mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
95e86c73b8
Shows "BAD" in the overlay if address out of range. Which does happen in Afterburner, see issue #14010.
215 lines
7.4 KiB
C++
215 lines
7.4 KiB
C++
#include "Common/Render/DrawBuffer.h"
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#include "Common/GPU/thin3d.h"
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#include "Common/System/System.h"
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#include "UI/DebugOverlay.h"
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#include "Core/HW/Display.h"
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#include "Core/FrameTiming.h"
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#include "Core/HLE/sceSas.h"
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#include "Core/ControlMapper.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "GPU/GPU.h"
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// TODO: This should be moved here or to Common, doesn't belong in /GPU
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#include "GPU/Vulkan/DebugVisVulkan.h"
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// For std::max
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#include <algorithm>
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static void DrawDebugStats(UIContext *ctx, const Bounds &bounds) {
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FontID ubuntu24("UBUNTU24");
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float left = std::max(bounds.w / 2 - 20.0f, 550.0f);
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float right = bounds.w - left - 20.0f;
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char statbuf[4096];
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ctx->Flush();
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ctx->BindFontTexture();
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ctx->Draw()->SetFontScale(.7f, .7f);
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__DisplayGetDebugStats(statbuf, sizeof(statbuf));
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ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 11, bounds.y + 31, left, bounds.h - 30, 0xc0000000, FLAG_DYNAMIC_ASCII);
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ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 10, bounds.y + 30, left, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
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ctx->Draw()->SetFontScale(1.0f, 1.0f);
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ctx->Flush();
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ctx->RebindTexture();
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}
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static void DrawAudioDebugStats(UIContext *ctx, const Bounds &bounds) {
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FontID ubuntu24("UBUNTU24");
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char statbuf[4096] = { 0 };
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System_AudioGetDebugStats(statbuf, sizeof(statbuf));
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ctx->Flush();
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ctx->BindFontTexture();
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ctx->Draw()->SetFontScale(0.5f, 0.5f);
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ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 11, bounds.y + 31, bounds.w - 20, bounds.h - 30, 0xc0000000, FLAG_DYNAMIC_ASCII);
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ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 10, bounds.y + 30, bounds.w - 20, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
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float left = std::max(bounds.w / 2 - 20.0f, 500.0f);
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__SasGetDebugStats(statbuf, sizeof(statbuf));
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ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + left + 21, bounds.y + 31, bounds.w - left, bounds.h - 30, 0xc0000000, FLAG_DYNAMIC_ASCII);
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ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + left + 20, bounds.y + 30, bounds.w - left, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
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ctx->Draw()->SetFontScale(1.0f, 1.0f);
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ctx->Flush();
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ctx->RebindTexture();
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}
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static void DrawControlDebug(UIContext *ctx, const ControlMapper &mapper, const Bounds &bounds) {
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FontID ubuntu24("UBUNTU24");
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char statbuf[4096] = { 0 };
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mapper.GetDebugString(statbuf, sizeof(statbuf));
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ctx->Flush();
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ctx->BindFontTexture();
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ctx->Draw()->SetFontScale(0.5f, 0.5f);
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ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 11, bounds.y + 31, bounds.w - 20, bounds.h - 30, 0xc0000000, FLAG_DYNAMIC_ASCII);
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ctx->Draw()->DrawTextRect(ubuntu24, statbuf, bounds.x + 10, bounds.y + 30, bounds.w - 20, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
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ctx->Draw()->SetFontScale(1.0f, 1.0f);
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ctx->Flush();
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ctx->RebindTexture();
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}
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static void DrawFrameTimes(UIContext *ctx, const Bounds &bounds) {
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FontID ubuntu24("UBUNTU24");
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double *sleepHistory;
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int valid, pos;
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double *history = __DisplayGetFrameTimes(&valid, &pos, &sleepHistory);
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int scale = 7000;
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int width = 600;
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ctx->Flush();
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ctx->BeginNoTex();
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int bottom = bounds.y2();
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for (int i = 0; i < valid; ++i) {
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double activeTime = history[i] - sleepHistory[i];
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ctx->Draw()->vLine(bounds.x + i, bottom, bottom - activeTime * scale, 0xFF3FFF3F);
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ctx->Draw()->vLine(bounds.x + i, bottom - activeTime * scale, bottom - history[i] * scale, 0x7F3FFF3F);
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}
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ctx->Draw()->vLine(bounds.x + pos, bottom, bottom - 512, 0xFFff3F3f);
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ctx->Draw()->hLine(bounds.x, bottom - 0.0333 * scale, bounds.x + width, 0xFF3f3Fff);
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ctx->Draw()->hLine(bounds.x, bottom - 0.0167 * scale, bounds.x + width, 0xFF3f3Fff);
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ctx->Flush();
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ctx->Begin();
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ctx->BindFontTexture();
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ctx->Draw()->SetFontScale(0.5f, 0.5f);
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ctx->Draw()->DrawText(ubuntu24, "33.3ms", bounds.x + width, bottom - 0.0333 * scale, 0xFF3f3Fff, ALIGN_BOTTOMLEFT | FLAG_DYNAMIC_ASCII);
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ctx->Draw()->DrawText(ubuntu24, "16.7ms", bounds.x + width, bottom - 0.0167 * scale, 0xFF3f3Fff, ALIGN_BOTTOMLEFT | FLAG_DYNAMIC_ASCII);
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ctx->Draw()->SetFontScale(1.0f, 1.0f);
