ppsspp/UI/DevScreens.cpp
Henrik Rydgård 99b34c7b45 Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
Fixed small bugs, now tested and working on mac.

Add spirv-cross to cmake build
2017-12-08 10:25:42 +01:00

986 lines
33 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "gfx_es2/gpu_features.h"
#include "i18n/i18n.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "ui/ui.h"
#include "profiler/profiler.h"
#include "Common/LogManager.h"
#include "Common/CPUDetect.h"
#include "Core/MemMap.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/CoreParameter.h"
#include "Core/MIPS/MIPSTables.h"
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "UI/MiscScreens.h"
#include "UI/DevScreens.h"
#include "UI/GameSettingsScreen.h"
#ifdef _WIN32
// Want to avoid including the full header here as it includes d3dx.h
int GetD3DXVersion();
#endif
static const char *logLevelList[] = {
"Notice",
"Error",
"Warn",
"Info",
"Debug",
"Verb."
};
void DevMenu::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
I18NCategory *dev = GetI18NCategory("Developer");
I18NCategory *sy = GetI18NCategory("System");
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
LinearLayout *items = new LinearLayout(ORIENT_VERTICAL);
#if !defined(MOBILE_DEVICE)
items->Add(new Choice(dev->T("Log View")))->OnClick.Handle(this, &DevMenu::OnLogView);
#endif
items->Add(new Choice(dev->T("Logging Channels")))->OnClick.Handle(this, &DevMenu::OnLogConfig);
items->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &DevMenu::OnDeveloperTools);
items->Add(new Choice(dev->T("Jit Compare")))->OnClick.Handle(this, &DevMenu::OnJitCompare);
items->Add(new Choice(dev->T("Shader Viewer")))->OnClick.Handle(this, &DevMenu::OnShaderView);
items->Add(new Choice(dev->T("Toggle Freeze")))->OnClick.Handle(this, &DevMenu::OnFreezeFrame);
items->Add(new Choice(dev->T("Dump Frame GPU Commands")))->OnClick.Handle(this, &DevMenu::OnDumpFrame);
items->Add(new Choice(dev->T("Toggle Audio Debug")))->OnClick.Handle(this, &DevMenu::OnToggleAudioDebug);
#ifdef USE_PROFILER
items->Add(new CheckBox(&g_Config.bShowFrameProfiler, dev->T("Frame Profiler"), ""));
#endif
scroll->Add(items);
parent->Add(scroll);
RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener();
if (ring) {
ring->SetEnabled(true);
}
}
UI::EventReturn DevMenu::OnToggleAudioDebug(UI::EventParams &e) {
g_Config.bShowAudioDebug = !g_Config.bShowAudioDebug;
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnLogView(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new LogScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnLogConfig(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new LogConfigScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnDeveloperTools(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new DeveloperToolsScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnJitCompare(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new JitCompareScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnShaderView(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new ShaderListScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnFreezeFrame(UI::EventParams &e) {
if (PSP_CoreParameter().frozen) {
PSP_CoreParameter().frozen = false;
} else {
PSP_CoreParameter().freezeNext = true;
}
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnDumpFrame(UI::EventParams &e) {
gpu->DumpNextFrame();
return UI::EVENT_DONE;
}
void DevMenu::dialogFinished(const Screen *dialog, DialogResult result) {
UpdateUIState(UISTATE_INGAME);
// Close when a subscreen got closed.
// TODO: a bug in screenmanager causes this not to work here.
