ppsspp/Common/File/Path.h
Unknown W. Brackets 3e73ce87ee Path: Check for PSP case insensitively.
This allows a game to look up ms0:/psp/ eve with the PSP special case path
handling.
2021-12-16 15:06:15 -08:00

146 lines
4.0 KiB
C++

#pragma once
#include "ppsspp_config.h"
#include <string>
#if defined(__APPLE__)
#if TARGET_OS_IPHONE
#define HOST_IS_CASE_SENSITIVE 1
#elif TARGET_IPHONE_SIMULATOR
#define HOST_IS_CASE_SENSITIVE 0
#else
// Mac OSX case sensitivity defaults off, but is user configurable (when
// creating a filesytem), so assume the worst:
#define HOST_IS_CASE_SENSITIVE 1
#endif
#elif defined(_WIN32)
#define HOST_IS_CASE_SENSITIVE 0
#else // Android, Linux, BSD (and the rest?)
#define HOST_IS_CASE_SENSITIVE 1
#endif
enum class PathType {
UNDEFINED = 0,
NATIVE = 1, // Can be relative.
CONTENT_URI = 2, // Android only. Can only be absolute!
HTTP = 3, // http://, https://
};
// Windows paths are always stored with '/' slashes in a Path.
// On .ToWString(), they are flipped back to '\'.
class Path {
private:
void Init(const std::string &str);
public:
Path() : type_(PathType::UNDEFINED) {}
explicit Path(const std::string &str);
#if PPSSPP_PLATFORM(WINDOWS)
explicit Path(const std::wstring &str);
#endif
PathType Type() const {
return type_;
}
bool Valid() const { return !path_.empty(); }
bool IsRoot() const { return path_ == "/"; } // Special value - only path that can end in a slash.
// Some std::string emulation for simplicity.
bool empty() const { return !Valid(); }
void clear() {
type_ = PathType::UNDEFINED;
path_.clear();
}
size_t size() const {
return path_.size();
}
// WARNING: Potentially unsafe usage, if it's not NATIVE.
const char *c_str() const {
return path_.c_str();
}
bool IsAbsolute() const;
// Returns a path extended with a subdirectory.
Path operator /(const std::string &subdir) const;
// Navigates down into a subdir.
void operator /=(const std::string &subdir);
// File extension manipulation.
Path WithExtraExtension(const std::string &ext) const;
Path WithReplacedExtension(const std::string &oldExtension, const std::string &newExtension) const;
Path WithReplacedExtension(const std::string &newExtension) const;
// Removes the last component.
std::string GetFilename() const; // Really, GetLastComponent. Could be a file or directory. Includes the extension.
std::string GetFileExtension() const; // Always lowercase return. Includes the dot.
std::string GetDirectory() const;
const std::string &ToString() const;
#if PPSSPP_PLATFORM(WINDOWS)
std::wstring ToWString() const;
#endif
std::string ToVisualString() const;
bool CanNavigateUp() const;
Path NavigateUp() const;
// Navigates as far up as possible from this path. If not possible to navigate upwards, returns the same path.
// Not actually always the root of the volume, especially on systems like Mac and Linux where things are often mounted.
// For Android directory trees, navigates to the root of the tree.
Path GetRootVolume() const;
bool ComputePathTo(const Path &other, std::string &path) const;
bool operator ==(const Path &other) const {
return path_ == other.path_ && type_ == other.type_;
}
bool operator !=(const Path &other) const {
return path_ != other.path_ || type_ != other.type_;
}
bool FilePathContainsNoCase(const std::string &needle) const;
bool StartsWith(const Path &other) const;
bool operator <(const Path &other) const {
return path_ < other.path_;
}
private:
// The internal representation is currently always the plain string.
// For CPU efficiency we could keep an AndroidStorageContentURI too,
// but I don't think the encode/decode cost is significant. We simply create
// those for processing instead.
std::string path_;
PathType type_;
};
// Utility function for fixing the case of paths. Only present on Unix-like systems.
#if HOST_IS_CASE_SENSITIVE
enum FixPathCaseBehavior {
FPC_FILE_MUST_EXIST, // all path components must exist (rmdir, move from)
FPC_PATH_MUST_EXIST, // all except the last one must exist - still tries to fix last one (fopen, move to)
FPC_PARTIAL_ALLOWED, // don't care how many exist (mkdir recursive)
};
bool FixPathCase(const Path &basePath, std::string &path, FixPathCaseBehavior behavior);
#endif