ppsspp/GPU/Common
2022-08-31 01:53:13 +02:00
..
DepalettizeShaderCommon.cpp Comments and fixes 2022-08-27 23:37:02 +02:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
Draw2D.cpp OpenGL graphics fixes 2022-08-27 19:37:28 +02:00
Draw2D.h Initial implementation of 32/16-bit color reinterpret blits. 2022-08-26 15:51:25 +02:00
DrawEngineCommon.cpp Fix OpenGL bug when framebuffer fetch is available. Add two new stats. 2022-08-29 15:39:29 +02:00
DrawEngineCommon.h GPU: Add a way to defer dirty rechecks. 2022-08-28 08:34:48 -07:00
FragmentShaderGenerator.cpp Implement shader blending for D3D9 2022-08-30 12:19:56 +02:00
FragmentShaderGenerator.h Implement 3D textures for D3D9 as well 2022-07-31 10:43:48 +02:00
FramebufferManagerCommon.cpp Cleanup (more to do, though) 2022-08-31 01:53:13 +02:00
FramebufferManagerCommon.h Split the framebuffer in Killzone, with a compatibility flag. 2022-08-30 20:05:56 +02:00
GPUDebugInterface.cpp GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
GPUDebugInterface.h GE Debugger: Add option to auto flush. 2022-01-22 13:12:59 -08:00
GPUStateUtils.cpp Offset the draws properly. Now just some texel clamping left to fix 2022-08-31 01:40:53 +02:00
GPUStateUtils.h GPU: Make Spongebob hack checks more readable. 2022-08-28 08:50:16 -07:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Postshader: Avoid treating directories as files. 2022-05-25 20:04:47 -07:00
PostShader.h Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
PresentationCommon.cpp Merge pull request #15768 from lvonasek/feature_openxr_6dof 2022-08-24 18:49:41 +02:00
PresentationCommon.h Display: Move core counters/stats to HW file. 2022-01-30 11:53:48 -08:00
ReinterpretFramebuffer.cpp Fix UV offsets in 16->32 reinterpret. Better, but something is still not quite right. 2022-08-27 16:32:07 +02:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h More renaming. Fix shader view for Vulkan 2022-08-22 12:30:51 +02:00
ShaderId.cpp Fix smoothed depal on GLES. Don't enable filtering if not using. 2022-08-24 13:43:41 +02:00
ShaderId.h Remove SmoothedDepal compat setting, instead detect the ramp directly. 2022-08-22 15:24:41 +02:00
ShaderUniforms.cpp Offset the draws properly. Now just some texel clamping left to fix 2022-08-31 01:40:53 +02:00
ShaderUniforms.h Initial implementation of 3D texturing through equal-size mips (see #6357) 2022-07-31 10:43:47 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen) 2022-06-11 11:22:29 +02:00
SoftwareTransformCommon.h GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
SplineCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters) 2022-08-23 08:37:44 +02:00
StencilCommon.h Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
TextureCacheCommon.cpp Check X coordinate of through-mode drawcalls to figure out which of the splits to render to 2022-08-31 01:09:23 +02:00
TextureCacheCommon.h Split the framebuffer in Killzone, with a compatibility flag. 2022-08-30 20:05:56 +02:00
TextureDecoder.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TextureShaderCommon.cpp GPU: Fix possible shift truncation. 2022-08-28 08:32:00 -07:00
TextureShaderCommon.h Fix Katamari 2022-08-26 23:47:22 +02:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexDecoderArm.cpp ARM32: Remove a lot of non-NEON fallback paths 2022-04-13 11:44:55 +02:00
VertexDecoderCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderX86.cpp vertexjit: Optimize 5551 read a bit on x86/x64. 2021-11-25 19:23:59 -08:00
VertexShaderGenerator.cpp OpenXR - HUD support added 2022-08-02 20:58:16 +02:00
VertexShaderGenerator.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00