ppsspp/GPU
Henrik Rydgård a680bed1d2 Merge pull request #778 from raven02/patch-2
Fix characters disappearance in Saint Seiya Omega
2013-02-24 02:14:09 -08:00
..
GLES Merge pull request #778 from raven02/patch-2 2013-02-24 02:14:09 -08:00
Null Minimal revert of the GE-related interrupt changes. 2013-02-10 02:03:02 -08:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
ge_constants.h Some misc GE constant renames / disasm 2013-02-02 13:40:26 +01:00
GeDisasm.cpp Add debug dialogs (DisAsm, Memory, VFPU). 2013-02-10 17:33:34 +01:00
GeDisasm.h Don't log display lists, instead dump them on demand. 2012-12-27 23:38:55 +01:00
GPU.vcxproj Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPU.vcxproj.filters Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUCommon.cpp Add 2 step mode for display list : Go to selected line and go to next draw using selected texture 2013-02-17 21:43:44 +01:00
GPUCommon.h Add displayList debug dialog 2013-02-17 01:28:43 +01:00
GPUInterface.h Add displayList debug dialog 2013-02-17 01:28:43 +01:00
GPUState.cpp I think I finally understood how origin-relative GE jumps are supposed to work. 2013-02-02 13:38:34 +01:00
GPUState.h Some work toward better FBO handling. Fixes some things, breaks some things.. 2013-02-21 21:37:19 +01:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00