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DebugVisVulkan.cpp
Better debug vis for push pools
2023-03-15 01:25:03 +01:00
DebugVisVulkan.h
VK: Whenever safely possible, shrink the render area.
2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp
Centralize allocation of vertex decode buffers
2023-04-24 12:11:58 +02:00
DrawEngineVulkan.h
Let's have DispatchFlush check for drawcalls before calling DoFlush, too.
2023-05-03 23:49:41 +02:00
FramebufferManagerVulkan.cpp
Move Vulkan clear detection logic into DrawEngine like the other backends.
2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h
Move Vulkan clear detection logic into DrawEngine like the other backends.
2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp
~GPU_Vulkan: Check that we still have a draw_ pointer before trying to drain the compile queue.
2023-05-03 22:33:34 +02:00
GPU_Vulkan.h
Remove an unused VulkanPushBuffer.
2023-03-14 23:39:47 +01:00
PipelineManagerVulkan.cpp
Fix a race condition during Vulkan shader cache load.
2023-01-13 10:35:04 +01:00
PipelineManagerVulkan.h
Fix a race condition during Vulkan shader cache load.
2023-01-13 10:35:04 +01:00
ShaderManagerVulkan.cpp
Manually revert the rest of the lmode optimization
2023-05-09 18:44:24 +02:00
ShaderManagerVulkan.h
More conversion to pushPool
2023-03-15 01:25:03 +01:00
StateMappingVulkan.cpp
Don't cache render target copies for shader blending, only cache copies for overlap
2023-05-11 12:04:29 +02:00
StateMappingVulkan.h
Vulkan is strict about scissor rect, so let's clamp centrally.
2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp
I18N: Switch to getting categories by index instead of by string lookup
2023-04-07 10:35:01 +02:00
TextureCacheVulkan.h
Remove an unused VulkanPushBuffer.
2023-03-14 23:39:47 +01:00
VulkanUtil.cpp
Unify TextureCache ::StartFrame as much as possible.
2023-02-25 23:20:41 +01:00
VulkanUtil.h
Unify TextureCache ::StartFrame as much as possible.
2023-02-25 23:20:41 +01:00