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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "../GPUCommon.h"
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class ShaderManager;
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class NullGPU : public GPUCommon
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{
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public:
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NullGPU();
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~NullGPU();
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virtual void InitClear() {}
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virtual void ExecuteOp(u32 op, u32 diff);
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virtual u32 DrawSync(int mode);
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virtual void BeginFrame() {}
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virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, int format) {}
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virtual void CopyDisplayToOutput() {}
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virtual void UpdateStats();
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virtual void InvalidateCache(u32 addr, int size);
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virtual void InvalidateCacheHint(u32 addr, int size);
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virtual void Flush() {}
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virtual void DeviceLost() {}
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virtual void DumpNextFrame() {}
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virtual void Resized() {}
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};
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