ppsspp/GPU/Debugger/Record.cpp
2019-06-23 18:49:27 -07:00

564 lines
14 KiB
C++

// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cstring>
#include <functional>
#include <set>
#include <vector>
#include <snappy-c.h>
#include "base/stringutil.h"
#include "Common/Common.h"
#include "Common/FileUtil.h"
#include "Common/Log.h"
#include "Core/Core.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/HLE/sceDisplay.h"
#include "Core/MemMap.h"
#include "Core/System.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "GPU/ge_constants.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Common/VertexDecoderCommon.h"
#include "GPU/Debugger/Record.h"
#include "GPU/Debugger/RecordFormat.h"
namespace GPURecord {
static bool active = false;
static bool nextFrame = false;
static int flipLastAction = -1;
static std::function<void(const std::string &)> writeCallback;
static std::vector<u8> pushbuf;
static std::vector<Command> commands;
static std::vector<u32> lastRegisters;
static std::vector<u32> lastTextures;
static std::set<u32> lastRenderTargets;
static void FlushRegisters() {
if (!lastRegisters.empty()) {
Command last{CommandType::REGISTERS};
last.ptr = (u32)pushbuf.size();
last.sz = (u32)(lastRegisters.size() * sizeof(u32));
pushbuf.resize(pushbuf.size() + last.sz);
memcpy(pushbuf.data() + last.ptr, lastRegisters.data(), last.sz);
lastRegisters.clear();
commands.push_back(last);
}
}
static std::string GenRecordingFilename() {
const std::string dumpDir = GetSysDirectory(DIRECTORY_DUMP);
const std::string prefix = dumpDir + g_paramSFO.GetDiscID();
File::CreateFullPath(dumpDir);
for (int n = 1; n < 10000; ++n) {
std::string filename = StringFromFormat("%s_%04d.ppdmp", prefix.c_str(), n);
if (!File::Exists(filename)) {
return filename;
}
}
return StringFromFormat("%s_%04d.ppdmp", prefix.c_str(), 9999);
}
static void BeginRecording() {
active = true;
nextFrame = false;
lastTextures.clear();
lastRenderTargets.clear();
flipLastAction = gpuStats.numFlips;
u32 ptr = (u32)pushbuf.size();
u32 sz = 512 * 4;
pushbuf.resize(pushbuf.size() + sz);
gstate.Save((u32_le *)(pushbuf.data() + ptr));
commands.push_back({CommandType::INIT, sz, ptr});
}
static void WriteCompressed(FILE *fp, const void *p, size_t sz) {
size_t compressed_size = snappy_max_compressed_length(sz);
u8 *compressed = new u8[compressed_size];
snappy_compress((const char *)p, sz, (char *)compressed, &compressed_size);
u32 write_size = (u32)compressed_size;
fwrite(&write_size, sizeof(write_size), 1, fp);
fwrite(compressed, compressed_size, 1, fp);
delete [] compressed;
}
static std::string WriteRecording() {
FlushRegisters();
const std::string filename = GenRecordingFilename();
NOTICE_LOG(G3D, "Recording filename: %s", filename.c_str());
FILE *fp = File::OpenCFile(filename, "wb");
fwrite(HEADER, 8, 1, fp);
fwrite(&VERSION, sizeof(VERSION), 1, fp);
u32 sz = (u32)commands.size();
fwrite(&sz, sizeof(sz), 1, fp);
u32 bufsz = (u32)pushbuf.size();
fwrite(&bufsz, sizeof(bufsz), 1, fp);
WriteCompressed(fp, commands.data(), commands.size() * sizeof(Command));
WriteCompressed(fp, pushbuf.data(), bufsz);
fclose(fp);
return filename;
}
static void GetVertDataSizes(int vcount, const void *indices, u32 &vbytes, u32 &ibytes) {
VertexDecoder vdec;
VertexDecoderOptions opts{};
vdec.SetVertexType(gstate.vertType, opts);
if (indices) {
u16 lower = 0;
u16 upper = 0;
GetIndexBounds(indices, vcount, gstate.vertType, &lower, &upper);
vbytes = (upper + 1) * vdec.VertexSize();
u32 idx = gstate.vertType & GE_VTYPE_IDX_MASK;
if (idx == GE_VTYPE_IDX_8BIT) {
ibytes = vcount * sizeof(u8);
} else if (idx == GE_VTYPE_IDX_16BIT) {
ibytes = vcount * sizeof(u16);
} else if (idx == GE_VTYPE_IDX_32BIT) {
ibytes = vcount * sizeof(u32);
}
} else {
vbytes = vcount * vdec.VertexSize();
}
}
static const u8 *mymemmem(const u8 *haystack, size_t hlen, const u8 *needle, size_t nlen) {
if (!nlen) {
return nullptr;
}
const u8 *last_possible = haystack + hlen - nlen;
int first = *needle;
const u8 *p = haystack;
while (p <= last_possible) {
p = (const u8 *)memchr(p, first, last_possible - p + 1);
if (!p) {
return nullptr;
}
if (!memcmp(p, needle, nlen)) {
return p;
}
p++;
}
return nullptr;
}
static Command EmitCommandWithRAM(CommandType t, const void *p, u32 sz) {
FlushRegisters();
Command cmd{t, sz, 0};
if (sz) {
// If at all possible, try to find it already in the buffer.
