ppsspp/GPU/Null/NullGpu.h
Unknown W. Brackets 92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00

60 lines
2.0 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "GPU/GPUState.h"
#include "GPU/GPUCommon.h"
class ShaderManager;
class NullGPU : public GPUCommon {
public:
NullGPU();
~NullGPU();
void InitClear() override {}
void ExecuteOp(u32 op, u32 diff) override;
void BeginFrame() override {}
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override {}
void CopyDisplayToOutput() override {}
void GetStats(char *buffer, size_t bufsize) override;
void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
void NotifyVideoUpload(u32 addr, int size, int width, int format) override;
bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
bool PerformMemorySet(u32 dest, u8 v, int size) override;
bool PerformMemoryDownload(u32 dest, int size) override;
bool PerformMemoryUpload(u32 dest, int size) override;
bool PerformStencilUpload(u32 dest, int size) override;
void ClearCacheNextFrame() override {}
void DeviceLost() override {}
void DeviceRestore() override {}
void DumpNextFrame() override {}
void Resized() override {}
void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
primaryInfo = "NULL";
fullInfo = "NULL";
}
bool FramebufferReallyDirty() override;
protected:
void FastRunLoop(DisplayList &list) override;
};