mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-30 17:02:19 +00:00
b8342fb8ec
Makes more sense and less weird than ChunkFileDoMap, etc.
290 lines
7.2 KiB
C++
290 lines
7.2 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "Core/HLE/sceKernel.h"
|
|
#include "Common/Serialize/Serializer.h"
|
|
|
|
struct ThreadQueueList {
|
|
// Number of queues (number of priority levels starting at 0.)
|
|
static const int NUM_QUEUES = 128;
|
|
// Initial number of threads a single queue can handle.
|
|
static const int INITIAL_CAPACITY = 32;
|
|
|
|
struct Queue {
|
|
// Next ever-been-used queue (worse priority.)
|
|
Queue *next;
|
|
// First valid item in data.
|
|
int first;
|
|
// One after last valid item in data.
|
|
int end;
|
|
// A too-large array with room on the front and end.
|
|
SceUID *data;
|
|
// Size of data array.
|
|
int capacity;
|
|
|
|
inline int size() const {
|
|
return end - first;
|
|
}
|
|
inline bool empty() const {
|
|
return first == end;
|
|
}
|
|
inline int full() const {
|
|
return end == capacity;
|
|
}
|
|
};
|
|
|
|
ThreadQueueList() {
|
|
memset(queues, 0, sizeof(queues));
|
|
first = invalid();
|
|
}
|
|
|
|
~ThreadQueueList() {
|
|
clear();
|
|
}
|
|
|
|
// Only for debugging, returns priority level.
|
|
int contains(const SceUID uid) {
|
|
for (int i = 0; i < NUM_QUEUES; ++i) {
|
|
if (queues[i].data == nullptr)
|
|
continue;
|
|
|
|
Queue *cur = &queues[i];
|
|
for (int j = cur->first; j < cur->end; ++j) {
|
|
if (cur->data[j] == uid)
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
inline SceUID pop_first() {
|
|
Queue *cur = first;
|
|
while (cur != invalid()) {
|
|
if (cur->size() > 0)
|
|
return cur->data[cur->first++];
|
|
cur = cur->next;
|
|
}
|
|
|
|
_dbg_assert_msg_(false, "ThreadQueueList should not be empty.");
|
|
return 0;
|
|
}
|
|
|
|
inline SceUID pop_first_better(u32 priority) {
|
|
Queue *cur = first;
|
|
// Don't bother looking past (worse than) this priority.
|
|
Queue *stop = &queues[priority];
|
|
while (cur < stop) {
|
|
if (cur->size() > 0)
|
|
return cur->data[cur->first++];
|
|
cur = cur->next;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
inline SceUID peek_first() {
|
|
Queue *cur = first;
|
|
while (cur != invalid()) {
|
|
if (cur->size() > 0)
|
|
return cur->data[cur->first];
|
|
cur = cur->next;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
inline void push_front(u32 priority, const SceUID threadID) {
|
|
Queue *cur = &queues[priority];
|
|
cur->data[--cur->first] = threadID;
|
|
// If we ran out of room toward the front, add more room for next time.
|
|
if (cur->first == 0)
|
|
rebalance(priority);
|
|
}
|
|
|
|
inline void push_back(u32 priority, const SceUID threadID) {
|
|
Queue *cur = &queues[priority];
|
|
cur->data[cur->end++] = threadID;
|
|
if (cur->full())
|
|
rebalance(priority);
|
|
}
|
|
|
|
inline void remove(u32 priority, const SceUID threadID) {
|
|
Queue *cur = &queues[priority];
|
|
_dbg_assert_msg_(cur->next != nullptr, "ThreadQueueList::Queue should already be linked up.");
|
|
|
|
for (int i = cur->first; i < cur->end; ++i) {
|
|
if (cur->data[i] == threadID) {
|
|
// How many more after this one?
|
|
int remaining = cur->end - i;
|
|
// If there are more, move them into place.
|
|
if (remaining > 0)
|
|
memmove(&cur->data[i], &cur->data[i + 1], remaining * sizeof(SceUID));
|
|
|
|
// Now we're one shorter.
|
|
--cur->end;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Wasn't there.
|
|
}
|
|
|
|
inline void rotate(u32 priority) {
|
|
Queue *cur = &queues[priority];
|
|
_dbg_assert_msg_(cur->next != nullptr, "ThreadQueueList::Queue should already be linked up.");
|
|
|
|
if (cur->size() > 1) {
|
|
// Grab the front and push it on the end.
