mirror of
https://github.com/hrydgard/ppsspp.git
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228 lines
6.4 KiB
C++
228 lines
6.4 KiB
C++
// Copyright (C) 2003 Dolphin Project / 2012 PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _MEMMAP_H
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#define _MEMMAP_H
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// Includes
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#include <string>
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#include "Common.h"
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#include "CommonTypes.h"
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// Enable memory checks in the Debug/DebugFast builds, but NOT in release
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define ENABLE_MEM_CHECK
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#endif
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// PPSSPP is very aggressive about trying to do memory accesses directly, for speed.
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// This can be a problem when debugging though, as stray memory reads and writes will
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// crash the whole emulator.
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// If safe memory is enabled and JIT is disabled, all memory access will go through the proper
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// memory access functions, and thus won't crash the emu when they go out of bounds.
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#if defined(_DEBUG)
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#define SAFE_MEMORY
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#endif
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// Global declarations
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class PointerWrap;
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typedef void (*writeFn8 )(const u8, const u32);
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typedef void (*writeFn16)(const u16,const u32);
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typedef void (*writeFn32)(const u32,const u32);
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typedef void (*writeFn64)(const u64,const u32);
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typedef void (*readFn8 )(u8&, const u32);
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typedef void (*readFn16)(u16&, const u32);
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typedef void (*readFn32)(u32&, const u32);
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typedef void (*readFn64)(u64&, const u32);
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inline u32 PSP_GetKernelMemoryBase() { return 0x08000000;}
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inline u32 PSP_GetKernelMemoryEnd() { return 0x08800000;}
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inline u32 PSP_GetUserMemoryBase() { return 0x08800000;}
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inline u32 PSP_GetUserMemoryEnd() { return 0x0A000000;}
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inline u32 PSP_GetDefaultLoadAddress() { return 0x08800000;}
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//inline u32 PSP_GetDefaultLoadAddress() { return 0x0898dab0;}
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inline u32 PSP_GetVidMemBase() { return 0x04000000;}
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namespace Memory
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{
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// Base is a pointer to the base of the memory map. Yes, some MMU tricks
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// are used to set up a full GC or Wii memory map in process memory. on
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// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
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// some things are mirrored too many times, but eh... it works.
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// In 64-bit, this might point to "high memory" (above the 32-bit limit),
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// so be sure to load it into a 64-bit register.
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extern u8 *base;
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// These are guaranteed to point to "low memory" addresses (sub-32-bit).
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// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
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// 32-bit: Same as the corresponding physical/virtual pointers.
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extern u8 *m_pRAM;
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extern u8 *m_pScratchPad;
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extern u8 *m_pVRAM;
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// 64-bit: Pointers to high-mem mirrors
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// 32-bit: Same as above
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extern u8 *m_pPhysicalRAM;
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extern u8 *m_pUncachedRAM;
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extern u8 *m_pPhysicalVRAM;
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extern u8 *m_pUncachedVRAM;
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// TODO: Later PSP models got more RAM.
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enum
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{
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RAM_SIZE = 0x2000000, // 32 MB - although only the upper 24 are available for the user.
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RAM_MASK = RAM_SIZE - 1,
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VRAM_SIZE = 0x200000,
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VRAM_MASK = VRAM_SIZE - 1,
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SCRATCHPAD_SIZE = 0x4000,
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SCRATCHPAD_MASK = SCRATCHPAD_SIZE - 1,
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#if defined(_M_IX86) || defined(_M_ARM32)
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// This wraparound should work for PSP too.
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MEMVIEW32_MASK = 0x3FFFFFFF,
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#endif
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};
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// Init and Shutdown
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void Init();
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void Shutdown();
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void DoState(PointerWrap &p);
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void Clear();
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bool AreMemoryBreakpointsActivated();
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// ONLY for use by GUI
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u8 ReadUnchecked_U8(const u32 _Address);
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u16 ReadUnchecked_U16(const u32 _Address);
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void WriteUnchecked_U8(const u8 _Data, const u32 _Address);
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void WriteUnchecked_U32(const u32 _Data, const u32 _Address);
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inline u8* GetMainRAMPtr() {return m_pRAM;}
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// used by interpreter to read instructions, uses iCache
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u32 Read_Opcode(const u32 _Address);
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// used by JIT to read instructions
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u32 Read_Opcode_JIT(const u32 _Address);
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// used by JIT. uses iCacheJIT. Reads in the "Locked cache" mode
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void Write_Opcode_JIT(const u32 _Address, const u32 _Value);
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// this is used by Debugger a lot.
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// For now, just reads from memory!
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u32 Read_Instruction(const u32 _Address);
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// For use by emulator
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// Read and write functions
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#define NUMHWMEMFUN 64
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#define HWSHIFT 10
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#define HW_MASK 0x3FF
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u8 Read_U8(const u32 _Address);
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u16 Read_U16(const u32 _Address);
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u32 Read_U32(const u32 _Address);
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u64 Read_U64(const u32 _Address);
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#ifdef SAFE_MEMORY
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u32 ReadUnchecked_U32(const u32 _Address);
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#else
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inline u32 ReadUnchecked_U32(const u32 _Address) {
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#if defined(_M_IX86) || defined(_M_ARM32)
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return (*(u32 *)(base + (_Address & MEMVIEW32_MASK))); // ReadUnchecked_U32(_Address);
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#elif defined(_M_X64)
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return (*(u32 *)(base + _Address));
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#else
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return (*(u32 *)(base + _Address));
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#endif
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}
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#endif
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inline float Read_Float(u32 address)
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{
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u32 ifloat = Read_U32(address);
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float f;
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memcpy(&f, &ifloat, sizeof(float));
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return f;
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}
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// used by JIT. Return zero-extended 32bit values
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u32 Read_U8_ZX(const u32 address);
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u32 Read_U16_ZX(const u32 address);
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// used by JIT (Jit64::lXz)
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u32 EFB_Read(const u32 addr);
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void Write_U8(const u8 data, const u32 address);
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void Write_U16(const u16 data, const u32 address);
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void Write_U32(const u32 data, const u32 address);
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void Write_U64(const u64 data, const u32 address);
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void Write_U16_Swap(const u16 data, const u32 address);
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void Write_U32_Swap(const u32 data, const u32 address);
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void Write_U64_Swap(const u64 data, const u32 address);
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void WriteHW_U32(const u32 data, const u32 address);
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inline void Write_Float(float f, u32 address)
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{
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u32 u;
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memcpy(&u, &f, sizeof(float));
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Write_U32(u, address);
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}
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// Reads a zero-terminated string from memory at the address.
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void GetString(std::string& _string, const u32 _Address);
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u8* GetPointer(const u32 address);
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bool IsValidAddress(const u32 address);
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inline const char* GetCharPointer(const u32 address) {
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return (const char *)GetPointer(address);
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}
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void Memset(const u32 _Address, const u8 _Data, const u32 _iLength);
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void Memcpy(const u32 _Address, const void *_Data, const u32 _iLength);
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template<class T>
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void ReadStruct(u32 address, T *ptr)
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{
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memcpy(ptr, GetPointer(address), sizeof(*ptr));
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}
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template<class T>
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void WriteStruct(u32 address, T *ptr)
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{
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memcpy(GetPointer(address), ptr, sizeof(*ptr));
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}
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const char *GetAddressName(u32 address);
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};
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#endif
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