// TriggerFinish(DR_OK);
}
void LogScreen::UpdateLog() {
using namespace UI;
RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener();
if (!ring)
return;
vert_->Clear();
for (int i = ring->GetCount() - 1; i >= 0; i--) {
TextView *v = vert_->Add(new TextView(ring->TextAt(i), FLAG_DYNAMIC_ASCII, false));
uint32_t color = 0xFFFFFF;
switch (ring->LevelAt(i)) {
case LogTypes::LDEBUG: color = 0xE0E0E0; break;
case LogTypes::LWARNING: color = 0x50FFFF; break;
case LogTypes::LERROR: color = 0x5050FF; break;
case LogTypes::LNOTICE: color = 0x30FF30; break;
case LogTypes::LINFO: color = 0xFFFFFF; break;
case LogTypes::LVERBOSE: color = 0xC0C0C0; break;
}
v->SetTextColor(0xFF000000 | color);
}
toBottom_ = true;
}
void LogScreen::update() {
UIDialogScreenWithBackground::update();
if (toBottom_) {
toBottom_ = false;
scroll_->ScrollToBottom();
}
}
void LogScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
LinearLayout *outer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
root_ = outer;
scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0)));
LinearLayout *bottom = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
bottom->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
cmdLine_ = bottom->Add(new TextEdit("", "Command Line", new LinearLayoutParams(1.0)));
cmdLine_->OnEnter.Handle(this, &LogScreen::OnSubmit);
bottom->Add(new Button(di->T("Submit")))->OnClick.Handle(this, &LogScreen::OnSubmit);
vert_ = scroll_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert_->SetSpacing(0);
UpdateLog();
}
UI::EventReturn LogScreen::OnSubmit(UI::EventParams &e) {
std::string cmd = cmdLine_->GetText();
// TODO: Can add all sorts of fun stuff here that we can't be bothered writing proper UI for, like various memdumps etc.
NOTICE_LOG(SYSTEM, "Submitted: %s", cmd.c_str());
UpdateLog();
cmdLine_->SetText("");
cmdLine_->SetFocus();
return UI::EVENT_DONE;
}
void LogConfigScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *dev = GetI18NCategory("Developer");
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
topbar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topbar->Add(new Choice(di->T("Toggle All")))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll);
topbar->Add(new Choice(di->T("Enable All")))->OnClick.Handle(this, &LogConfigScreen::OnEnableAll);
topbar->Add(new Choice(di->T("Disable All")))->OnClick.Handle(this, &LogConfigScreen::OnDisableAll);
topbar->Add(new Choice(dev->T("Log Level")))->OnClick.Handle(this, &LogConfigScreen::OnLogLevel);
vert->Add(topbar);
vert->Add(new ItemHeader(dev->T("Logging Channels")));
LogManager *logMan = LogManager::GetInstance();
int cellSize = 400;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
gridsettings.fillCells = true;
GridLayout *grid = vert->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT));
row->SetSpacing(0);
row->Add(new CheckBox(&chan->enabled, "", "", new LinearLayoutParams(50, WRAP_CONTENT)));
row->Add(new PopupMultiChoice((int *)&chan->level, chan->m_shortName, logLevelList, 1, 6, 0, screenManager(), new LinearLayoutParams(1.0)));
grid->Add(row);
}
}
UI::EventReturn LogConfigScreen::OnToggleAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((LogTypes::LOG_TYPE)i);
chan->enabled = !chan->enabled;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnEnableAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((LogTypes::LOG_TYPE)i);
chan->enabled = true;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnDisableAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((LogTypes::LOG_TYPE)i);
chan->enabled = false;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevelChange(UI::EventParams &e) {
RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevel(UI::EventParams &e) {
I18NCategory *dev = GetI18NCategory("Developer");
auto logLevelScreen = new LogLevelScreen(dev->T("Log Level"));
logLevelScreen->OnChoice.Handle(this, &LogConfigScreen::OnLogLevelChange);
if (e.v)
logLevelScreen->SetPopupOrigin(e.v);
screenManager()->push(logLevelScreen);
return UI::EVENT_DONE;
}
LogLevelScreen::LogLevelScreen(const std::string &title) : ListPopupScreen(title) {
int NUMLOGLEVEL = 6;
std::vector<std::string> list;
for (int i = 0; i < NUMLOGLEVEL; ++i) {
list.push_back(logLevelList[i]);
}
adaptor_ = UI::StringVectorListAdaptor(list, -1);
}
void LogLevelScreen::OnCompleted(DialogResult result) {
if (result != DR_OK)
return;
int selected = listView_->GetSelected();
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); ++i) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
if (chan->enabled)
chan->level = (LogTypes::LOG_LEVELS)(selected + 1);
}
}
const char *GetCompilerABI() {
#if PPSSPP_ARCH(ARMV7)
return "armeabi-v7a";
#elif PPSSPP_ARCH(ARM)
return "armeabi";
#elif PPSSPP_ARCH(ARM64)
return "arm64";
#elif PPSSPP_ARCH(X86)
return "x86";
#elif PPSSPP_ARCH(AMD64)
return "x86-64";
#else
return "other";
#endif
}
void SystemInfoScreen::CreateViews() {
using namespace Draw;
using namespace UI;
// NOTE: Do not translate this section. It will change a lot and will be impossible to keep up.
