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DepalettizeShaderDX9.cpp
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
DepalettizeShaderDX9.h
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
DrawEngineDX9.cpp
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Clarity improvement in dx state cache stencil func
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2022-07-24 21:44:12 +02:00 |
DrawEngineDX9.h
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More work on detangling the concepts and making things make more sense.
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2020-11-08 13:14:23 +01:00 |
FramebufferManagerDX9.cpp
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Remove unnecessary complexity from the D3D9 state cache
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2022-07-24 21:26:40 +02:00 |
FramebufferManagerDX9.h
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
GPU_DX9.cpp
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Remove unnecessary complexity from the D3D9 state cache
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2022-07-24 21:26:40 +02:00 |
GPU_DX9.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerDX9.cpp
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Give the mip bias its own uniform flag.
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2022-07-31 10:43:48 +02:00 |
ShaderManagerDX9.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
StateMappingDX9.cpp
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Merge pull request #15723 from hrydgard/d3d9-state-cache-cleanup
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2022-07-30 08:51:17 +02:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Clarity improvement in dx state cache stencil func
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2022-07-24 21:44:12 +02:00 |
TextureCacheDX9.cpp
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Implement 3D textures for D3D9 as well
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2022-07-31 10:43:48 +02:00 |
TextureCacheDX9.h
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Implement 3D textures for D3D9 as well
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2022-07-31 10:43:48 +02:00 |