ppsspp/SDL/SDLJoystick.h
Henrik Rydgård 2675d6ea43
Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00

34 lines
716 B
C++

#pragma once
#ifdef _MSC_VER
#include "SDL/SDL.h"
#else
#if PPSSPP_PLATFORM(MAC)
#include "SDL2/SDL.h"
#else
#include "SDL.h"
#endif
#endif
#include <map>
#include "Common/Input/InputState.h"
#include "Common/Input/KeyCodes.h"
#include "Common/Net/Resolve.h"
class SDLJoystick{
public:
SDLJoystick(bool init_SDL = false);
~SDLJoystick();
void registerEventHandler();
void ProcessInput(SDL_Event &event);
private:
void setUpController(int deviceIndex);
void setUpControllers();
InputKeyCode getKeycodeForButton(SDL_GameControllerButton button);
int getDeviceIndex(int instanceId);
bool registeredAsEventHandler;
std::vector<SDL_GameController *> controllers;
std::map<int, int> controllerDeviceMap;
};