const u8 *prev = nullptr;
const size_t NEAR_WINDOW = std::max((int)sz * 2, 1024 * 10);
// Let's try nearby first... it will often be nearby.
if (pushbuf.size() > NEAR_WINDOW) {
prev = mymemmem(pushbuf.data() + pushbuf.size() - NEAR_WINDOW, NEAR_WINDOW, (const u8 *)p, sz);
}
if (!prev) {
prev = mymemmem(pushbuf.data(), pushbuf.size(), (const u8 *)p, sz);
}
if (prev) {
cmd.ptr = (u32)(prev - pushbuf.data());
} else {
cmd.ptr = (u32)pushbuf.size();
int pad = 0;
if (cmd.ptr & 0xF) {
pad = 0x10 - (cmd.ptr & 0xF);
cmd.ptr += pad;
}
pushbuf.resize(pushbuf.size() + sz + pad);
if (pad) {
memset(pushbuf.data() + cmd.ptr - pad, 0, pad);
}
memcpy(pushbuf.data() + cmd.ptr, p, sz);
}
}
commands.push_back(cmd);
return cmd;
}
static void EmitTextureData(int level, u32 texaddr) {
GETextureFormat format = gstate.getTextureFormat();
int w = gstate.getTextureWidth(level);
int h = gstate.getTextureHeight(level);
int bufw = GetTextureBufw(level, texaddr, format);
int extraw = w > bufw ? w - bufw : 0;
u32 sizeInRAM = (textureBitsPerPixel[format] * (bufw * h + extraw)) / 8;
const bool isTarget = lastRenderTargets.find(texaddr) != lastRenderTargets.end();
CommandType type = CommandType((int)CommandType::TEXTURE0 + level);
const u8 *p = Memory::GetPointerUnchecked(texaddr);
u32 bytes = Memory::ValidSize(texaddr, sizeInRAM);
std::vector<u8> framebufData;
if (Memory::IsVRAMAddress(texaddr)) {
struct FramebufData {
u32 addr;
int bufw;
u32 flags;
u32 pad;
};
// The isTarget flag is mostly used for replay of dumps on a PSP.
u32 flags = isTarget ? 1 : 0;
FramebufData framebuf{ texaddr, bufw, flags };
framebufData.resize(sizeof(framebuf) + bytes);
memcpy(&framebufData[0], &framebuf, sizeof(framebuf));
memcpy(&framebufData[sizeof(framebuf)], p, bytes);
p = &framebufData[0];
// Okay, now we'll just emit this instead.
type = CommandType((int)CommandType::FRAMEBUF0 + level);
bytes += (u32)sizeof(framebuf);
}
if (bytes > 0) {
FlushRegisters();
// Dumps are huge - let's try to find this already emitted.
for (u32 prevptr : lastTextures) {
if (pushbuf.size() < prevptr + bytes) {
continue;
}
if (memcmp(pushbuf.data() + prevptr, p, bytes) == 0) {
commands.push_back({type, bytes, prevptr});
// Okay, that was easy. Bail out.
return;
}
}
// Not there, gotta emit anew.
