ppsspp/GPU/Common
Henrik Rydgård 901f698a10
Merge pull request #16201 from unknownbrackets/gedebugger
GE Debugger: Normalize framebuffer texture preview
2022-10-11 11:33:19 +02:00
..
DepalettizeShaderCommon.cpp D3D9: Add simple rendered CLUT handling. 2022-10-08 15:36:36 -07:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
Draw2D.cpp GPU: Verify generated shader buffer length. 2022-10-05 21:41:09 -07:00
Draw2D.h CLUTs can be loaded from small rectangular textures. Need to linearize. 2022-09-21 18:33:15 +02:00
DrawEngineCommon.cpp Better bit scrambling when computing draw call IDs for vertex cache. 2022-09-27 10:09:52 +02:00
DrawEngineCommon.h softgpu: Avoid unnecessary flushing for curves. 2022-09-22 00:08:38 -07:00
FragmentShaderGenerator.cpp GLES: Fix colortest/logicop uint/int conversion. 2022-09-27 19:24:54 -07:00
FragmentShaderGenerator.h Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
FramebufferManagerCommon.cpp Merge pull request #16201 from unknownbrackets/gedebugger 2022-10-11 11:33:19 +02:00
FramebufferManagerCommon.h GLES: Add debug readback of stencil data. 2022-10-10 17:09:14 -07:00
GeometryShaderGenerator.cpp GPU: Optimize clip distances needed. 2022-10-05 21:17:17 -07:00
GeometryShaderGenerator.h Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp GE Debugger: Normalize framebuffer texture preview. 2022-10-10 21:54:24 -07:00
GPUDebugInterface.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
GPUStateUtils.cpp Throw in assorted warning fixes 2022-09-20 18:04:08 +02:00
GPUStateUtils.h GPU: Fix simulating logicop with blend and shader. 2022-09-13 19:07:25 -07:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back' 2022-09-30 12:35:28 +03:00
PostShader.h Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
PresentationCommon.cpp Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
PresentationCommon.h Display: Move core counters/stats to HW file. 2022-01-30 11:53:48 -08:00
ReinterpretFramebuffer.cpp Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h GPU: Add dirtying for geo shader state. 2022-10-02 07:42:16 -07:00
ShaderId.cpp Vulkan: Clip clamped depth in geometry shader. 2022-10-05 19:41:59 -07:00
ShaderId.h Vulkan: Clip clamped depth in geometry shader. 2022-10-05 19:41:59 -07:00
ShaderUniforms.cpp Shader uniforms (VK/D3D11): Fix issue where we could overwrite the fourth component padding. 2022-10-06 10:52:58 +02:00
ShaderUniforms.h ShaderUniforms: cleanup, put every "4-float" on a line for clarity 2022-09-26 13:05:25 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Correct flat normal projection mapping. 2022-09-26 15:11:11 -07:00
SoftwareTransformCommon.h GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
SplineCommon.cpp softgpu: Avoid unnecessary flushing for curves. 2022-09-22 00:08:38 -07:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp GPU: Rename stencil write pipeline. 2022-10-10 16:54:29 -07:00
StencilCommon.h Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
TextureCacheCommon.cpp GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
TextureCacheCommon.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
TextureDecoder.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TextureShaderCommon.cpp GPU: Verify generated shader buffer length. 2022-10-05 21:41:09 -07:00
TextureShaderCommon.h Fix Katamari 2022-08-26 23:47:22 +02:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderArm.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderCommon.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderCommon.h softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderX86.cpp Vertex decoder: Add fallback for non-SSE4.1 2022-10-03 19:06:17 +02:00
VertexShaderGenerator.cpp GPU: Clip against neg Z even w/o cull support. 2022-10-06 00:34:02 -07:00
VertexShaderGenerator.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00