ppsspp/Common/GPU
2022-10-27 11:05:58 +02:00
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D3D9 Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
D3D11 Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
OpenGL Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
Vulkan Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
DataFormat.h Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Shader.cpp glslang: Set a missing resource limit. Avoids spurious errors in shader unit test 2022-10-10 17:17:17 +02:00
Shader.h Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
ShaderTranslation.cpp Merge branch 'master' into master 2022-10-03 07:49:13 +00:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
ShaderWriter.h Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00
thin3d_create.h Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
thin3d.cpp D3D9: Remove block transfer code overrides. 2022-10-10 21:48:38 -07:00
thin3d.h Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00