ppsspp/UI
2023-12-20 12:35:02 +03:00
..
AudioCommon.cpp Call the sound effect mixer directly from Mix instead of pushing the samples from background audio. 2023-07-12 17:55:46 +02:00
AudioCommon.h Move the resampler usage to a common file, AudioCommon. (#17176) 2023-03-24 17:19:57 +01:00
BackgroundAudio.cpp Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
BackgroundAudio.h Some minor changes and comments after memory profiling 2023-12-08 12:22:12 +01:00
ChatScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
ChatScreen.h UI: Track chat log changes more clearly. 2021-09-14 18:08:16 -07:00
ControlMappingScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
ControlMappingScreen.h Move TouchTestScreen to DevScreens 2023-12-14 19:01:19 +01:00
CustomButtonMappingScreen.cpp Custom buttons: Store them in an array, remove as many count restrictions as possible. 2023-06-20 10:42:53 +02:00
CustomButtonMappingScreen.h Rename class CustomKey to CustomButton 2023-05-08 10:13:52 +02:00
CwCheatScreen.cpp Review's changes, more fixes and better structure 2023-05-02 00:09:22 +04:00
CwCheatScreen.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
DarwinFileSystemServices.h Fix file filters in Mac file-open dialogs 2023-07-16 15:22:04 +02:00
DarwinFileSystemServices.mm Fix file filters in Mac file-open dialogs 2023-07-16 15:22:04 +02:00
DebugOverlay.cpp Debug: Add quick "Framebuffer List" overlay. 2023-12-02 14:07:31 +01:00
DebugOverlay.h Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
DevScreens.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
DevScreens.h Move TouchTestScreen to DevScreens 2023-12-14 19:01:19 +01:00
DiscordIntegration.cpp I18N: Switch to getting categories by index instead of by string lookup 2023-04-07 10:35:01 +02:00
DiscordIntegration.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
DisplayLayoutScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
DisplayLayoutScreen.h Refactor UI background rendering. There's now a BackgroundScreen. 2023-12-10 22:26:46 +01:00
EmuScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
EmuScreen.h Fix a bunch of edge cases 2023-12-11 15:58:08 +01:00
GameInfoCache.cpp Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
GameInfoCache.h Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
GamepadEmu.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
GamepadEmu.h add empty shape to custom keys 2023-11-03 16:44:08 +01:00
GameScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
GameScreen.h Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
GameSettingsScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
GameSettingsScreen.h Move the new driver choice to Developer Tools 2023-12-14 16:34:55 +01:00
GPUDriverTestScreen.cpp Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
GPUDriverTestScreen.h Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
InstallZipScreen.cpp I18N: Switch to getting categories by index instead of by string lookup 2023-04-07 10:35:01 +02:00
InstallZipScreen.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
JoystickHistoryView.cpp Remove in/out function arguments 2023-03-31 11:05:33 +02:00
JoystickHistoryView.h Tilt: Add visualizer to customize tilt dialog. Improve defaults. 2023-02-01 15:35:57 +01:00
MainScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
MainScreen.h Change global UI messages to use an enum instead of strings. 2023-09-30 11:37:02 +02:00
MemStickScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
MemStickScreen.h [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
MiscScreens.cpp Load savestate screenshots in the background 2023-12-13 12:07:23 +01:00
MiscScreens.h Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
NativeApp.cpp Also call SendMouseDeltaAxis directly from NativeMouseDelta for lower latency. 2023-12-14 19:30:03 +01:00
OnScreenDisplay.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
OnScreenDisplay.h Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
PauseScreen.cpp Add play/pause button to the bottom right of the pause screen 2023-12-11 13:56:16 +01:00
PauseScreen.h Add play/pause button to the bottom right of the pause screen 2023-12-11 13:56:16 +01:00
ProfilerDraw.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
PSPNSApplicationDelegate.h Recognize openable types in Info.plist, debug menu in top bar 2023-04-22 18:11:06 +03:00
PSPNSApplicationDelegate.mm Change global UI messages to use an enum instead of strings. 2023-09-30 11:37:02 +02:00
RemoteISOScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
RemoteISOScreen.h More cleanup after making PopupTextInputChoice choose method automatically 2023-06-22 09:01:14 +02:00
ReportScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
ReportScreen.h Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
RetroAchievementScreens.cpp RetroAchievements: Finish the Challenge->Hardcore rename 2023-12-03 16:41:29 +01:00
RetroAchievementScreens.h Change global UI messages to use an enum instead of strings. 2023-09-30 11:37:02 +02:00
SavedataScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
SavedataScreen.h Change global UI messages to use an enum instead of strings. 2023-09-30 11:37:02 +02:00
Store.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
Store.h [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
TabbedDialogScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
TabbedDialogScreen.h Change global UI messages to use an enum instead of strings. 2023-09-30 11:37:02 +02:00
Theme.cpp IniFile: Store sections in unique_ptrs, instead of directly. 2023-08-13 13:41:43 +02:00
Theme.h Allow to change atlas per theme 2022-04-01 09:59:40 +02:00
TiltAnalogSettingsScreen.cpp Tilt: Make the deadzone circular, in addition to the inverse (low end radius). 2023-12-12 17:55:13 +01:00
TiltAnalogSettingsScreen.h Remove the last use of accelerometer axis events (calibration) 2023-09-27 11:33:40 +02:00
TouchControlLayoutScreen.cpp Custom buttons: Store them in an array, remove as many count restrictions as possible. 2023-06-20 10:42:53 +02:00
TouchControlLayoutScreen.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
TouchControlVisibilityScreen.cpp Collapse the "Custom 1", "Custom 2" etc translation strings 2023-06-20 10:42:56 +02:00
TouchControlVisibilityScreen.h Custom buttons: Store them in an array, remove as many count restrictions as possible. 2023-06-20 10:42:53 +02:00
UI.vcxproj Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp 2023-08-02 14:58:22 +02:00
UI.vcxproj.filters Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp 2023-08-02 14:58:22 +02:00