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DepalettizeShaderCommon.cpp
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Comments and fixes
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2022-08-27 23:37:02 +02:00 |
DepalettizeShaderCommon.h
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wip
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2022-08-26 15:51:25 +02:00 |
Draw2D.cpp
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OpenGL graphics fixes
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2022-08-27 19:37:28 +02:00 |
Draw2D.h
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Initial implementation of 32/16-bit color reinterpret blits.
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2022-08-26 15:51:25 +02:00 |
DrawEngineCommon.cpp
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Fix OpenGL bug when framebuffer fetch is available. Add two new stats.
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2022-08-29 15:39:29 +02:00 |
DrawEngineCommon.h
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GPU: Add a way to defer dirty rechecks.
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2022-08-28 08:34:48 -07:00 |
FragmentShaderGenerator.cpp
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Implement shader blending for D3D9
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2022-08-30 12:19:56 +02:00 |
FragmentShaderGenerator.h
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Implement 3D textures for D3D9 as well
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2022-07-31 10:43:48 +02:00 |
FramebufferManagerCommon.cpp
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Cleanup (more to do, though)
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2022-08-31 01:53:13 +02:00 |
FramebufferManagerCommon.h
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Split the framebuffer in Killzone, with a compatibility flag.
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2022-08-30 20:05:56 +02:00 |
GPUDebugInterface.cpp
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GPU: Rotate screenshot framebuffer per display.
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2021-02-19 22:57:34 -08:00 |
GPUDebugInterface.h
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GE Debugger: Add option to auto flush.
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2022-01-22 13:12:59 -08:00 |
GPUStateUtils.cpp
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Offset the draws properly. Now just some texel clamping left to fix
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2022-08-31 01:40:53 +02:00 |
GPUStateUtils.h
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GPU: Make Spongebob hack checks more readable.
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2022-08-28 08:50:16 -07:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Also optimize IndexGenerator::AddStrip for ARM NEON.
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2020-09-24 09:24:03 +02:00 |
PostShader.cpp
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Postshader: Avoid treating directories as files.
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2022-05-25 20:04:47 -07:00 |
PostShader.h
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Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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2021-11-07 13:12:28 +01:00 |
PresentationCommon.cpp
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Merge pull request #15768 from lvonasek/feature_openxr_6dof
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2022-08-24 18:49:41 +02:00 |
PresentationCommon.h
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Display: Move core counters/stats to HW file.
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2022-01-30 11:53:48 -08:00 |
ReinterpretFramebuffer.cpp
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Fix UV offsets in 16->32 reinterpret. Better, but something is still not quite right.
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2022-08-27 16:32:07 +02:00 |
ReinterpretFramebuffer.h
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Switch reinterpret shaders over to the Draw2D framework.
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2022-08-23 11:12:23 +02:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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More renaming. Fix shader view for Vulkan
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2022-08-22 12:30:51 +02:00 |
ShaderId.cpp
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Fix smoothed depal on GLES. Don't enable filtering if not using.
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2022-08-24 13:43:41 +02:00 |
ShaderId.h
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Remove SmoothedDepal compat setting, instead detect the ramp directly.
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2022-08-22 15:24:41 +02:00 |
ShaderUniforms.cpp
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Offset the draws properly. Now just some texel clamping left to fix
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2022-08-31 01:40:53 +02:00 |
ShaderUniforms.h
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Initial implementation of 3D texturing through equal-size mips (see #6357)
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2022-07-31 10:43:47 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
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2022-06-11 11:22:29 +02:00 |
SoftwareTransformCommon.h
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GPU: Expand lines to triangles.
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2021-10-31 14:46:46 -07:00 |
SplineCommon.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
SplineCommon.h
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GPU: Avoid spline crashes on bad data.
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2022-01-01 16:40:59 -08:00 |
StencilCommon.cpp
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Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters)
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2022-08-23 08:37:44 +02:00 |
StencilCommon.h
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
TextureCacheCommon.cpp
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Check X coordinate of through-mode drawcalls to figure out which of the splits to render to
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2022-08-31 01:09:23 +02:00 |
TextureCacheCommon.h
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Split the framebuffer in Killzone, with a compatibility flag.
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2022-08-30 20:05:56 +02:00 |
TextureDecoder.cpp
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
TextureDecoder.h
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Fix regression with CLUT16 textures. See #12188
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2022-04-24 00:43:15 +02:00 |
TextureScalerCommon.cpp
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
TextureScalerCommon.h
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
TextureShaderCommon.cpp
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GPU: Fix possible shift truncation.
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2022-08-28 08:32:00 -07:00 |
TextureShaderCommon.h
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Fix Katamari
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2022-08-26 23:47:22 +02:00 |
TransformCommon.cpp
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
TransformCommon.h
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
VertexDecoderArm64.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VertexDecoderArm.cpp
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ARM32: Remove a lot of non-NEON fallback paths
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2022-04-13 11:44:55 +02:00 |
VertexDecoderCommon.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
VertexDecoderCommon.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
VertexDecoderX86.cpp
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vertexjit: Optimize 5551 read a bit on x86/x64.
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2021-11-25 19:23:59 -08:00 |
VertexShaderGenerator.cpp
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OpenXR - HUD support added
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2022-08-02 20:58:16 +02:00 |
VertexShaderGenerator.h
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GPU: Restore rotation handling in sw transform.
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2021-10-30 18:22:53 -07:00 |