ppsspp/Windows/OpenGLBase.cpp

233 lines
7.2 KiB
C++

// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
#include "Common/CommonWindows.h"
#include "native/gfx_es2/gl_state.h"
#include "native/gfx/gl_common.h"
#include "util/text/utf8.h"
#include "GL/gl.h"
#include "GL/wglew.h"
#include "Windows/OpenGLBase.h"
static HDC hDC; // Private GDI Device Context
static HGLRC hRC; // Permanent Rendering Context
static HWND hWnd; // Holds Our Window Handle
static int xres, yres;
// TODO: Make config?
static bool enableGLDebug = false;
#pragma optimize("", off)
void GL_Resized() {
if (!hWnd)
return;
RECT rc;
GetWindowRect(hWnd, &rc);
xres = rc.right - rc.left; //account for border :P
yres = rc.bottom - rc.top;
if (yres == 0)
yres = 1;
glstate.viewport.set(0, 0, xres, yres);
glstate.viewport.restore();
}
void GL_SwapBuffers() {
SwapBuffers(hDC);
}
void FormatDebugOutputARB(char outStr[], size_t outStrSize, GLenum source, GLenum type,
GLuint id, GLenum severity, const char *msg) {
char sourceStr[32];
const char *sourceFmt = "UNDEFINED(0x%04X)";
switch(source) {
case GL_DEBUG_SOURCE_API_ARB: sourceFmt = "API"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: sourceFmt = "WINDOW_SYSTEM"; break;
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: sourceFmt = "SHADER_COMPILER"; break;
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: sourceFmt = "THIRD_PARTY"; break;
case GL_DEBUG_SOURCE_APPLICATION_ARB: sourceFmt = "APPLICATION"; break;
case GL_DEBUG_SOURCE_OTHER_ARB: sourceFmt = "OTHER"; break;
}
_snprintf(sourceStr, 32, sourceFmt, source);
char typeStr[32];
const char *typeFmt = "UNDEFINED(0x%04X)";
switch(type) {
case GL_DEBUG_TYPE_ERROR_ARB: typeFmt = "ERROR"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: typeFmt = "DEPRECATED_BEHAVIOR"; break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: typeFmt = "UNDEFINED_BEHAVIOR"; break;
case GL_DEBUG_TYPE_PORTABILITY_ARB: typeFmt = "PORTABILITY"; break;
case GL_DEBUG_TYPE_PERFORMANCE_ARB: typeFmt = "PERFORMANCE"; break;
case GL_DEBUG_TYPE_OTHER_ARB: typeFmt = "OTHER"; break;
}
_snprintf(typeStr, 32, typeFmt, type);
char severityStr[32];
const char *severityFmt = "UNDEFINED";
switch(severity)
{
case GL_DEBUG_SEVERITY_HIGH_ARB: severityFmt = "HIGH"; break;
case GL_DEBUG_SEVERITY_MEDIUM_ARB: severityFmt = "MEDIUM"; break;
case GL_DEBUG_SEVERITY_LOW_ARB: severityFmt = "LOW"; break;
}
_snprintf(severityStr, 32, severityFmt, severity);
_snprintf(outStr, outStrSize, "OpenGL: %s [source=%s type=%s severity=%s id=%d]", msg, sourceStr, typeStr, severityStr, id);
}
void DebugCallbackARB(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *message, GLvoid *userParam) {
(void)length;
FILE *outFile = (FILE*)userParam;
char finalMessage[256];
FormatDebugOutputARB(finalMessage, 256, source, type, id, severity, message);
ERROR_LOG(G3D, "GL: %s", finalMessage);
}
bool GL_Init(HWND window, std::string *error_message) {
*error_message = "ok";
hWnd = window;
GLuint PixelFormat;
// TODO: Change to use WGL_ARB_pixel_format instead
static const PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
24, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
8, // No Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
16, // At least a 16Bit Z-Buffer (Depth Buffer)
8, // 8-bit Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
hDC = GetDC(hWnd);
if (!hDC) {
*error_message = "Failed to get a device context.";
return false; // Return FALSE
}
if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd)))
{
*error_message = "Can't Find A Suitable PixelFormat.";
return false;
}
if (!SetPixelFormat(hDC,PixelFormat,&pfd)) {
*error_message = "Can't Set The PixelFormat.";
return false;
}
if (!(hRC = wglCreateContext(hDC))) {
*error_message = "Can't Create A GL Rendering Context.";
return false;
}
if (!wglMakeCurrent(hDC,hRC)) {
*error_message = "Can't activate the GL Rendering Context.";
return false;
}
if (GLEW_OK != glewInit()) {
*error_message = "Failed to initialize GLEW.";
return false;
}
// Alright, now for the modernity.
static const int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 1,
WGL_CONTEXT_FLAGS_ARB, enableGLDebug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
0
};
HGLRC m_hrc;
if(wglewIsSupported("WGL_ARB_create_context") == 1) {
m_hrc = wglCreateContextAttribsARB(hDC, 0, attribs);
if (!m_hrc) {
// Fall back
m_hrc = hRC;
} else {
// Switch to the new ARB context.
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
wglMakeCurrent(hDC, m_hrc);
}
} else {
// We can't make a GL 3.x context. Use an old style context (GL 2.1 and before)
m_hrc = hRC;
}
if (!m_hrc) {
*error_message = "No m_hrc";
return false;
}
hRC = m_hrc;
std::string renderer = (const char *)glGetString(GL_RENDERER);
if (renderer == "GDI Generic") {
// Windows XP, no OpenGL driver installed.
*error_message = "PPSSPP requires working OpenGL drivers, version 2.0 or higher.\r\nPlease install the latest drivers for your graphics card (GPU).\r\nSee ppsspp.org/faq.html for more information.";
return false;
}
/*
MessageBox(0,ConvertUTF8ToWString((const char *)glGetString(GL_VERSION)).c_str(),0,0);
MessageBox(0,ConvertUTF8ToWString((const char *)glGetString(GL_VENDOR)).c_str(),0,0);
MessageBox(0,ConvertUTF8ToWString((const char *)glGetString(GL_RENDERER)).c_str(),0,0);
MessageBox(0,ConvertUTF8ToWString((const char *)glGetString(GL_SHADING_LANGUAGE_VERSION)).c_str(),0,0);
*/
CheckGLExtensions();
glstate.Initialize();
if (wglSwapIntervalEXT)
wglSwapIntervalEXT(0);
if (enableGLDebug && glewIsSupported("GL_ARB_debug_output")) {
glDebugMessageCallbackARB((GLDEBUGPROCARB)&DebugCallbackARB, 0); // print debug output to stderr
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
}
GL_Resized(); // Set Up Our Perspective GL Screen
return true; // Success
}
void GL_Shutdown() {
if (hRC) {
// Are We Able To Release The DC And RC Contexts?
if (!wglMakeCurrent(NULL,NULL)) {
MessageBox(NULL,L"Release Of DC And RC Failed.", L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
// Are We Able To Delete The RC?
if (!wglDeleteContext(hRC)) {
MessageBox(NULL,L"Release Rendering Context Failed.", L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
hRC = NULL;
}
if (hDC && !ReleaseDC(hWnd,hDC)) {
DWORD err = GetLastError();
if (err != ERROR_DC_NOT_FOUND) {
MessageBox(NULL,L"Release Device Context Failed.", L"SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
hDC = NULL;
}
hWnd = NULL;
}