..
DepalettizeShaderCommon.cpp
GLES: Use fragColor0 in GLSL 3.30 float path.
2019-05-27 00:36:48 -07:00
DepalettizeShaderCommon.h
Unify a little bit of depal code.
2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp
GPU: Track HW tess at start of frame too.
2020-04-04 11:52:32 -07:00
DrawEngineCommon.h
GPU: Track HW tess at start of frame too.
2020-04-04 11:52:32 -07:00
FramebufferCommon.cpp
GPU: Centralize framebuffer download.
2020-05-17 10:59:33 -07:00
FramebufferCommon.h
GPU: Centralize framebuffer download.
2020-05-17 10:59:33 -07:00
GPUDebugInterface.cpp
gedbg: Add scaled 16-bit z support.
2016-01-20 22:11:02 -08:00
GPUDebugInterface.h
Fix some further static analysis warnings
2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp
GPU: Split FramebufferCommon into two classes.
2020-05-13 18:07:22 -07:00
GPUStateUtils.h
GPU: Move hw transform decision to draw engine.
2020-04-04 11:14:32 -07:00
IndexGenerator.cpp
GPU: Force use of indexes on cull mode flip.
2018-11-30 07:22:28 -08:00
IndexGenerator.h
triangles
2018-06-05 10:39:40 +08:00
PostShader.cpp
UI: Translate shader setting names.
2020-05-16 12:33:35 -07:00
PostShader.h
UI: Translate shader setting names.
2020-05-16 12:33:35 -07:00
PresentationCommon.cpp
Vulkan: Fix leak and remove extra allocator.
2020-05-18 23:07:44 -07:00
PresentationCommon.h
GPU: Move calculating render res to presentation.
2020-05-16 12:33:35 -07:00
ShaderCommon.cpp
More UWP prep
2017-02-25 09:57:22 +01:00
ShaderCommon.h
GPU: Track draw in shader manager.
2018-12-23 12:55:37 -08:00
ShaderId.cpp
GPU: Track HW tess at start of frame too.
2020-04-04 11:52:32 -07:00
ShaderId.h
GPU: Track HW tess at start of frame too.
2020-04-04 11:52:32 -07:00
ShaderTranslation.cpp
Fix per game setting and pack setting in vec4
2020-05-16 09:27:53 +02:00
ShaderTranslation.h
Buildfixes for Android
2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp
GPU: Update uniforms w/ consistent render mode too.
2020-04-04 11:03:07 -07:00
ShaderUniforms.h
GPU: Update uniforms w/ consistent render mode too.
2020-04-04 11:03:07 -07:00
SoftwareLighting.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp
GPU: Minor lighting cleanup in software transform.
2020-05-08 23:09:24 -07:00
SoftwareTransformCommon.h
GPU: Split up software transform into phases.
2020-05-08 23:09:24 -07:00
SplineCommon.cpp
GPU: Move hw transform decision to draw engine.
2020-04-04 11:14:32 -07:00
SplineCommon.h
GPU: Move hw transform decision to draw engine.
2020-04-04 11:14:32 -07:00
StencilCommon.cpp
Global: Fix some warnings.
2017-11-25 14:08:49 -08:00
StencilCommon.h
Remove some code duplication
2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp
GPU: Take A off RGB565 conversion funcs.
2020-05-13 18:17:58 -07:00
TextureCacheCommon.h
GPU: Calc framebuf offset with right params.
2020-05-07 23:22:51 -07:00
TextureDecoder.cpp
GPU: Avoid divide by zero in garbage displaylist.
2020-03-19 20:56:24 -07:00
TextureDecoder.h
fix ifdef vs if defined
2018-11-26 16:02:25 -05:00
TextureDecoderNEON.cpp
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
TextureDecoderNEON.h
TexCache: Add NEON alpha checks for Vulkan.
2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp
GPU: Avoid some unused var/func warnings.
2019-08-17 12:01:22 -07:00
TextureScalerCommon.h
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
TransformCommon.cpp
GPU: Fix shade mapping in soft transform.
2018-11-17 18:05:32 -08:00
TransformCommon.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp
arm64jit: Track writable and non-writable pointers.
2020-05-17 00:15:12 -07:00
VertexDecoderArm.cpp
arm64jit: Track writable and non-writable pointers.
2020-05-17 00:15:12 -07:00
VertexDecoderCommon.cpp
Core: Move config enums to separate file.
2018-06-23 10:59:18 -07:00
VertexDecoderCommon.h
Modify IndexConverter class to functor.
2018-10-07 23:53:40 +09:00
VertexDecoderFake.cpp
cmake: Detect features at compile time
2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp
arm64jit: Track writable and non-writable pointers.
2020-05-17 00:15:12 -07:00