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DebugVisVulkan.cpp
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
DebugVisVulkan.h
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VK: Whenever safely possible, shrink the render area.
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2020-10-11 23:23:25 +02:00 |
DrawEngineVulkan.cpp
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Merge pull request #16347 from unknownbrackets/softgpu-skin
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2022-11-06 20:21:02 +01:00 |
DrawEngineVulkan.h
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Actually bind a global uniform buffer, too. Not yet used.
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2022-10-28 10:15:36 +02:00 |
FramebufferManagerVulkan.cpp
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
FramebufferManagerVulkan.h
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
GPU_Vulkan.cpp
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
GPU_Vulkan.h
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
PipelineManagerVulkan.cpp
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Fix more cases, GTA works now.
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2022-10-27 11:05:59 +02:00 |
PipelineManagerVulkan.h
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Vulkan: Add geometry shader ID tracking.
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2022-10-02 07:42:16 -07:00 |
ShaderManagerVulkan.cpp
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Experiment (Vulkan): Temporarily disable GLSL parallel compilation on Android. For #16341 investigation.
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2022-11-07 14:30:24 +01:00 |
ShaderManagerVulkan.h
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
StateMappingVulkan.cpp
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Turn off boundSecondaryIsInputAttachment_ when we don't have one.
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2022-11-07 09:30:47 +01:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |
TextureCacheVulkan.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |
VulkanUtil.cpp
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Address feedback
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2022-10-28 17:42:21 +02:00 |
VulkanUtil.h
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |