ppsspp/ppsspp_config.h
Henrik Rydgård cd92151de7 Add ARM64_NEON compile arch flag
This allows doing ARM64 builds without NEON support, and allows simplifying some checks.
2022-06-25 07:29:20 +02:00

121 lines
3.3 KiB
C

#pragma once
// This file is included by C, C++ and ASM files
// So do not output any token!
#define PPSSPP_ARCH(PPSSPP_FEATURE) (PPSSPP_ARCH_##PPSSPP_FEATURE)
#define PPSSPP_PLATFORM(PPSSPP_FEATURE) (PPSSPP_PLATFORM_##PPSSPP_FEATURE)
#define PPSSPP_API(PPSSPP_FEATURE) (PPSSPP_API_##PPSSPP_FEATURE)
// ARCH defines
#if defined(_M_IX86) || defined(__i386__)
#define PPSSPP_ARCH_X86 1
#define PPSSPP_ARCH_32BIT 1
//TODO: Remove this compat define
#ifndef _M_IX86
#define _M_IX86 600
#endif
#endif
#if defined(_M_X64) || defined(__amd64__) || defined(__x86_64__)
#define PPSSPP_ARCH_AMD64 1
#define PPSSPP_ARCH_64BIT 1
//TODO: Remove this compat define
#ifndef _M_X64
#define _M_X64 1
#endif
#endif
#if defined(__arm__) || defined(_M_ARM)
#define PPSSPP_ARCH_ARM 1
#define PPSSPP_ARCH_32BIT 1
#if defined(__ARM_ARCH_7__) || \
defined(__ARM_ARCH_7A__) || \
defined(__ARM_ARCH_7S__)
#define PPSSPP_ARCH_ARMV7 1
#endif
#if defined(__ARM_ARCH_7S__)
#define PPSSPP_ARCH_ARMV7S 1
#endif
#if defined(__ARM_NEON) || defined(__ARM_NEON__)
#define PPSSPP_ARCH_ARM_NEON 1
#endif
#if defined(_M_ARM)
#define PPSSPP_ARCH_ARMV7 1
#define PPSSPP_ARCH_ARM_NEON 1
#endif
#endif
#if defined(__aarch64__) || defined(_M_ARM64)
#define PPSSPP_ARCH_ARM64 1
#define PPSSPP_ARCH_64BIT 1
#define PPSSPP_ARCH_ARM_NEON 1
#define PPSSPP_ARCH_ARM64_NEON 1
#endif
#if defined(__mips64__)
#define PPSSPP_ARCH_MIPS64 1
#define PPSSPP_ARCH_64BIT 1
#elif defined(__mips__)
#define PPSSPP_ARCH_MIPS 1
#define PPSSPP_ARCH_32BIT 1
#endif
#if defined(__riscv) && defined(__riscv_xlen) && __riscv_xlen == 64
//https://github.com/riscv/riscv-c-api-doc/blob/master/riscv-c-api.md
#define PPSSPP_ARCH_RISCV64 1
#define PPSSPP_ARCH_64BIT 1
#endif
// PLATFORM defines
#if defined(_WIN32)
// Covers both 32 and 64bit Windows
#define PPSSPP_PLATFORM_WINDOWS 1
#ifdef _M_ARM
#define PPSSPP_ARCH_ARM_HARDFP 1
#endif
// UWP trickery
#if defined(WINAPI_FAMILY) && defined(WINAPI_FAMILY_PARTITION)
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP
#define PPSSPP_PLATFORM_UWP 1
#endif
#endif
#elif defined(__APPLE__)
#include <TargetConditionals.h>
#if TARGET_IPHONE_SIMULATOR
#define PPSSPP_PLATFORM_IOS 1
#define PPSSPP_PLATFORM_IOS_SIMULATOR 1
#elif TARGET_OS_IPHONE
#define PPSSPP_PLATFORM_IOS 1
#elif TARGET_OS_MAC
#define PPSSPP_PLATFORM_MAC 1
#else
#error "Unknown Apple platform"
#endif
#elif defined(__SWITCH__)
#define PPSSPP_PLATFORM_SWITCH 1
#elif defined(__ANDROID__)
#define PPSSPP_PLATFORM_ANDROID 1
#define PPSSPP_PLATFORM_LINUX 1
#elif defined(__linux__)
#define PPSSPP_PLATFORM_LINUX 1
#endif
// Windows ARM/ARM64, and Windows UWP (all), are the only platform that don't do GL at all (until Apple finally removes it)
#if !PPSSPP_PLATFORM(WINDOWS) || ((!PPSSPP_ARCH(ARM) && !PPSSPP_ARCH(ARM64)) && !PPSSPP_PLATFORM(UWP))
#define PPSSPP_API_ANY_GL 1
#endif
#if PPSSPP_PLATFORM(WINDOWS)
#if !PPSSPP_PLATFORM(UWP)
#define PPSSPP_API_D3D9 1
#endif
#define PPSSPP_API_D3D11 1
#endif