ppsspp/UI
2013-10-21 16:57:31 -04:00
..
ControlMappingScreen.cpp Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
ControlMappingScreen.h Receive language change message in another screen 2013-09-14 11:52:59 +02:00
CwCheatScreen.cpp Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
CwCheatScreen.h Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
DevScreens.cpp Truncate the OpenGL version string so it doesn't run amok. 2013-10-21 11:47:35 -04:00
DevScreens.h Add a function to change log channel for convenience. 2013-10-18 00:23:57 +08:00
EmuScreen.cpp allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements 2013-10-20 00:39:38 +02:00
EmuScreen.h Add optional "DevMenu" in-game button for quick access to things like log settings 2013-09-07 20:54:51 +02:00
GameInfoCache.cpp We don't really need DIRECTORY_FLASH0 or DIRECTORY_MEMSTICK. 2013-10-15 03:41:10 -04:00
GameInfoCache.h Make a distinction between savedata and installdata. 2013-10-03 20:44:16 +08:00
GamepadEmu.cpp Remove rebase junk, update CMakeLists.txt, update Android.mk. 2013-10-19 23:51:58 -04:00
GamepadEmu.h Warning fix. 2013-10-20 22:13:54 -07:00
GameScreen.cpp Cosmetic fix to gamescreen 2013-10-16 22:33:47 +02:00
GameScreen.h Make a distinction between savedata and installdata. 2013-10-03 20:44:16 +08:00
GameSettingsScreen.cpp Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
GameSettingsScreen.h Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
MainScreen.cpp Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
MainScreen.h Don't crash if the pause screen is closed quickly. 2013-09-15 14:58:49 -07:00
MiscScreens.cpp Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
MiscScreens.h Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
NativeApp.cpp Use a better default font path on Linux/Mac OS X. 2013-10-20 23:45:56 -07:00
OnScreenDisplay.cpp Don't crash on post-shader compile errors. 2013-10-13 12:06:55 +02:00
OnScreenDisplay.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
ReadMe.txt
TouchControlLayoutScreen.cpp Make the touch visibility thing a "subdialog" of the layout editor. 2013-10-20 17:33:46 +02:00
TouchControlLayoutScreen.h Make the touch visibility thing a "subdialog" of the layout editor. 2013-10-20 17:33:46 +02:00
TouchControlVisibilityScreen.cpp Tidy up a couple things. toggleSwitch doesn't need to be public. 2013-10-21 16:57:31 -04:00
TouchControlVisibilityScreen.h Tidy up a couple things. toggleSwitch doesn't need to be public. 2013-10-21 16:57:31 -04:00
ui_atlas_lowmem.cpp Add Russian to LowMem. Modify script to automatically build lowmem atlas at same time. 2013-08-21 12:30:13 +10:00
ui_atlas.cpp UI tweaks. Change to cleaner background image. 2013-08-20 00:49:25 +02:00
ui_atlas.h UI tweaks. Change to cleaner background image. 2013-08-20 00:49:25 +02:00
UI.vcxproj Add TouchControlVisibility.cpp/h to Visual Studio project "UI". 2013-10-19 23:34:00 -04:00
UI.vcxproj.filters Add TouchControlVisibility.cpp/h to Visual Studio project "UI". 2013-10-19 23:34:00 -04:00
UIShader.cpp Add glstate.colorLogicOp.disable(); to UIShader 2013-08-24 00:55:53 +08:00
UIShader.h

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

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Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

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