|
|
cur->data[cur->end++] = cur->data[cur->first++];
|
|
if (cur->full())
|
|
rebalance(priority);
|
|
}
|
|
}
|
|
|
|
inline void clear() {
|
|
for (int i = 0; i < NUM_QUEUES; ++i) {
|
|
if (queues[i].data != nullptr)
|
|
free(queues[i].data);
|
|
}
|
|
memset(queues, 0, sizeof(queues));
|
|
first = invalid();
|
|
}
|
|
|
|
inline bool empty(u32 priority) const {
|
|
const Queue *cur = &queues[priority];
|
|
return cur->empty();
|
|
}
|
|
|
|
inline void prepare(u32 priority) {
|
|
Queue *cur = &queues[priority];
|
|
if (cur->next == nullptr)
|
|
link(priority, INITIAL_CAPACITY);
|
|
}
|
|
|
|
void DoState(PointerWrap &p) {
|
|
auto s = p.Section("ThreadQueueList", 1);
|
|
if (!s)
|
|
return;
|
|
|
|
int numQueues = NUM_QUEUES;
|
|
Do(p, numQueues);
|
|
if (numQueues != NUM_QUEUES) {
|
|
p.SetError(p.ERROR_FAILURE);
|
|
ERROR_LOG(SCEKERNEL, "Savestate loading error: invalid data");
|
|
return;
|
|
}
|
|
|
|
if (p.mode == p.MODE_READ)
|
|
clear();
|
|
|
|
for (int i = 0; i < NUM_QUEUES; ++i) {
|
|
Queue *cur = &queues[i];
|
|
int size = cur->size();
|
|
Do(p, size);
|
|
int capacity = cur->capacity;
|
|
Do(p, capacity);
|
|
|
|
if (capacity == 0)
|
|
continue;
|
|
|
|
if (p.mode == p.MODE_READ) {
|
|
link(i, capacity);
|
|
cur->first = (cur->capacity - size) / 2;
|
|
cur->end = cur->first + size;
|
|
}
|
|
|
|
if (size != 0)
|
|
DoArray(p, &cur->data[cur->first], size);
|
|
}
|
|
}
|
|
|
|
private:
|
|
Queue *invalid() const {
|
|
return (Queue *)-1;
|
|
}
|
|
|
|
// Initialize a priority level and link to other queues.
|
|
void link(u32 priority, int size) {
|
|
_dbg_assert_msg_(queues[priority].data == nullptr, "ThreadQueueList::Queue should only be initialized once.");
|
|
|
|
// Make sure we stay a multiple of INITIAL_CAPACITY.
|
|
if (size <= INITIAL_CAPACITY)
|
|
size = INITIAL_CAPACITY;
|
|
else {
|
|
int goal = size;
|
|
size = INITIAL_CAPACITY;
|
|
while (size < goal)
|
|
size *= 2;
|
|
}
|
|
|
|
// Allocate the queue.
|
|
Queue *cur = &queues[priority];
|
|
cur->data = (SceUID *)malloc(sizeof(SceUID) * size);
|
|
cur->capacity = size;
|
|
// Start smack in the middle so it can move both directions.
|
|
cur->first = size / 2;
|
|
cur->end = size / 2;
|
|
|
|
for (int i = (int)priority - 1; i >= 0; --i) {
|
|
// This queue is before ours, and points past us.
|
|
// We'll have it point to our new queue, inserting into the chain.
|
|
if (queues[i].next != nullptr) {
|
|
cur->next = queues[i].next;
|
|
queues[i].next = cur;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Never found above - that means there's no better queue yet.
|
|
// The new one is now first, and whoever was first is after it.
|
|
cur->next = first;
|
|
first = cur;
|
|
}
|
|
|
|
// Move or allocate as necessary to maintain free space on both sides.
|
|
void rebalance(u32 priority) {
|
|
Queue *cur = &queues[priority];
|
|
int size = cur->size();
|
|
// Basically full. Time for a larger queue?
|
|
if (size >= cur->capacity - 2) {
|
|
int new_capacity = cur->capacity * 2;
|
|
SceUID *new_data = (SceUID *)realloc(cur->data, new_capacity * sizeof(SceUID));
|
|
if (new_data != nullptr) {
|
|
// Success, it's bigger now.
|
|
cur->capacity = new_capacity;
|
|
cur->data = new_data;
|
|
}
|
|
}
|
|
|
|
// If we center all the items, it should start here.
|
|
int newFirst = (cur->capacity - size) / 2;
|
|
if (newFirst != cur->first) {
|
|
memmove(&cur->data[newFirst], &cur->data[cur->first], size * sizeof(SceUID));
|
|
cur->first = newFirst;
|
|
cur->end = newFirst + size;
|
|
}
|
|
}
|
|
|
|
// The first queue that's ever been used.
|
|
Queue *first;
|
|
// The priority level queues of thread ids.
|
|
Queue queues[NUM_QUEUES];
|
|
};
|