ppsspp/GPU/Vulkan
2022-11-07 14:30:24 +01:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp Merge pull request #16347 from unknownbrackets/softgpu-skin 2022-11-06 20:21:02 +01:00
DrawEngineVulkan.h Actually bind a global uniform buffer, too. Not yet used. 2022-10-28 10:15:36 +02:00
FramebufferManagerVulkan.cpp Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
FramebufferManagerVulkan.h Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
GPU_Vulkan.cpp GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
GPU_Vulkan.h Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
PipelineManagerVulkan.cpp Fix more cases, GTA works now. 2022-10-27 11:05:59 +02:00
PipelineManagerVulkan.h Vulkan: Add geometry shader ID tracking. 2022-10-02 07:42:16 -07:00
ShaderManagerVulkan.cpp Experiment (Vulkan): Temporarily disable GLSL parallel compilation on Android. For #16341 investigation. 2022-11-07 14:30:24 +01:00
ShaderManagerVulkan.h GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
StateMappingVulkan.cpp Turn off boundSecondaryIsInputAttachment_ when we don't have one. 2022-11-07 09:30:47 +01:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
TextureCacheVulkan.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
VulkanUtil.cpp Address feedback 2022-10-28 17:42:21 +02:00
VulkanUtil.h Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00