mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
130 lines
5.2 KiB
C++
130 lines
5.2 KiB
C++
#include <string>
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceKernelHeap.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/Util/BlockAllocator.h"
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static const u32 KERNEL_HEAP_BLOCK_HEADER_SIZE = 8;
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static const bool g_fromBottom = false;
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// This object and the functions here are available for kernel code only, not game code.
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// This differs from code like sceKernelMutex, which is available for games.
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// This exists in PPSSPP mainly because certain game patches use these kernel modules.
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struct KernelHeap : public KernelObject {
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int uid = 0;
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int partitionId = 0;
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u32 size = 0;
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int flags = 0;
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u32 address = 0;
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std::string name;
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BlockAllocator alloc;
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static u32 GetMissingErrorCode() { return SCE_KERNEL_ERROR_UNKNOWN_UID; }
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static int GetStaticIDType() { return PPSSPP_KERNEL_TMID_Heap; }
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int GetIDType() const override { return PPSSPP_KERNEL_TMID_Heap; }
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const char *GetTypeName() override { return GetStaticTypeName(); }
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static const char *GetStaticTypeName() { return "Heap"; }
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void DoState(PointerWrap &p) override {
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Do(p, uid);
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Do(p, partitionId);
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Do(p, size);
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Do(p, flags);
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Do(p, address);
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Do(p, name);
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Do(p, alloc);
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}
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};
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static int sceKernelCreateHeap(int partitionId, int size, int flags, const char *Name) {
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u32 allocSize = (size + 3) & ~3;
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// TODO: partitionId should probably decide if we allocate from userMemory or kernel or whatever...
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u32 addr = userMemory.Alloc(allocSize, g_fromBottom, "SysMemForKernel-Heap");
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if (addr == (u32)-1) {
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ERROR_LOG(HLE, "sceKernelCreateHeap(partitionId=%d): Failed to allocate %d bytes memory", partitionId, size);
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return SCE_KERNEL_ERROR_NO_MEMORY; // Blind guess
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}
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KernelHeap *heap = new KernelHeap();
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SceUID uid = kernelObjects.Create(heap);
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heap->partitionId = partitionId;
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heap->flags = flags;
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heap->name = Name ? Name : ""; // Not sure if this needs validation.
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heap->size = allocSize;
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heap->address = addr;
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heap->alloc.Init(heap->address + 128, heap->size - 128, true);
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heap->uid = uid;
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return hleLogSuccessInfoX(SCEKERNEL, uid);
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}
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static int sceKernelAllocHeapMemory(int heapId, int size) {
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u32 error;
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KernelHeap *heap = kernelObjects.Get<KernelHeap>(heapId, error);
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if (heap) {
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// There's 8 bytes at the end of every block, reserved.
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u32 memSize = KERNEL_HEAP_BLOCK_HEADER_SIZE + size;
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u32 addr = heap->alloc.Alloc(memSize, true);
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return hleLogSuccessInfoX(SCEKERNEL, addr);
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} else {
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return hleLogError(SCEKERNEL, error, "sceKernelAllocHeapMemory(%d): invalid heapId", heapId);
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}
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}
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static int sceKernelDeleteHeap(int heapId) {
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u32 error;
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KernelHeap *heap = kernelObjects.Get<KernelHeap>(heapId, error);
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if (heap) {
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userMemory.Free(heap->address);
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kernelObjects.Destroy<KernelHeap>(heap->uid);
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return hleLogSuccessInfoX(SCEKERNEL, 0);
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} else {
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return hleLogError(SCEKERNEL, error, "sceKernelDeleteHeap(%d): invalid heapId", heapId);
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}
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}
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static u32 sceKernelPartitionTotalFreeMemSize(int partitionId) {
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ERROR_LOG(SCEKERNEL, "UNIMP sceKernelPartitionTotalFreeMemSize(%d)", partitionId);
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//Need more work #13021
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///We ignore partitionId for now
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return userMemory.GetTotalFreeBytes();
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}
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static u32 sceKernelPartitionMaxFreeMemSize(int partitionId) {
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ERROR_LOG(SCEKERNEL, "UNIMP sceKernelPartitionMaxFreeMemSize(%d)", partitionId);
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//Need more work #13021
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///We ignore partitionId for now
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return userMemory.GetLargestFreeBlockSize();
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}
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static u32 SysMemForKernel_536AD5E1()
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{
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ERROR_LOG(SCEKERNEL, "UNIMP SysMemForKernel_536AD5E1");
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return 0;
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}
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const HLEFunction SysMemForKernel[] = {
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{ 0X636C953B, &WrapI_II<sceKernelAllocHeapMemory>, "sceKernelAllocHeapMemory", 'x', "ii", HLE_KERNEL_SYSCALL },
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{ 0XC9805775, &WrapI_I<sceKernelDeleteHeap>, "sceKernelDeleteHeap", 'i', "i" , HLE_KERNEL_SYSCALL },
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{ 0X1C1FBFE7, &WrapI_IIIC<sceKernelCreateHeap>, "sceKernelCreateHeap", 'i', "iixs", HLE_KERNEL_SYSCALL },
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{ 0X237DBD4F, &WrapI_ICIUU<sceKernelAllocPartitionMemory>, "sceKernelAllocPartitionMemory", 'i', "isixx", HLE_KERNEL_SYSCALL },
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{ 0XB6D61D02, &WrapI_I<sceKernelFreePartitionMemory>, "sceKernelFreePartitionMemory", 'i', "i", HLE_KERNEL_SYSCALL },
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{ 0X9D9A5BA1, &WrapU_I<sceKernelGetBlockHeadAddr>, "sceKernelGetBlockHeadAddr", 'x', "i", HLE_KERNEL_SYSCALL },
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{ 0x9697CD32, &WrapU_I<sceKernelPartitionTotalFreeMemSize>, "sceKernelPartitionTotalFreeMemSize", 'x', "i",HLE_KERNEL_SYSCALL },
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{ 0xE6581468, &WrapU_I<sceKernelPartitionMaxFreeMemSize>, "sceKernelPartitionMaxFreeMemSize", 'x', "i",HLE_KERNEL_SYSCALL },
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{ 0X3FC9AE6A, &WrapU_V<sceKernelDevkitVersion>, "sceKernelDevkitVersion", 'x', "" ,HLE_KERNEL_SYSCALL },
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{ 0x536AD5E1, &WrapU_V<SysMemForKernel_536AD5E1>, "SysMemForKernel_536AD5E1", 'i', "i" ,HLE_KERNEL_SYSCALL },
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};
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void Register_SysMemForKernel() {
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RegisterModule("SysMemForKernel", ARRAY_SIZE(SysMemForKernel), SysMemForKernel);
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}
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