Command cmd = EmitCommandWithRAM(type, p, bytes);
lastTextures.push_back(cmd.ptr);
}
}
static void FlushPrimState(int vcount) {
// TODO: Eventually, how do we handle texturing from framebuf/zbuf?
// TODO: Do we need to preload color/depth/stencil (in case from last frame)?
lastRenderTargets.insert(PSP_GetVidMemBase() | gstate.getFrameBufRawAddress());
lastRenderTargets.insert(PSP_GetVidMemBase() | gstate.getDepthBufRawAddress());
// We re-flush textures always in case the game changed them... kinda expensive.
// TODO: Dirty textures on transfer/stall/etc. somehow?
// TODO: Or maybe de-dup by validating if it has changed?
for (int level = 0; level < 8; ++level) {
u32 texaddr = gstate.getTextureAddress(level);
if (texaddr) {
EmitTextureData(level, texaddr);
}
}
const void *verts = Memory::GetPointer(gstate_c.vertexAddr);
const void *indices = nullptr;
if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
indices = Memory::GetPointer(gstate_c.indexAddr);
}
u32 ibytes = 0;
u32 vbytes = 0;
GetVertDataSizes(vcount, indices, vbytes, ibytes);
if (indices && ibytes > 0) {
EmitCommandWithRAM(CommandType::INDICES, indices, ibytes);
}
if (verts && vbytes > 0) {
EmitCommandWithRAM(CommandType::VERTICES, verts, vbytes);
}
}
static void EmitTransfer(u32 op) {
FlushRegisters();
// This may not make a lot of sense right now, unless it's to a framebuf...
if (!Memory::IsVRAMAddress(gstate.getTransferDstAddress())) {
// Skip, not VRAM, so can't affect drawing (we flush textures each prim.)
return;
}
u32 srcBasePtr = gstate.getTransferSrcAddress();
u32 srcStride = gstate.getTransferSrcStride();
int srcX = gstate.getTransferSrcX();
int srcY = gstate.getTransferSrcY();
int width = gstate.getTransferWidth();
int height = gstate.getTransferHeight();
int bpp = gstate.getTransferBpp();
u32 srcBytes = ((srcY + height - 1) * srcStride + (srcX + width)) * bpp;
srcBytes = Memory::ValidSize(srcBasePtr, srcBytes);
if (srcBytes != 0) {
EmitCommandWithRAM(CommandType::TRANSFERSRC, Memory::GetPointerUnchecked(srcBasePtr), srcBytes);
}
lastRegisters.push_back(op);
}
static void EmitClut(u32 op) {
u32 addr = gstate.getClutAddress();
u32 bytes = (op & 0x3F) * 32;
bytes = Memory::ValidSize(addr, bytes);
if (bytes != 0) {
EmitCommandWithRAM(CommandType::CLUT, Memory::GetPointerUnchecked(addr), bytes);
}
lastRegisters.push_back(op);
}
static void EmitPrim(u32 op) {
FlushPrimState(op & 0x0000FFFF);
lastRegisters.push_back(op);
}
static void EmitBezierSpline(u32 op) {
int ucount = op & 0xFF;
int vcount = (op >> 8) & 0xFF;
FlushPrimState(ucount * vcount);
lastRegisters.push_back(op);
}
bool IsActive() {
return active;
}
bool IsActivePending() {
return nextFrame || active;
}
bool Activate() {
if (!nextFrame) {
nextFrame = true;
flipLastAction = gpuStats.numFlips;
return true;
}
return false;
}
void SetCallback(const std::function<void(const std::string &)> callback) {
writeCallback = callback;
}
static void FinishRecording() {
// We're done - this was just to write the result out.
std::string filename = WriteRecording();
commands.clear();
pushbuf.clear();
NOTICE_LOG(SYSTEM, "Recording finished");
active = false;
flipLastAction = gpuStats.numFlips;
if (writeCallback)
writeCallback(filename);
writeCallback = nullptr;
}
void NotifyCommand(u32 pc) {
if (!active) {
return;
}
const u32 op = Memory::Read_U32(pc);
const GECommand cmd = GECommand(op >> 24);
switch (cmd) {
case GE_CMD_VADDR:
case GE_CMD_IADDR:
case GE_CMD_JUMP:
case GE_CMD_CALL:
case GE_CMD_RET:
case GE_CMD_END:
case GE_CMD_SIGNAL:
case GE_CMD_FINISH:
case GE_CMD_BASE:
case GE_CMD_OFFSETADDR:
case GE_CMD_ORIGIN:
// These just prepare future commands, and are flushed with those commands.
