ppsspp/Core/Screenshot.h
2016-09-25 16:35:43 -07:00

41 lines
1.4 KiB
C

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
struct GPUDebugBuffer;
enum ScreenshotFormat {
SCREENSHOT_PNG,
SCREENSHOT_JPG,
};
enum ScreenshotType {
// What's being show on screen (e.g. including FPS, etc.)
SCREENSHOT_OUTPUT,
// What the game rendered (e.g. at render resolution) to the display.
// Can only be used while in game.
SCREENSHOT_DISPLAY,
// What the game is in-progress rendering now.
// Can only be used while in game.
SCREENSHOT_RENDER,
};
const u8 *ConvertBufferTo888RGB(const GPUDebugBuffer &buf, u8 *&temp, u32 &w, u32 &h);
bool TakeGameScreenshot(const char *filename, ScreenshotFormat fmt, ScreenshotType type, int *width = nullptr, int *height = nullptr, int maxRes = -1);