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DepalettizeShaderGLES.cpp
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
DepalettizeShaderGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DepthBufferGLES.cpp
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
DrawEngineGLES.cpp
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
DrawEngineGLES.h
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Remove the vertex cache from the OpenGL backend.
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2021-11-06 00:45:43 +01:00 |
FragmentTestCacheGLES.cpp
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
FramebufferManagerGLES.h
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GPU: Cleanup some extra pointers in fb managers.
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2021-11-14 14:13:48 -08:00 |
GPU_GLES.cpp
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Add a hidden setting to turn off the shader cache, for shader compile performance work
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2021-11-21 21:25:56 +01:00 |
GPU_GLES.h
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Introduce Path, start using it all over the place.
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2021-05-13 10:39:16 +02:00 |
ShaderManagerGLES.cpp
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Give the mip bias its own uniform flag.
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2022-07-31 10:43:48 +02:00 |
ShaderManagerGLES.h
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
StateMappingGLES.cpp
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Remove the rather problematic limit on framebuffer copies
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2022-05-01 12:49:19 +02:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
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Remove unnecessary parameters from MakePixelsTexture
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2022-07-24 13:54:09 +02:00 |
TextureCacheGLES.cpp
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
TextureCacheGLES.h
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Unify the GLES LoadTextureLevel with the D3D ones.
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2022-07-30 19:07:21 +02:00 |