I18NCategory *di = GetI18NCategory("Dialog");
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
AddStandardBack(root_);
TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 225, new AnchorLayoutParams(10, 0, 10, 0, false));
tabHolder->SetTag("DevSystemInfo");
root_->Add(tabHolder);
ViewGroup *deviceSpecsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
deviceSpecsScroll->SetTag("DevSystemInfoDeviceSpecs");
LinearLayout *deviceSpecs = new LinearLayout(ORIENT_VERTICAL);
deviceSpecs->SetSpacing(0);
deviceSpecsScroll->Add(deviceSpecs);
tabHolder->AddTab("Device Info", deviceSpecsScroll);
deviceSpecs->Add(new ItemHeader("System Information"));
deviceSpecs->Add(new InfoItem("Name", System_GetProperty(SYSPROP_NAME)));
deviceSpecs->Add(new InfoItem("Lang/Region", System_GetProperty(SYSPROP_LANGREGION)));
std::string board = System_GetProperty(SYSPROP_BOARDNAME);
if (!board.empty())
deviceSpecs->Add(new InfoItem("Board", board));
deviceSpecs->Add(new InfoItem("ABI", GetCompilerABI()));
#ifdef _WIN32
if (IsDebuggerPresent()) {
deviceSpecs->Add(new InfoItem("Debugger Present", "Yes"));
}
#endif
deviceSpecs->Add(new ItemHeader("CPU Information"));
deviceSpecs->Add(new InfoItem("Name", cpu_info.brand_string));
#if defined(ARM) || defined(ARM64) || defined(MIPS)
deviceSpecs->Add(new InfoItem("Cores", StringFromInt(cpu_info.num_cores)));
#else
int totalThreads = cpu_info.num_cores * cpu_info.logical_cpu_count;
std::string cores = StringFromFormat("%d (%d per core, %d cores)", totalThreads, cpu_info.logical_cpu_count, cpu_info.num_cores);
deviceSpecs->Add(new InfoItem("Threads", cores));
#endif
deviceSpecs->Add(new ItemHeader("GPU Information"));
DrawContext *draw = screenManager()->getDrawContext();
deviceSpecs->Add(new InfoItem("3D API", std::string(draw->GetInfoString(InfoField::APINAME))));
deviceSpecs->Add(new InfoItem("Vendor", std::string(draw->GetInfoString(InfoField::VENDORSTRING))));
std::string vendor = draw->GetInfoString(InfoField::VENDOR);
if (vendor.size())
deviceSpecs->Add(new InfoItem("Vendor (detected)", vendor));
deviceSpecs->Add(new InfoItem("Driver Version", draw->GetInfoString(InfoField::DRIVER)));
#ifdef _WIN32
if (g_Config.iGPUBackend != GPU_BACKEND_VULKAN)
deviceSpecs->Add(new InfoItem("Driver Version", System_GetProperty(SYSPROP_GPUDRIVER_VERSION)));
#if !PPSSPP_PLATFORM(UWP)
if (GetGPUBackend() == GPUBackend::DIRECT3D9) {
deviceSpecs->Add(new InfoItem("D3DX Version", StringFromFormat("%d", GetD3DXVersion())));
}
#endif
#endif
if (g_Config.iGPUBackend == GPU_BACKEND_OPENGL) {
deviceSpecs->Add(new InfoItem("Core Context", gl_extensions.IsCoreContext ? "Yes" : "No"));
}
deviceSpecs->Add(new ItemHeader("OS Information"));
deviceSpecs->Add(new InfoItem("Memory Page Size", StringFromFormat("%d bytes", GetMemoryProtectPageSize())));
deviceSpecs->Add(new InfoItem("RW/RX exclusive: ", PlatformIsWXExclusive() ? "Yes" : "No"));
#ifdef ANDROID
deviceSpecs->Add(new InfoItem("Sustained perf mode: ", System_GetPropertyBool(SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE) ? "Yes" : "No"));
#endif
const char *build = "Release";
#ifdef _DEBUG
build = "Debug";
#endif
deviceSpecs->Add(new InfoItem("PPSSPP build: ", build));
#ifdef __ANDROID__
deviceSpecs->Add(new ItemHeader("Audio Information"));
deviceSpecs->Add(new InfoItem("Sample rate", StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE))));
deviceSpecs->Add(new InfoItem("Frames per buffer", StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_FRAMES_PER_BUFFER))));
