mirror of
https://github.com/hrydgard/ppsspp.git
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177 lines
4.4 KiB
C++
177 lines
4.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "../HLE/sceKernel.h"
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enum SceUtilitySavedataType
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{
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SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD = 0,
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SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE = 1,
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SCE_UTILITY_SAVEDATA_TYPE_LOAD = 2,
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SCE_UTILITY_SAVEDATA_TYPE_SAVE = 3,
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SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD = 4,
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SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE = 5,
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SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE = 6,
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SCE_UTILITY_SAVEDATA_TYPE_DELETE = 7,
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SCE_UTILITY_SAVEDATA_TYPE_SIZES = 8,
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SCE_UTILITY_SAVEDATA_TYPE_LIST = 11
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} ;
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// title, savedataTitle, detail: parts of the unencrypted SFO
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// data, it contains what the VSH and standard load screen shows
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struct PspUtilitySavedataSFOParam
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{
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char title[0x80];
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char savedataTitle[0x80];
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char detail[0x400];
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unsigned char parentalLevel;
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unsigned char unknown[3];
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};
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struct PspUtilitySavedataFileData {
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int buf;
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SceSize bufSize; // Size of the buffer pointed to by buf
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SceSize size; // Actual file size to write / was read
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int unknown;
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};
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// Structure to hold the parameters for the sceUtilitySavedataInitStart function.
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struct SceUtilitySavedataParam
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{
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SceSize size; // Size of the structure
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int language;
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int buttonSwap;
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int unknown[4];
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int result;
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int unknown2[4];
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int mode; // 0 to load, 1 to save
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int bind;
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int overwriteMode; // use 0x10 ?
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/** gameName: name used from the game for saves, equal for all saves */
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char gameName[13];
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char unused[3];
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/** saveName: name of the particular save, normally a number */
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char saveName[20];
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int saveNameList;
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/** fileName: name of the data file of the game for example DATA.BIN */
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char fileName[13];
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char unused2[3];
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/** pointer to a buffer that will contain data file unencrypted data */
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int dataBuf; // Initially void*, but void* in 64bit system take 8 bytes.
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/** size of allocated space to dataBuf */
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SceSize dataBufSize;
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SceSize dataSize; // Size of the actual save data
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PspUtilitySavedataSFOParam sfoParam;
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PspUtilitySavedataFileData icon0FileData;
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PspUtilitySavedataFileData icon1FileData;
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PspUtilitySavedataFileData pic1FileData;
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PspUtilitySavedataFileData snd0FileData;
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int newData;
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int focus;
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int abortStatus;
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// Function SCE_UTILITY_SAVEDATA_TYPE_SIZES
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int msFree;
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int msData;
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int utilityData;
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char key[16];
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int secureVersion;
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int multiStatus;
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// Function 11 LIST
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int idListAddr;
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// Function 12 FILES
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int fileListAddr;
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// Function 22 GETSIZES
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int sizeAddr;
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};
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// Non native, this one we can reorganize as we like
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struct SaveFileInfo
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{
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s64 size;
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std::string saveName;
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int idx;
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char title[128];
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char saveTitle[128];
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char saveDetail[1024];
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tm modif_time;
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u32 textureData;
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int textureWidth;
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int textureHeight;
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};
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class SavedataParam
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{
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public:
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static void Init();
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std::string GetSaveFilePath(SceUtilitySavedataParam* param, int saveId = -1);
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std::string GetSaveDir(SceUtilitySavedataParam* param, int saveId = -1);
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bool Delete(SceUtilitySavedataParam* param, int saveId = -1);
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bool Save(SceUtilitySavedataParam* param, int saveId = -1);
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bool Load(SceUtilitySavedataParam* param, int saveId = -1);
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bool GetSizes(SceUtilitySavedataParam* param);
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bool GetList(SceUtilitySavedataParam* param);
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std::string GetGameName(SceUtilitySavedataParam* param);
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std::string GetSaveName(SceUtilitySavedataParam* param);
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std::string GetFileName(SceUtilitySavedataParam* param);
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SavedataParam();
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u32 SetPspParam(SceUtilitySavedataParam* param);
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SceUtilitySavedataParam* GetPspParam();
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int GetFilenameCount();
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const SaveFileInfo& GetFileInfo(int idx);
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std::string GetFilename(int idx);
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int GetSelectedSave();
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void SetSelectedSave(int idx);
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private:
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void Clear();
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SceUtilitySavedataParam* pspParam;
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int selectedSave;
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char (*saveNameListData)[20];
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SaveFileInfo* saveDataList;
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int saveNameListDataCount;
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};
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