ppsspp/Core
2020-09-07 02:38:45 +07:00
..
Debugger irjit: Switch to XXH3. 2020-08-27 20:40:55 -07:00
Dialog Fix multiplayer on Valhalla Knights 2 2020-09-05 08:58:29 +07:00
ELF GE dump loading: Try to use the correct GameID so compat.ini flags apply. 2020-08-30 11:48:58 +02:00
FileLoaders Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
FileSystems Some minor logging improvements that get to tag along the previous commit 2020-08-22 00:32:51 +02:00
Font Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
HLE Ignore SIGPIPE error on certain system (ie. Linux) 2020-09-07 02:38:45 +07:00
HW Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
MIPS Global: Remove ARM64 define. 2020-08-29 08:45:50 -07:00
Util Only clear when initializating kernelMemory and userMemory. 2020-08-29 19:51:11 +08:00
AVIDump.cpp First step of cleaning up Log.h. Plus a few other bits and bobs. 2020-08-16 14:48:54 +02:00
AVIDump.h Fix Symbian Builds 2016-09-04 12:52:14 -04:00
Compatibility.cpp Global: Cut down on file/string includes. 2020-08-10 08:03:44 +00:00
Compatibility.h Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit. 2019-11-30 22:44:59 +01:00
Config.cpp Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo) 2020-09-03 05:17:42 +07:00
Config.h Windows: Make the instance counter go by 1, 2, 3. 2020-08-18 00:47:22 -07:00
ConfigValues.h Display: Allow unthrottle to skip only flipping. 2020-07-19 13:57:04 +02:00
Core.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Core.h Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Core.vcxproj SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Core.vcxproj.filters SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
CoreParameter.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
CoreTiming.cpp First step of cleaning up Log.h. Plus a few other bits and bobs. 2020-08-16 14:48:54 +02:00
CoreTiming.h Oops, got these backwards. 2019-04-16 17:36:29 -07:00
CwCheat.cpp Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
CwCheat.h Merge pull request #12816 from LunaMoo/XVibrationCheat 2020-04-17 10:50:44 +02:00
HDRemaster.cpp Enable extra ram for The Elder Scrolls Travels Oblivion USA Beta and Melodie - alpha 2016-06-14 15:42:54 +08:00
HDRemaster.h Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Host.cpp Windows: Initialize WindowsHost in EmuThread. 2017-05-05 06:53:48 -07:00
Host.h GE Debugger: Refactor out stepping callback. 2018-09-01 09:41:20 -07:00
Instance.cpp Windows: Show instance counter only with peers. 2020-08-18 06:59:49 -07:00
Instance.h Windows: Show instance counter only with peers. 2020-08-18 06:59:49 -07:00
Loaders.cpp Reduce use of multi-byte char switches.. saw this go wrong when stepping!?! 2020-07-27 16:55:05 +02:00
Loaders.h fix 2020-01-04 09:11:15 +08:00
MemFault.cpp Fix a bug in crashhandler where we could end up disassembling far too much. 2020-07-19 17:23:21 +02:00
MemFault.h Split the fault handling from MemMap.cpp to MemFault.cpp. 2020-07-15 12:12:57 +02:00
MemMap.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
MemMap.h Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening). 2020-09-01 22:54:36 +02:00
MemMapFunctions.cpp Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening). 2020-09-01 22:54:36 +02:00
MemMapHelpers.h Debugger: Run memory breakpoints on mobile. 2018-06-06 17:31:56 -07:00
Opcode.h MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
PSPLoaders.cpp Merge pull request #12945 from unknownbrackets/io-timing 2020-07-13 13:37:53 +02:00
PSPLoaders.h Move umd replace to loaders. 2020-01-02 14:56:24 +08:00
Replay.cpp Replay: Attempt to ignore reads in PSP/GAME. 2019-07-04 23:46:15 -07:00
Replay.h Replay: Attempt to ignore reads in PSP/GAME. 2019-07-04 23:46:15 -07:00
Reporting.cpp Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code. 2020-08-16 22:38:15 +02:00
Reporting.h Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code. 2020-08-16 22:38:15 +02:00
SaveState.cpp Remove time_now() - time_now_d() is the replacement. Absolute time values can't be stored reliably in floats. 2020-08-16 09:37:18 +02:00
SaveState.h SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
Screenshot.cpp Recategorize some logging, in preparation for what's to come. 2020-08-15 11:51:22 +02:00
Screenshot.h GE Debugger: Save with alpha for PNGs. 2017-12-21 23:47:49 -08:00
System.cpp GE dump loading: Try to use the correct GameID so compat.ini flags apply. 2020-08-30 11:48:58 +02:00
System.h Draw a minimal crash dump on the emu screen after a caught crash. 2020-07-12 15:25:21 +02:00
TextureReplacer.cpp GPU: Remove ReliableHash aliases. 2020-08-28 01:15:22 -07:00
TextureReplacer.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
ThreadEventQueue.h Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
WaveFile.cpp First step of cleaning up Log.h. Plus a few other bits and bobs. 2020-08-16 14:48:54 +02:00
WaveFile.h First step of cleaning up Log.h. Plus a few other bits and bobs. 2020-08-16 14:48:54 +02:00
WebServer.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
WebServer.h http: Ensure webserver shutdown on exit. 2019-09-28 11:12:12 -07:00
x360_compat.h [Xbox] Missings files 2014-03-02 11:16:56 -08:00