deviceSpecs->Add(new InfoItem("Optimal sample rate", StringFromFormat("%d Hz", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE))));
deviceSpecs->Add(new InfoItem("Optimal frames per buffer", StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER))));
deviceSpecs->Add(new ItemHeader("Display Information"));
deviceSpecs->Add(new InfoItem("Native Resolution", StringFromFormat("%dx%d",
System_GetPropertyInt(SYSPROP_DISPLAY_XRES),
System_GetPropertyInt(SYSPROP_DISPLAY_YRES))));
deviceSpecs->Add(new InfoItem("Refresh rate", StringFromFormat("%0.3f Hz", (float)System_GetPropertyInt(SYSPROP_DISPLAY_REFRESH_RATE) / 1000.0f)));
#endif
deviceSpecs->Add(new ItemHeader("Version Information"));
std::string apiVersion;
if (GetGPUBackend() == GPUBackend::OPENGL) {
if (gl_extensions.IsGLES) {
apiVersion = StringFromFormat("v%d.%d.%d ES", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
} else {
apiVersion = StringFromFormat("v%d.%d.%d", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
}
} else {
apiVersion = draw->GetInfoString(InfoField::APIVERSION);
if (apiVersion.size() > 30)
apiVersion.resize(30);
}
deviceSpecs->Add(new InfoItem("API Version", apiVersion));
deviceSpecs->Add(new InfoItem("Shading Language", draw->GetInfoString(InfoField::SHADELANGVERSION)));
#ifdef __ANDROID__
std::string moga = System_GetProperty(SYSPROP_MOGA_VERSION);
if (moga.empty()) {
moga = "(none detected)";
}
deviceSpecs->Add(new InfoItem("Moga", moga));
#endif
#ifdef __ANDROID__
char temp[256];
sprintf(temp, "%dx%d", System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
deviceSpecs->Add(new InfoItem("Display resolution", temp));
#endif
ViewGroup *buildConfigScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
buildConfigScroll->SetTag("DevSystemInfoBuildConfig");
LinearLayout *buildConfig = new LinearLayout(ORIENT_VERTICAL);
buildConfig->SetSpacing(0);
buildConfigScroll->Add(buildConfig);
tabHolder->AddTab("Build Config", buildConfigScroll);
buildConfig->Add(new ItemHeader("Build Configuration"));
#ifdef JENKINS
buildConfig->Add(new InfoItem("Built by", "Jenkins"));
#endif
#ifdef _DEBUG
buildConfig->Add(new InfoItem("_DEBUG", ""));
#else
buildConfig->Add(new InfoItem("NDEBUG", ""));
#endif
#ifdef USING_GLES2
buildConfig->Add(new InfoItem("USING_GLES2", ""));
#endif
#ifdef MOBILE_DEVICE
buildConfig->Add(new InfoItem("MOBILE_DEVICE", ""));
#endif
if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
buildConfig->Add(new InfoItem("GOLD", ""));
}
ViewGroup *cpuExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
cpuExtensionsScroll->SetTag("DevSystemInfoCPUExt");
LinearLayout *cpuExtensions = new LinearLayout(ORIENT_VERTICAL);
cpuExtensions->SetSpacing(0);
cpuExtensionsScroll->Add(cpuExtensions);
tabHolder->AddTab("CPU Extensions", cpuExtensionsScroll);
cpuExtensions->Add(new ItemHeader("CPU Extensions"));
std::vector<std::string> exts;
SplitString(cpu_info.Summarize(), ',', exts);
for (size_t i = 2; i < exts.size(); i++) {
cpuExtensions->Add(new TextView(exts[i]))->SetFocusable(true);
}
ViewGroup *gpuExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
gpuExtensionsScroll->SetTag("DevSystemInfoOGLExt");
LinearLayout *gpuExtensions = new LinearLayout(ORIENT_VERTICAL);
gpuExtensions->SetSpacing(0);
gpuExtensionsScroll->Add(gpuExtensions);
if (g_Config.iGPUBackend == GPU_BACKEND_OPENGL) {
tabHolder->AddTab("OGL Extensions", gpuExtensionsScroll);
if (!gl_extensions.IsGLES) {