// TODO: Maybe add a command just to log that these were hit?
break;
case GE_CMD_BOUNDINGBOX:
case GE_CMD_BJUMP:
// Since we record each command, this is theoretically not relevant.
// TODO: Output a CommandType to validate this.
break;
case GE_CMD_PRIM:
EmitPrim(op);
break;
case GE_CMD_BEZIER:
case GE_CMD_SPLINE:
EmitBezierSpline(op);
break;
case GE_CMD_LOADCLUT:
EmitClut(op);
break;
case GE_CMD_TRANSFERSTART:
EmitTransfer(op);
break;
default:
lastRegisters.push_back(op);
break;
}
}
void NotifyMemcpy(u32 dest, u32 src, u32 sz) {
if (!active) {
return;
}
if (Memory::IsVRAMAddress(dest)) {
FlushRegisters();
Command cmd{CommandType::MEMCPYDEST, sizeof(dest), (u32)pushbuf.size()};
pushbuf.resize(pushbuf.size() + sizeof(dest));
memcpy(pushbuf.data() + cmd.ptr, &dest, sizeof(dest));
sz = Memory::ValidSize(dest, sz);
if (sz != 0) {
EmitCommandWithRAM(CommandType::MEMCPYDATA, Memory::GetPointer(dest), sz);
}
}
}
void NotifyMemset(u32 dest, int v, u32 sz) {
if (!active) {
return;
}
struct MemsetCommand {
u32 dest;
int value;
u32 sz;
};
if (Memory::IsVRAMAddress(dest)) {
sz = Memory::ValidSize(dest, sz);
MemsetCommand data{dest, v, sz};
FlushRegisters();
Command cmd{CommandType::MEMSET, sizeof(data), (u32)pushbuf.size()};
pushbuf.resize(pushbuf.size() + sizeof(data));
memcpy(pushbuf.data() + cmd.ptr, &data, sizeof(data));
}
}
void NotifyUpload(u32 dest, u32 sz) {
if (!active) {
return;
}
NotifyMemcpy(dest, dest, sz);
}
void NotifyDisplay(u32 framebuf, int stride, int fmt) {
bool writePending = false;
if (active && !commands.empty()) {
writePending = true;
}
if (nextFrame && (gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME) == 0) {
NOTICE_LOG(SYSTEM, "Recording starting on display...");
BeginRecording();
}
if (!active) {
return;
}
struct DisplayBufData {
PSPPointer<u8> topaddr;
int linesize, pixelFormat;
};
DisplayBufData disp{ { framebuf }, stride, fmt };
FlushRegisters();
u32 ptr = (u32)pushbuf.size();
u32 sz = (u32)sizeof(disp);
pushbuf.resize(pushbuf.size() + sz);
memcpy(pushbuf.data() + ptr, &disp, sz);
commands.push_back({ CommandType::DISPLAY, sz, ptr });
if (writePending) {
NOTICE_LOG(SYSTEM, "Recording complete on display");
FinishRecording();
}
}
void NotifyFrame() {
const bool noDisplayAction = flipLastAction + 4 < gpuStats.numFlips;
// We do this only to catch things that don't call NotifyDisplay.
if (active && !commands.empty() && noDisplayAction) {
NOTICE_LOG(SYSTEM, "Recording complete on frame");
struct DisplayBufData {
PSPPointer<u8> topaddr;
u32 linesize, pixelFormat;
};
DisplayBufData disp;
__DisplayGetFramebuf(&disp.topaddr, &disp.linesize, &disp.pixelFormat, 0);
FlushRegisters();
u32 ptr = (u32)pushbuf.size();
u32 sz = (u32)sizeof(disp);
pushbuf.resize(pushbuf.size() + sz);
memcpy(pushbuf.data() + ptr, &disp, sz);
commands.push_back({ CommandType::DISPLAY, sz, ptr });
FinishRecording();
}
if (nextFrame && (gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME) == 0 && noDisplayAction) {
NOTICE_LOG(SYSTEM, "Recording starting on frame...");
BeginRecording();
}
}
};