mirror of
https://github.com/hrydgard/ppsspp.git
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195 lines
5.4 KiB
C++
195 lines
5.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include <cassert>
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#include <cstdio>
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#include "CommonFuncs.h"
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#include "Common/MsgHandler.h"
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#if defined(__ANDROID__)
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#include <android/log.h>
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#endif
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#define NOTICE_LEVEL 1 // VERY important information that is NOT errors. Like startup and debugprintfs from the game itself.
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#define ERROR_LEVEL 2 // Important errors.
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#define WARNING_LEVEL 3 // Something is suspicious.
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#define INFO_LEVEL 4 // General information.
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#define DEBUG_LEVEL 5 // Detailed debugging - might make things slow.
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#define VERBOSE_LEVEL 6 // Noisy debugging - sometimes needed but usually unimportant.
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namespace LogTypes {
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enum LOG_TYPE {
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SYSTEM = 0, // Catch-all for uncategorized things
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BOOT,
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COMMON,
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CPU,
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FILESYS,
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G3D,
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HLE, // dumping ground that we should get rid of
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JIT,
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LOADER,
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ME,
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MEMMAP,
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SASMIX,
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SAVESTATE,
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FRAMEBUF,
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AUDIO,
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IO,
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SCEAUDIO,
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SCECTRL,
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SCEDISPLAY,
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SCEFONT,
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SCEGE,
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SCEINTC,
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SCEIO,
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SCEKERNEL,
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SCEMODULE,
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SCENET,
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SCERTC,
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SCESAS,
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SCEUTILITY,
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SCEMISC,
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NUMBER_OF_LOGS, // Must be last
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};
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enum LOG_LEVELS : int {
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LNOTICE = NOTICE_LEVEL,
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LERROR = ERROR_LEVEL,
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LWARNING = WARNING_LEVEL,
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LINFO = INFO_LEVEL,
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LDEBUG = DEBUG_LEVEL,
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LVERBOSE = VERBOSE_LEVEL,
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};
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} // namespace
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void GenericLog(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type,
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const char *file, int line, const char *fmt, ...)
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#ifdef __GNUC__
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__attribute__((format(printf, 5, 6)))
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#endif
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;
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bool GenericLogEnabled(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type);
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#if defined(LOGGING) || defined(_DEBUG) || defined(DEBUGFAST) || defined(_WIN32)
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#define MAX_LOGLEVEL DEBUG_LEVEL
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#else
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#ifndef MAX_LOGLEVEL
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#define MAX_LOGLEVEL INFO_LEVEL
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#endif // loglevel
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#endif // logging
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// Let the compiler optimize this out
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#define GENERIC_LOG(t, v, ...) { \
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if (v <= MAX_LOGLEVEL) \
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GenericLog(v, t, __FILE__, __LINE__, __VA_ARGS__); \
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}
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#define ERROR_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LERROR, __VA_ARGS__) } while (false)
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#define WARN_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LWARNING, __VA_ARGS__) } while (false)
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#define NOTICE_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LNOTICE, __VA_ARGS__) } while (false)
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#define INFO_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LINFO, __VA_ARGS__) } while (false)
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#define DEBUG_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LDEBUG, __VA_ARGS__) } while (false)
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#define VERBOSE_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LVERBOSE, __VA_ARGS__) } while (false)
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#if defined(__ANDROID__)
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// Tricky macro to get the basename, that also works if *built* on Win32.
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#define __FILENAME__ (__builtin_strrchr(__FILE__, '/') ? __builtin_strrchr(__FILE__, '/') + 1 : (__builtin_strrchr(__FILE__, '\\') ? __builtin_strrchr(__FILE__, '\\') + 1 : __FILE__))
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void AndroidAssertLog(const char *func, const char *file, int line, const char *condition, const char *fmt, ...);
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#endif
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#if MAX_LOGLEVEL >= DEBUG_LEVEL
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#define _dbg_assert_(_a_) \
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if (!(_a_)) {\
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printf(#_a_ "\n\nError...\n\n Line: %d\n File: %s\n\n", \
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__LINE__, __FILE__); \
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ERROR_LOG(SYSTEM, #_a_ "\n\nError...\n\n Line: %d\n File: %s\n\nIgnore and continue?", \
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__LINE__, __FILE__); \
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if (!PanicYesNo("*** Assertion ***\n")) { Crash(); } \
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}
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#if defined(__ANDROID__)
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#define _dbg_assert_msg_(_a_, ...)\
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if (!(_a_)) {\
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printf(__VA_ARGS__); \
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ERROR_LOG(SYSTEM, __VA_ARGS__); \
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if (!PanicYesNo(__VA_ARGS__)) AndroidAssertLog(__FUNCTION__, __FILENAME__, __LINE__, #_a_, __VA_ARGS__); \
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}
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#else // !defined(__ANDROID__)
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#define _dbg_assert_msg_(_a_, ...)\
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if (!(_a_)) {\
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printf(__VA_ARGS__); \
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ERROR_LOG(SYSTEM, __VA_ARGS__); \
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if (!PanicYesNo(__VA_ARGS__)) { Crash();} \
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}
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#endif // __ANDROID__
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#define _dbg_update_() ; //Host_UpdateLogDisplay();
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#else // not debug
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#define _dbg_update_() ;
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#ifndef _dbg_assert_
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#define _dbg_assert_(_a_) {}
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#define _dbg_assert_msg_(_a_, _desc_, ...) {}
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#endif // dbg_assert
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#endif // MAX_LOGLEVEL DEBUG
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#if defined(__ANDROID__)
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#define _assert_(_a_) \
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if (!(_a_)) {\
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AndroidAssertLog(__FUNCTION__, __FILENAME__, __LINE__, #_a_, "Assertion failed!"); \
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}
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#define _assert_msg_(_a_, ...) \
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if (!(_a_) && !PanicYesNo(__VA_ARGS__)) { \
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AndroidAssertLog(__FUNCTION__, __FILENAME__, __LINE__, #_a_, __VA_ARGS__); \
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}
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#else // __ANDROID__
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#define _assert_(_a_) \
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if (!(_a_)) {\
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ERROR_LOG(SYSTEM, "Error...\n\n Line: %d\n File: %s\n\nIgnore and continue?", \
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__LINE__, __FILE__); \
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if (!PanicYesNo("*** Assertion ***\n")) { Crash(); } \
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}
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#define _assert_msg_(_a_, ...) \
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if (!(_a_) && !PanicYesNo(__VA_ARGS__)) { \
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Crash(); \
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}
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#endif // __ANDROID__
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// Just INFO_LOGs on nonWindows. On Windows it outputs to the VS output console.
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void OutputDebugStringUTF8(const char *p);
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