ppsspp/GPU/Common
Unknown W. Brackets 966ac4458a Vulkan: Fix leak and remove extra allocator.
The leak was because we restored immediately after initializing, and
therefore leaked several pipelines.

This allocator isn't used right now, so just using up memory.
2020-05-18 23:07:44 -07:00
..
DepalettizeShaderCommon.cpp GLES: Use fragColor0 in GLSL 3.30 float path. 2019-05-27 00:36:48 -07:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
DrawEngineCommon.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
FramebufferCommon.cpp GPU: Centralize framebuffer download. 2020-05-17 10:59:33 -07:00
FramebufferCommon.h GPU: Centralize framebuffer download. 2020-05-17 10:59:33 -07:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp GPU: Split FramebufferCommon into two classes. 2020-05-13 18:07:22 -07:00
GPUStateUtils.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
IndexGenerator.cpp GPU: Force use of indexes on cull mode flip. 2018-11-30 07:22:28 -08:00
IndexGenerator.h triangles 2018-06-05 10:39:40 +08:00
PostShader.cpp UI: Translate shader setting names. 2020-05-16 12:33:35 -07:00
PostShader.h UI: Translate shader setting names. 2020-05-16 12:33:35 -07:00
PresentationCommon.cpp Vulkan: Fix leak and remove extra allocator. 2020-05-18 23:07:44 -07:00
PresentationCommon.h GPU: Move calculating render res to presentation. 2020-05-16 12:33:35 -07:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
ShaderId.cpp GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
ShaderId.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
ShaderTranslation.cpp Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp GPU: Update uniforms w/ consistent render mode too. 2020-04-04 11:03:07 -07:00
ShaderUniforms.h GPU: Update uniforms w/ consistent render mode too. 2020-04-04 11:03:07 -07:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Minor lighting cleanup in software transform. 2020-05-08 23:09:24 -07:00
SoftwareTransformCommon.h GPU: Split up software transform into phases. 2020-05-08 23:09:24 -07:00
SplineCommon.cpp GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp GPU: Take A off RGB565 conversion funcs. 2020-05-13 18:17:58 -07:00
TextureCacheCommon.h GPU: Calc framebuf offset with right params. 2020-05-07 23:22:51 -07:00
TextureDecoder.cpp GPU: Avoid divide by zero in garbage displaylist. 2020-03-19 20:56:24 -07:00
TextureDecoder.h fix ifdef vs if defined 2018-11-26 16:02:25 -05:00
TextureDecoderNEON.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
TextureDecoderNEON.h TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp GPU: Avoid some unused var/func warnings. 2019-08-17 12:01:22 -07:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp arm64jit: Track writable and non-writable pointers. 2020-05-17 00:15:12 -07:00
VertexDecoderArm.cpp arm64jit: Track writable and non-writable pointers. 2020-05-17 00:15:12 -07:00
VertexDecoderCommon.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
VertexDecoderCommon.h Modify IndexConverter class to functor. 2018-10-07 23:53:40 +09:00
VertexDecoderFake.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp arm64jit: Track writable and non-writable pointers. 2020-05-17 00:15:12 -07:00