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ctx->Flush();
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ctx->RebindTexture();
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}
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static void DrawFrameTiming(UIContext *ctx, const Bounds &bounds) {
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FontID ubuntu24("UBUNTU24");
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char statBuf[1024]{};
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ctx->Flush();
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ctx->BindFontTexture();
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ctx->Draw()->SetFontScale(0.5f, 0.5f);
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snprintf(statBuf, sizeof(statBuf),
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"Mode (interval): %s (%d)",
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Draw::PresentModeToString(g_frameTiming.presentMode),
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g_frameTiming.presentInterval);
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ctx->Draw()->DrawTextRect(ubuntu24, statBuf, bounds.x + 10, bounds.y + 50, bounds.w - 20, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
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for (int i = 0; i < 5; i++) {
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size_t curIndex = i + 6;
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size_t prevIndex = i + 7;
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FrameTimeData data = ctx->GetDrawContext()->FrameTimeHistory().Back(curIndex);
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FrameTimeData prevData = ctx->GetDrawContext()->FrameTimeHistory().Back(prevIndex);
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if (data.frameBegin == 0.0) {
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snprintf(statBuf, sizeof(statBuf), "(No frame time data)");
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} else {
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double stride = data.frameBegin - prevData.frameBegin;
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double fenceLatency_s = data.afterFenceWait - data.frameBegin;
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double submitLatency_s = data.firstSubmit - data.frameBegin;
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double queuePresentLatency_s = data.queuePresent - data.frameBegin;
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double actualPresentLatency_s = data.actualPresent - data.frameBegin;
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double presentMargin = data.presentMargin;
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double computedMargin = data.actualPresent - data.queuePresent;
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char presentStats[256] = "";
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if (data.actualPresent != 0.0) {
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snprintf(presentStats, sizeof(presentStats),
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"* Present: %0.1f ms\n"
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"* Margin: %0.1f ms\n"
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"* Margin(c): %0.1f ms\n",
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actualPresentLatency_s * 1000.0,
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presentMargin * 1000.0,
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computedMargin * 1000.0);
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}
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snprintf(statBuf, sizeof(statBuf),
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"* Stride: %0.1f (waits: %d)\n"
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"%llu: From start:\n"
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"* Past fence: %0.1f ms\n"
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"* Submit #1: %0.1f ms\n"
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"* Queue-p: %0.1f ms\n"
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"%s",
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stride * 1000.0,
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data.waitCount,
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(long long)data.frameId,
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fenceLatency_s * 1000.0,
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submitLatency_s * 1000.0,
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queuePresentLatency_s * 1000.0,
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presentStats
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);
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}
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ctx->Draw()->DrawTextRect(ubuntu24, statBuf, bounds.x + 10 + i * 150, bounds.y + 150, bounds.w - 20, bounds.h - 30, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
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}
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ctx->Draw()->SetFontScale(1.0f, 1.0f);
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ctx->Flush();
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ctx->RebindTexture();
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}
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void DrawControlMapperOverlay(UIContext *ctx, const Bounds &bounds, const ControlMapper &controlMapper) {
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DrawControlDebug(ctx, controlMapper, ctx->GetLayoutBounds());
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}
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void DrawDebugOverlay(UIContext *ctx, const Bounds &bounds, DebugOverlay overlay) {
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bool inGame = GetUIState() == UISTATE_INGAME;
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switch (overlay) {
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case DebugOverlay::DEBUG_STATS:
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if (inGame)
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DrawDebugStats(ctx, ctx->GetLayoutBounds());
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break;
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case DebugOverlay::FRAME_GRAPH:
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if (inGame)
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DrawFrameTimes(ctx, ctx->GetLayoutBounds());
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break;
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case DebugOverlay::FRAME_TIMING:
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DrawFrameTiming(ctx, ctx->GetLayoutBounds());
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break;
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case DebugOverlay::AUDIO:
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DrawAudioDebugStats(ctx, ctx->GetLayoutBounds());
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break;
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#if !PPSSPP_PLATFORM(UWP) && !PPSSPP_PLATFORM(SWITCH)
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case DebugOverlay::GPU_PROFILE:
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if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN || g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
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DrawGPUProfilerVis(ctx, gpu);
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}
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break;
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case DebugOverlay::GPU_ALLOCATOR:
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if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN || g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
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DrawGPUMemoryVis(ctx, gpu);
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}
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break;
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#endif
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default:
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break;
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}
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}
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