ppsspp/GPU/GLES
2022-07-31 10:43:48 +02:00
..
DepalettizeShaderGLES.cpp Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
DepalettizeShaderGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepthBufferGLES.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
DrawEngineGLES.cpp Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
DrawEngineGLES.h Remove the vertex cache from the OpenGL backend. 2021-11-06 00:45:43 +01:00
FragmentTestCacheGLES.cpp Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
FramebufferManagerGLES.h GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
GPU_GLES.cpp Add a hidden setting to turn off the shader cache, for shader compile performance work 2021-11-21 21:25:56 +01:00
GPU_GLES.h Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
ShaderManagerGLES.cpp Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
ShaderManagerGLES.h Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
StateMappingGLES.cpp Remove the rather problematic limit on framebuffer copies 2022-05-01 12:49:19 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp Remove unnecessary parameters from MakePixelsTexture 2022-07-24 13:54:09 +02:00
TextureCacheGLES.cpp Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
TextureCacheGLES.h Unify the GLES LoadTextureLevel with the D3D ones. 2022-07-30 19:07:21 +02:00