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A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
945eab6fe5
Improve clipping/culling handling in software renderer |
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assets | ||
cmake | ||
com.bda.controller | ||
Common | ||
Core | ||
dx9sdk@7751cf73f5 | ||
ext | ||
ffmpeg@a2e98d7ba4 | ||
GPU | ||
gradle/wrapper | ||
headless | ||
icons | ||
ios | ||
libretro | ||
pspautotests@d02ba74070 | ||
Qt | ||
SDL | ||
source_assets | ||
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UI | ||
unittest | ||
UWP | ||
Windows | ||
.editorconfig | ||
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.ycm_extra_conf.py | ||
appveyor.yml | ||
atlasscript_lowmem.txt | ||
atlasscript.txt | ||
b.sh | ||
build_ppgeatlas.sh | ||
build.gradle | ||
buildatlas.sh | ||
chinese.txt | ||
CMakeLists.txt | ||
copyrelease.sh | ||
git-version.cmake | ||
gradlew | ||
gradlew.bat | ||
history.md | ||
korean.txt | ||
LICENSE.TXT | ||
macshaders.sh | ||
make-font-textfiles.sh | ||
notinstalled.txt | ||
ppge_atlasscript.txt | ||
ppsspp_config.h | ||
ppsspp.iss | ||
README.md | ||
settings.gradle | ||
tesselationhwON-mesa3drun.sh | ||
test.py |
PPSSPP - a fast and portable PSP emulator
Created by Henrik Rydgård
Additional code by many contributors, see the Credits screen
Originally released under the GPL 2.0 (and later) in November 2012
Official website: https://www.ppsspp.org/
No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.
For the latest source code, see our github page.
For build instructions and other development tutorials, see the wiki.
For game compatibility, see community compatibility feedback.
What's new in 1.6.3
- Crashfixes, task switching and one in Phantasy Star Portable
- Improve graphics in PoP on some devices
What's new in 1.6.1, 1.6.2
- Crashfixes
- Fix broken graphics in flOw.
What's new in 1.6.0
- OpenGL backend now properly multithreaded, giving a good speed boost.
- Various Vulkan performance improvements (like #10911) and memory allocation fixes.
- GPU command interpreter performance improvements (#10658)
- Various fixes for app switching and widgets (#10855) on Android
- Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
- Shader cache enabled for Vulkan
- Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
- Improved compatibility on Mac (#10113)
- Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
- Adhoc multiplayer fixes (#8975)
- Vulkan support on Linux/SDL (#10413)
- Retroarch support
What's new in 1.5.4
- Bugfixes and crashfixes!
What's new in 1.5.0
- Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
- Smarter graphics state management, reduced CPU consumption on all backends (#9899)
- Android: Support for Arabic and other scripts we couldn't support before
- Fix Android widgets, screen scaling (#10145)
- Fixes to video dumping
- Geometry problems fixed in Medal of Honor
- Implement immediate draws, fixing Thrillville (#7459)
- Software rendering improvements, speed and accuracy
- Hardware tesselation of PSP Beziers and Splines (used by a few games)
- Partial sceUsbGps and sceUsbCam support (Android)
- Android "Sustained performance mode" to avoid thermal throttling (#9901)
- Linux controller mapping fixes (#9997)
- Assorted bugfixes and compatibility improvements
Looking for older news?
Adhoc support
Not fully functional, but some games work. Check the Ad-Hoc section of the forum for help.
Credit goes to:
- Igor Calabria
- coldbird's code
- Kyhel