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Common
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Output shader descriptions directly in the source code
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2022-11-08 00:21:08 +01:00 |
D3D11
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GPU: Always skin in decode for software transform.
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2022-11-06 08:55:07 -08:00 |
Debugger
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GE Debugger: Respect unchanged VRAM each frame.
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2022-11-01 22:56:29 -07:00 |
Directx9
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GPU: Always skin in decode for software transform.
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2022-11-06 08:55:07 -08:00 |
GLES
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Merge pull request #16347 from unknownbrackets/softgpu-skin
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2022-11-06 20:21:02 +01:00 |
Software
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softgpu: Always use software skinning.
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2022-11-06 08:44:22 -08:00 |
Vulkan
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Restore parallel GLSL builds
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2022-11-08 00:30:21 +01:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix logging of texture size.
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2022-09-10 13:36:01 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
GPU.h
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
GPU.vcxproj
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPU.vcxproj.filters
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPUCommon.cpp
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GPU: Use skinned position always in bounding check.
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2022-11-06 08:23:31 -08:00 |
GPUCommon.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |
GPUInterface.h
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GPU: Rename readback and buffer write operations.
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2022-10-09 13:49:41 -07:00 |
GPUState.cpp
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
GPUState.h
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Fix more cases, GTA works now.
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2022-10-27 11:05:59 +02:00 |
Math3D.cpp
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GPU: Fix SSE4 Vec3f normalize.
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2022-09-26 00:24:12 -07:00 |
Math3D.h
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softgpu: Reduce size of VertexData texture coords.
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2022-09-12 21:10:46 -07:00 |