gpuExtensions->Add(new ItemHeader("OpenGL Extensions"));
} else if (gl_extensions.GLES3) {
gpuExtensions->Add(new ItemHeader("OpenGL ES 3.0 Extensions"));
} else {
gpuExtensions->Add(new ItemHeader("OpenGL ES 2.0 Extensions"));
}
exts.clear();
SplitString(g_all_gl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
for (size_t i = 0; i < exts.size(); i++) {
gpuExtensions->Add(new TextView(exts[i]))->SetFocusable(true);
}
exts.clear();
SplitString(g_all_egl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
// If there aren't any EGL extensions, no need to show the tab.
if (exts.size() > 0) {
ViewGroup *eglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
eglExtensionsScroll->SetTag("DevSystemInfoEGLExt");
LinearLayout *eglExtensions = new LinearLayout(ORIENT_VERTICAL);
eglExtensions->SetSpacing(0);
eglExtensionsScroll->Add(eglExtensions);
tabHolder->AddTab("EGL Extensions", eglExtensionsScroll);
eglExtensions->Add(new ItemHeader("EGL Extensions"));
for (size_t i = 0; i < exts.size(); i++) {
eglExtensions->Add(new TextView(exts[i]))->SetFocusable(true);
}
}
} else if (g_Config.iGPUBackend == GPU_BACKEND_VULKAN) {
tabHolder->AddTab("Vulkan Features", gpuExtensionsScroll);
gpuExtensions->Add(new ItemHeader("Vulkan Features"));
std::vector<std::string> features = draw->GetFeatureList();
for (auto &feature : features) {
gpuExtensions->Add(new TextView(feature))->SetFocusable(true);
}
gpuExtensions->Add(new ItemHeader("Vulkan Extensions"));
std::vector<std::string> extensions = draw->GetExtensionList();
for (auto &extension : extensions) {
gpuExtensions->Add(new TextView(extension))->SetFocusable(true);
}
}
}
void AddressPromptScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
I18NCategory *dev = GetI18NCategory("Developer");
addrView_ = new TextView(dev->T("Enter address"), ALIGN_HCENTER, false);
parent->Add(addrView_);
ViewGroup *grid = new GridLayout(GridLayoutSettings(60, 40));
parent->Add(grid);
for (int i = 0; i < 16; ++i) {
char temp[16];
snprintf(temp, 16, " %X ", i);
buttons_[i] = new Button(temp);
grid->Add(buttons_[i])->OnClick.Handle(this, &AddressPromptScreen::OnDigitButton);
}
parent->Add(new Button(dev->T("Backspace")))->OnClick.Handle(this, &AddressPromptScreen::OnBackspace);
}
void AddressPromptScreen::OnCompleted(DialogResult result) {
if (result == DR_OK) {
UI::EventParams e{};
e.v = root_;
e.a = addr_;
OnChoice.Trigger(e);
}
}
UI::EventReturn AddressPromptScreen::OnDigitButton(UI::EventParams &e) {
for (int i = 0; i < 16; ++i) {
if (buttons_[i] == e.v) {
AddDigit(i);
}
}
return UI::EVENT_DONE;
}
UI::EventReturn AddressPromptScreen::OnBackspace(UI::EventParams &e) {
BackspaceDigit();
return UI::EVENT_DONE;
}
void AddressPromptScreen::AddDigit(int n) {
if ((addr_ & 0xF0000000) == 0) {
addr_ = addr_ * 16 + n;
}
UpdatePreviewDigits();
}
void AddressPromptScreen::BackspaceDigit() {
addr_ /= 16;
UpdatePreviewDigits();
}
void AddressPromptScreen::UpdatePreviewDigits() {
I18NCategory *dev = GetI18NCategory("Developer");
if (addr_ != 0) {
char temp[32];
snprintf(temp, 32, "%8X", addr_);
addrView_->SetText(temp);
} else {
addrView_->SetText(dev->T("Enter address"));
}
}
bool AddressPromptScreen::key(const KeyInput &key) {
if (key.flags & KEY_DOWN) {
if (key.keyCode >= NKCODE_0 && key.keyCode <= NKCODE_9) {
AddDigit(key.keyCode - NKCODE_0);
} else if (key.keyCode >= NKCODE_A && key.keyCode <= NKCODE_F) {
AddDigit(10 + key.keyCode - NKCODE_A);
// NKCODE_DEL is backspace.
