ppsspp/Core/Dialog/SavedataParam.h

177 lines
4.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "../HLE/sceKernel.h"
enum SceUtilitySavedataType
{
SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD = 0,
SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE = 1,
SCE_UTILITY_SAVEDATA_TYPE_LOAD = 2,
SCE_UTILITY_SAVEDATA_TYPE_SAVE = 3,
SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD = 4,
SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE = 5,
SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE = 6,
SCE_UTILITY_SAVEDATA_TYPE_DELETE = 7,
SCE_UTILITY_SAVEDATA_TYPE_SIZES = 8,
SCE_UTILITY_SAVEDATA_TYPE_LIST = 11
} ;
// title, savedataTitle, detail: parts of the unencrypted SFO
// data, it contains what the VSH and standard load screen shows
struct PspUtilitySavedataSFOParam
{
char title[0x80];
char savedataTitle[0x80];
char detail[0x400];
unsigned char parentalLevel;
unsigned char unknown[3];
};
struct PspUtilitySavedataFileData {
int buf;
SceSize bufSize; // Size of the buffer pointed to by buf
SceSize size; // Actual file size to write / was read
int unknown;
};
// Structure to hold the parameters for the sceUtilitySavedataInitStart function.
struct SceUtilitySavedataParam
{
SceSize size; // Size of the structure
int language;
int buttonSwap;
int unknown[4];
int result;
int unknown2[4];
int mode; // 0 to load, 1 to save
int bind;
int overwriteMode; // use 0x10 ?
/** gameName: name used from the game for saves, equal for all saves */
char gameName[13];
char unused[3];
/** saveName: name of the particular save, normally a number */
char saveName[20];
int saveNameList;
/** fileName: name of the data file of the game for example DATA.BIN */
char fileName[13];
char unused2[3];
/** pointer to a buffer that will contain data file unencrypted data */
int dataBuf; // Initially void*, but void* in 64bit system take 8 bytes.
/** size of allocated space to dataBuf */
SceSize dataBufSize;
SceSize dataSize; // Size of the actual save data
PspUtilitySavedataSFOParam sfoParam;
PspUtilitySavedataFileData icon0FileData;
PspUtilitySavedataFileData icon1FileData;
PspUtilitySavedataFileData pic1FileData;
PspUtilitySavedataFileData snd0FileData;
int newData;
int focus;
int abortStatus;
// Function SCE_UTILITY_SAVEDATA_TYPE_SIZES
int msFree;
int msData;
int utilityData;
char key[16];
int secureVersion;
int multiStatus;
// Function 11 LIST
int idListAddr;
// Function 12 FILES
int fileListAddr;
// Function 22 GETSIZES
int sizeAddr;
};
// Non native, this one we can reorganize as we like
struct SaveFileInfo
{
s64 size;
std::string saveName;
int idx;
char title[128];
char saveTitle[128];
char saveDetail[1024];
tm modif_time;
u32 textureData;
int textureWidth;
int textureHeight;
};
class SavedataParam
{
public:
static void Init();
std::string GetSaveFilePath(SceUtilitySavedataParam* param, int saveId = -1);
std::string GetSaveDir(SceUtilitySavedataParam* param, int saveId = -1);
bool Delete(SceUtilitySavedataParam* param, int saveId = -1);
bool Save(SceUtilitySavedataParam* param, int saveId = -1);
bool Load(SceUtilitySavedataParam* param, int saveId = -1);
bool GetSizes(SceUtilitySavedataParam* param);
bool GetList(SceUtilitySavedataParam* param);
std::string GetGameName(SceUtilitySavedataParam* param);
std::string GetSaveName(SceUtilitySavedataParam* param);
std::string GetFileName(SceUtilitySavedataParam* param);
SavedataParam();
u32 SetPspParam(SceUtilitySavedataParam* param);
SceUtilitySavedataParam* GetPspParam();
int GetFilenameCount();
const SaveFileInfo& GetFileInfo(int idx);
std::string GetFilename(int idx);
int GetSelectedSave();
void SetSelectedSave(int idx);
private:
void Clear();
SceUtilitySavedataParam* pspParam;
int selectedSave;
char (*saveNameListData)[20];
SaveFileInfo* saveDataList;
int saveNameListDataCount;
};