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If a debugger (i.e. the memory view) checks for memory block info while a save state is being loaded, it can crash. This was already rare, but this change makes it significantly rarer. Of course, it's still possible without a mutex, but I'm wanting to avoid slowing down the lookups as they are used at runtime within emulation. |
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.. | ||
WebSocket | ||
Breakpoints.cpp | ||
Breakpoints.h | ||
DebugInterface.h | ||
DisassemblyManager.cpp | ||
DisassemblyManager.h | ||
MemBlockInfo.cpp | ||
MemBlockInfo.h | ||
SymbolMap.cpp | ||
SymbolMap.h | ||
WebSocket.cpp | ||
WebSocket.h |