} else if (key.keyCode == NKCODE_DEL) {
BackspaceDigit();
} else if (key.keyCode == NKCODE_ENTER) {
TriggerFinish(DR_OK);
} else {
return UIDialogScreen::key(key);
}
} else {
return UIDialogScreen::key(key);
}
return true;
}
// Three panes: Block chooser, MIPS view, ARM/x86 view
void JitCompareScreen::CreateViews() {
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *dev = GetI18NCategory("Developer");
using namespace UI;
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ScrollView *leftColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
LinearLayout *leftColumn = leftColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
ScrollView *midColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f)));
LinearLayout *midColumn = midColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
midColumn->SetTag("JitCompareLeftDisasm");
leftDisasm_ = midColumn->Add(new LinearLayout(ORIENT_VERTICAL));
leftDisasm_->SetSpacing(0.0f);
ScrollView *rightColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f)));
rightColumnScroll->SetTag("JitCompareRightDisasm");
LinearLayout *rightColumn = rightColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
rightDisasm_ = rightColumn->Add(new LinearLayout(ORIENT_VERTICAL));
rightDisasm_->SetSpacing(0.0f);
leftColumn->Add(new Choice(dev->T("Current")))->OnClick.Handle(this, &JitCompareScreen::OnCurrentBlock);
leftColumn->Add(new Choice(dev->T("By Address")))->OnClick.Handle(this, &JitCompareScreen::OnSelectBlock);
leftColumn->Add(new Choice(dev->T("Prev")))->OnClick.Handle(this, &JitCompareScreen::OnPrevBlock);
leftColumn->Add(new Choice(dev->T("Next")))->OnClick.Handle(this, &JitCompareScreen::OnNextBlock);
leftColumn->Add(new Choice(dev->T("Random")))->OnClick.Handle(this, &JitCompareScreen::OnRandomBlock);
leftColumn->Add(new Choice(dev->T("FPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomFPUBlock);
leftColumn->Add(new Choice(dev->T("VFPU")))->OnClick.Handle(this, &JitCompareScreen::OnRandomVFPUBlock);
leftColumn->Add(new Choice(dev->T("Stats")))->OnClick.Handle(this, &JitCompareScreen::OnShowStats);
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
blockName_ = leftColumn->Add(new TextView(dev->T("No block")));
blockAddr_ = leftColumn->Add(new TextEdit("", "", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
blockAddr_->OnTextChange.Handle(this, &JitCompareScreen::OnAddressChange);
blockStats_ = leftColumn->Add(new TextView(""));
EventParams ignore{};
OnCurrentBlock(ignore);
}
void JitCompareScreen::UpdateDisasm() {
leftDisasm_->Clear();
rightDisasm_->Clear();
using namespace UI;
I18NCategory *dev = GetI18NCategory("Developer");
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
char temp[256];
snprintf(temp, sizeof(temp), "%i/%i", currentBlock_, blockCache->GetNumBlocks());
blockName_->SetText(temp);
if (currentBlock_ < 0 || currentBlock_ >= blockCache->GetNumBlocks()) {
leftDisasm_->Add(new TextView(dev->T("No block")));
rightDisasm_->Add(new TextView(dev->T("No block")));
blockStats_->SetText("");
return;
}
JitBlock *block = blockCache->GetBlock(currentBlock_);
snprintf(temp, sizeof(temp), "%08x", block->originalAddress);
blockAddr_->SetText(temp);
// Alright. First generate the MIPS disassembly.
