ppsspp/GPU/Common
2020-05-16 12:33:35 -07:00
..
DepalettizeShaderCommon.cpp GLES: Use fragColor0 in GLSL 3.30 float path. 2019-05-27 00:36:48 -07:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
DrawEngineCommon.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
FramebufferCommon.cpp GPU: Move calculating render res to presentation. 2020-05-16 12:33:35 -07:00
FramebufferCommon.h GPU: Move calculating render res to presentation. 2020-05-16 12:33:35 -07:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp GPU: Split FramebufferCommon into two classes. 2020-05-13 18:07:22 -07:00
GPUStateUtils.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
IndexGenerator.cpp GPU: Force use of indexes on cull mode flip. 2018-11-30 07:22:28 -08:00
IndexGenerator.h triangles 2018-06-05 10:39:40 +08:00
PostShader.cpp GPU: Prevent infinite loops in postshader chains. 2020-05-16 12:33:35 -07:00
PostShader.h GPU: Allow postshaders to have parents. 2020-05-16 12:33:35 -07:00
PresentationCommon.cpp GPU: Force nearest only for the upscaling filter. 2020-05-16 12:33:35 -07:00
PresentationCommon.h GPU: Move calculating render res to presentation. 2020-05-16 12:33:35 -07:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
ShaderId.cpp GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
ShaderId.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
ShaderTranslation.cpp Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp GPU: Update uniforms w/ consistent render mode too. 2020-04-04 11:03:07 -07:00
ShaderUniforms.h GPU: Update uniforms w/ consistent render mode too. 2020-04-04 11:03:07 -07:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Minor lighting cleanup in software transform. 2020-05-08 23:09:24 -07:00
SoftwareTransformCommon.h GPU: Split up software transform into phases. 2020-05-08 23:09:24 -07:00
SplineCommon.cpp GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp GPU: Take A off RGB565 conversion funcs. 2020-05-13 18:17:58 -07:00
TextureCacheCommon.h GPU: Calc framebuf offset with right params. 2020-05-07 23:22:51 -07:00
TextureDecoder.cpp GPU: Avoid divide by zero in garbage displaylist. 2020-03-19 20:56:24 -07:00
TextureDecoder.h fix ifdef vs if defined 2018-11-26 16:02:25 -05:00
TextureDecoderNEON.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
TextureDecoderNEON.h TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp GPU: Avoid some unused var/func warnings. 2019-08-17 12:01:22 -07:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderArm.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderCommon.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
VertexDecoderCommon.h Modify IndexConverter class to functor. 2018-10-07 23:53:40 +09:00
VertexDecoderFake.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00