMenuKeys();
}
void SetAxisMapping(int btn, int deviceId, int axisId, int direction, bool replace) {
int key = TranslateKeyCodeFromAxis(axisId, direction);
SetKeyMapping(btn, KeyDef(deviceId, key), replace);
}
// Note that it's easy to add other defaults if desired.
void RestoreDefault() {
g_controllerMap.clear();
#if defined(_WIN32)
SetDefaultKeyMap(DEFAULT_MAPPING_KEYBOARD, true);
SetDefaultKeyMap(DEFAULT_MAPPING_X360, false);
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
#elif defined(__ANDROID__)
// Autodetect a few common devices
std::string name = System_GetProperty(SYSPROP_NAME);
if (IsNvidiaShield(name) || IsNvidiaShieldTV(name)) {
SetDefaultKeyMap(DEFAULT_MAPPING_SHIELD, true);
} else if (IsOuya(name)) { // TODO: check!
SetDefaultKeyMap(DEFAULT_MAPPING_OUYA, true);
} else if (IsXperiaPlay(name)) {
SetDefaultKeyMap(DEFAULT_MAPPING_XPERIA_PLAY, true);
} else {
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, true);
}
#else
SetDefaultKeyMap(DEFAULT_MAPPING_KEYBOARD, true);
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
#endif
}
// TODO: Make the ini format nicer.
void LoadFromIni(IniFile &file) {
RestoreDefault();
if (!file.HasSection("ControlMapping")) {
return;
}
IniFile::Section *controls = file.GetOrCreateSection("ControlMapping");
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
std::string value;
controls->Get(psp_button_names[i].name, &value, "");
// Erase default mapping
g_controllerMap.erase(psp_button_names[i].key);
if (value.empty())
continue;
std::vector<std::string> mappings;
SplitString(value, ',', mappings);
for (size_t j = 0; j < mappings.size(); j++) {
std::vector<std::string> parts;
SplitString(mappings[j], '-', parts);
int deviceId = atoi(parts[0].c_str());
int keyCode = atoi(parts[1].c_str());
SetKeyMapping(psp_button_names[i].key, KeyDef(deviceId, keyCode), false);
}
}
UpdateNativeMenuKeys();
}
void SaveToIni(IniFile &file) {
IniFile::Section *controls = file.GetOrCreateSection("ControlMapping");
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
std::vector<KeyDef> keys;
KeyFromPspButton(psp_button_names[i].key, &keys);
std::string value;
for (size_t j = 0; j < keys.size(); j++) {
char temp[128];
sprintf(temp, "%i-%i", keys[j].deviceId, keys[j].keyCode);
value += temp;
if (j != keys.size() - 1)
value += ",";
}
controls->Set(psp_button_names[i].name, value, "");
}
}
bool IsOuya(const std::string &name) {
return name == "OUYA:OUYA Console";
}
bool IsNvidiaShield(const std::string &name) {
return name == "NVIDIA:SHIELD";
}
bool IsNvidiaShieldTV(const std::string &name) {
return name == "NVIDIA:SHIELD Android TV";
}
bool IsXperiaPlay(const std::string &name) {
return name == "Sony Ericsson:R800a" || name == "Sony Ericsson:R800i" || name == "Sony Ericsson:R800x" || name == "Sony Ericsson:R800at" || name == "Sony Ericsson:SO-01D" || name == "Sony Ericsson:zeus";
}
bool HasBuiltinController(const std::string &name) {
return IsOuya(name) || IsXperiaPlay(name) || IsNvidiaShield(name);
}
void NotifyPadConnected(const std::string &name) {
g_seenPads.insert(name);
}
void AutoConfForPad(const std::string &name) {
ILOG("Autoconfiguring pad for %s", name.c_str());
if (name == "Xbox 360 Pad") {
SetDefaultKeyMap(DEFAULT_MAPPING_X360, true);
} else {
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, true);
}
#ifndef MOBILE_DEVICE
// Add a couple of convenient keyboard mappings by default, too.
g_controllerMap[VIRTKEY_PAUSE].push_back(KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE));
g_controllerMap[VIRTKEY_UNTHROTTLE].push_back(KeyDef(DEVICE_ID_KEYBOARD, NKCODE_TAB));
g_controllerMapGeneration++;
#endif
}
const std::set<std::string> &GetSeenPads() {
return g_seenPads;
}
// Swap direction buttons and left analog axis
void SwapAxis() {
g_swapped_keys = !g_swapped_keys;
}
} // KeyMap