// TODO: Need a way to communicate branch continuing.
for (u32 addr = block->originalAddress; addr <= block->originalAddress + block->originalSize * 4; addr += 4) {
char temp[256];
MIPSDisAsm(Memory::Read_Instruction(addr), addr, temp, true);
std::string mipsDis = temp;
leftDisasm_->Add(new TextView(mipsDis))->SetFocusable(true);
}
#if defined(ARM)
std::vector<std::string> targetDis = DisassembleArm2(block->normalEntry, block->codeSize);
#elif defined(ARM64)
std::vector<std::string> targetDis = DisassembleArm64(block->normalEntry, block->codeSize);
#elif defined(_M_IX86) || defined(_M_X64)
std::vector<std::string> targetDis = DisassembleX86(block->normalEntry, block->codeSize);
#endif
#if defined(ARM) || defined(ARM64) || defined(_M_IX86) || defined(_M_X64)
for (size_t i = 0; i < targetDis.size(); i++) {
rightDisasm_->Add(new TextView(targetDis[i]))->SetFocusable(true);
}
#endif
int numMips = leftDisasm_->GetNumSubviews();
int numHost = rightDisasm_->GetNumSubviews();
snprintf(temp, sizeof(temp), "%d to %d : %d%%", numMips, numHost, 100 * numHost / numMips);
blockStats_->SetText(temp);
}
UI::EventReturn JitCompareScreen::OnAddressChange(UI::EventParams &e) {
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
if (!blockCache)
return UI::EVENT_DONE;
u32 addr;
if (blockAddr_->GetText().size() > 8)
return UI::EVENT_DONE;
if (1 == sscanf(blockAddr_->GetText().c_str(), "%08x", &addr)) {
if (Memory::IsValidAddress(addr)) {
currentBlock_ = blockCache->GetBlockNumberFromStartAddress(addr);
UpdateDisasm();
}
}
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnShowStats(UI::EventParams &e) {
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
BlockCacheStats bcStats;
blockCache->ComputeStats(bcStats);
NOTICE_LOG(JIT, "Num blocks: %i", bcStats.numBlocks);
NOTICE_LOG(JIT, "Average Bloat: %0.2f%%", 100 * bcStats.avgBloat);
NOTICE_LOG(JIT, "Min Bloat: %0.2f%% (%08x)", 100 * bcStats.minBloat, bcStats.minBloatBlock);
NOTICE_LOG(JIT, "Max Bloat: %0.2f%% (%08x)", 100 * bcStats.maxBloat, bcStats.maxBloatBlock);
int ctr = 0, sz = (int)bcStats.bloatMap.size();
for (auto iter : bcStats.bloatMap) {
if (ctr < 10 || ctr > sz - 10) {
NOTICE_LOG(JIT, "%08x: %f", iter.second, iter.first);
} else if (ctr == 10) {
NOTICE_LOG(JIT, "...");
}
ctr++;
}
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnSelectBlock(UI::EventParams &e) {
I18NCategory *dev = GetI18NCategory("Developer");
auto addressPrompt = new AddressPromptScreen(dev->T("Block address"));
addressPrompt->OnChoice.Handle(this, &JitCompareScreen::OnBlockAddress);
screenManager()->push(addressPrompt);
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnPrevBlock(UI::EventParams &e) {
currentBlock_--;
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnNextBlock(UI::EventParams &e) {
currentBlock_++;
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnBlockAddress(UI::EventParams &e) {
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
if (!blockCache)
return UI::EVENT_DONE;
if (Memory::IsValidAddress(e.a)) {
currentBlock_ = blockCache->GetBlockNumberFromStartAddress(e.a);
} else {
currentBlock_ = -1;
}
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnRandomBlock(UI::EventParams &e) {
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
if (!blockCache)
return UI::EVENT_DONE;
int numBlocks = blockCache->GetNumBlocks();
if (numBlocks > 0) {
currentBlock_ = rand() % numBlocks;
}
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnRandomVFPUBlock(UI::EventParams &e) {
OnRandomBlock(IS_VFPU);
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnRandomFPUBlock(UI::EventParams &e) {
