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Common
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Vulkan: Better debug names for RENDER passes.
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2022-09-27 23:41:09 +02:00 |
D3D11
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GPU: Cleanup unused CheckAlpha() funcs.
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2022-09-24 02:00:03 -07:00 |
Debugger
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GE Debugger: Tag frame dump replay VRAM writes.
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2022-09-23 21:20:14 -07:00 |
Directx9
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D3D9: Allow INTZ depth buffers more correctly.
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2022-09-24 15:17:18 -07:00 |
GLES
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Fragment shader uniforms: Pack color mask in 32 bits instead of expand to 128 bits.
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2022-09-26 13:04:56 +02:00 |
Software
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softgpu: Handle rectangle texture projection.
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2022-09-26 18:44:39 -07:00 |
Vulkan
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ivec->uvec, comment fix
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2022-09-26 13:05:25 +02:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix logging of texture size.
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2022-09-10 13:36:01 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
GPU.h
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
GPU.vcxproj
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GE Debugger: Add a table of register metadata.
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2022-09-05 12:15:53 -07:00 |
GPU.vcxproj.filters
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GE Debugger: Add a table of register metadata.
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2022-09-05 12:15:53 -07:00 |
GPUCommon.cpp
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Ge: Move matrix reading into GPU.
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2022-09-27 22:23:02 -07:00 |
GPUCommon.h
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Ge: Move matrix reading into GPU.
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2022-09-27 22:23:02 -07:00 |
GPUInterface.h
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Ge: Move matrix reading into GPU.
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2022-09-27 22:23:02 -07:00 |
GPUState.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
GPUState.h
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Experiment: Generate "Ubershaders" that can handle all lighting configurations
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2022-09-25 23:35:01 +02:00 |
Math3D.cpp
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GPU: Fix SSE4 Vec3f normalize.
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2022-09-26 00:24:12 -07:00 |
Math3D.h
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softgpu: Reduce size of VertexData texture coords.
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2022-09-12 21:10:46 -07:00 |