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DebugVisVulkan.cpp
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
DebugVisVulkan.h
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VK: Whenever safely possible, shrink the render area.
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2020-10-11 23:23:25 +02:00 |
DrawEngineVulkan.cpp
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GPU: Mask away unused bits in framebuf/zbuf ptr.
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2022-10-02 20:44:35 -07:00 |
DrawEngineVulkan.h
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Vulkan: Add geometry shader ID tracking.
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2022-10-02 07:42:16 -07:00 |
FramebufferManagerVulkan.cpp
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
FramebufferManagerVulkan.h
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
GPU_Vulkan.cpp
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Vulkan: Disable geometry shaders for Mali <= 18.
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2022-10-09 00:57:10 -07:00 |
GPU_Vulkan.h
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
PipelineManagerVulkan.cpp
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
PipelineManagerVulkan.h
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Vulkan: Add geometry shader ID tracking.
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2022-10-02 07:42:16 -07:00 |
ShaderManagerVulkan.cpp
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GPU: Verify generated shader buffer length.
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2022-10-05 21:41:09 -07:00 |
ShaderManagerVulkan.h
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Vulkan: Add geometry shader ID tracking.
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2022-10-02 07:42:16 -07:00 |
StateMappingVulkan.cpp
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More tweaks, fix crash on exit (double-join thread)
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2022-09-23 22:10:29 +02:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |
TextureCacheVulkan.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |
VulkanUtil.cpp
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Fix pipeline lifetime issue, misc.
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2022-09-08 00:38:32 +02:00 |
VulkanUtil.h
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Get depal-from-dynamic-CLUT working
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2022-09-14 22:18:35 +02:00 |