OnRandomBlock(IS_FPU);
return UI::EVENT_DONE;
}
void JitCompareScreen::OnRandomBlock(int flag) {
if (!MIPSComp::jit) {
return;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
if (!blockCache)
return;
int numBlocks = blockCache->GetNumBlocks();
if (numBlocks > 0) {
bool anyWanted = false;
int tries = 0;
while (!anyWanted && tries < 10000) {
currentBlock_ = rand() % numBlocks;
const JitBlock *b = blockCache->GetBlock(currentBlock_);
for (u32 addr = b->originalAddress; addr <= b->originalAddress + b->originalSize; addr += 4) {
MIPSOpcode opcode = Memory::Read_Instruction(addr);
if (MIPSGetInfo(opcode) & flag) {
char temp[256];
MIPSDisAsm(opcode, addr, temp);
// INFO_LOG(HLE, "Stopping VFPU instruction: %s", temp);
anyWanted = true;
break;
}
}
tries++;
}
}
UpdateDisasm();
}
UI::EventReturn JitCompareScreen::OnCurrentBlock(UI::EventParams &e) {
if (!MIPSComp::jit) {
return UI::EVENT_DONE;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
if (!blockCache)
return UI::EVENT_DONE;
std::vector<int> blockNum;
blockCache->GetBlockNumbersFromAddress(currentMIPS->pc, &blockNum);
if (blockNum.size() > 0) {
currentBlock_ = blockNum[0];
} else {
currentBlock_ = -1;
}
UpdateDisasm();
return UI::EVENT_DONE;
}
int ShaderListScreen::ListShaders(DebugShaderType shaderType, UI::LinearLayout *view) {
using namespace UI;
std::vector<std::string> shaderIds_ = gpu->DebugGetShaderIDs(shaderType);
int count = 0;
for (auto id : shaderIds_) {
Choice *choice = view->Add(new Choice(gpu->DebugGetShaderString(id, shaderType, SHADER_STRING_SHORT_DESC)));
choice->SetTag(id);
choice->OnClick.Handle(this, &ShaderListScreen::OnShaderClick);
count++;
}
return count;
}
struct { DebugShaderType type; const char *name; } shaderTypes[] = {
{ SHADER_TYPE_VERTEX, "Vertex" },
{ SHADER_TYPE_FRAGMENT, "Fragment" },
// { SHADER_TYPE_GEOMETRY, "Geometry" },
{ SHADER_TYPE_VERTEXLOADER, "VertexLoader" },
{ SHADER_TYPE_PIPELINE, "Pipeline" },
{ SHADER_TYPE_DEPAL, "Depal" },
{ SHADER_TYPE_SAMPLER, "Sampler" },
};
void ShaderListScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL);
root_ = layout;
tabs_ = new TabHolder(ORIENT_HORIZONTAL, 40, new LinearLayoutParams(1.0));
tabs_->SetTag("DevShaderList");
layout->Add(tabs_);
layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
for (size_t i = 0; i < ARRAY_SIZE(shaderTypes); i++) {
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
LinearLayout *shaderList = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
int count = ListShaders(shaderTypes[i].type, shaderList);
scroll->Add(shaderList);
tabs_->AddTab(StringFromFormat("%s (%d)", shaderTypes[i].name, count), scroll);
}
}
UI::EventReturn ShaderListScreen::OnShaderClick(UI::EventParams &e) {
using namespace UI;
std::string id = e.v->Tag();
DebugShaderType type = shaderTypes[tabs_->GetCurrentTab()].type;
screenManager()->push(new ShaderViewScreen(id, type));
return EVENT_DONE;
}
void ShaderViewScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL);
root_ = layout;
layout->Add(new TextView(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SHORT_DESC)));
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
scroll->SetTag("DevShaderView");
layout->Add(scroll);
LinearLayout *lineLayout = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
lineLayout->SetSpacing(0.0);
scroll->Add(lineLayout);
std::vector<std::string> lines;
SplitString(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SOURCE_CODE), '\n', lines);
for (auto line : lines) {
lineLayout->Add(new TextView(line, FLAG_DYNAMIC_ASCII, true));
}
layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}