ppsspp/Core/HLE/sceUtility.cpp
Unknown W. Brackets 63e623ecb2 Build: Fix some format truncation warnings.
Generally all should be safe already, but better to be sure.
2021-12-11 10:45:27 -08:00

1139 lines
45 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <set>
#include "Common/Data/Format/IniFile.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/Serialize/SerializeMap.h"
#include "Common/Serialize/SerializeSet.h"
#include "Core/Config.h"
#include "Core/CoreTiming.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/HLEHelperThread.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MIPS/MIPSCodeUtils.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/scePower.h"
#include "Core/HLE/sceUtility.h"
#include "Core/Dialog/PSPSaveDialog.h"
#include "Core/Dialog/PSPMsgDialog.h"
#include "Core/Dialog/PSPPlaceholderDialog.h"
#include "Core/Dialog/PSPOskDialog.h"
#include "Core/Dialog/PSPGamedataInstallDialog.h"
#include "Core/Dialog/PSPNetconfDialog.h"
#include "Core/Dialog/PSPScreenshotDialog.h"
#define PSP_AV_MODULE_AVCODEC 0
#define PSP_AV_MODULE_SASCORE 1
#define PSP_AV_MODULE_ATRAC3PLUS 2 // Requires PSP_AV_MODULE_AVCODEC loading first
#define PSP_AV_MODULE_MPEGBASE 3 // Requires PSP_AV_MODULE_AVCODEC loading first
#define PSP_AV_MODULE_MP3 4
#define PSP_AV_MODULE_VAUDIO 5
#define PSP_AV_MODULE_AAC 6
#define PSP_AV_MODULE_G729 7
#define PSP_USB_MODULE_PSPCM 1
#define PSP_USB_MODULE_ACC 2
#define PSP_USB_MODULE_MIC 3 // Requires PSP_USB_MODULE_ACC loading first
#define PSP_USB_MODULE_CAM 4 // Requires PSP_USB_MODULE_ACC loading first
#define PSP_USB_MODULE_GPS 5 // Requires PSP_USB_MODULE_ACC loading first
const int SCE_ERROR_MODULE_BAD_ID = 0x80111101;
const int SCE_ERROR_MODULE_ALREADY_LOADED = 0x80111102;
const int SCE_ERROR_MODULE_NOT_LOADED = 0x80111103;
const int SCE_ERROR_AV_MODULE_BAD_ID = 0x80110F01;
static const int noDeps[] = {0};
static const int httpModuleDeps[] = {0x0102, 0x0103, 0x0104, 0};
static const int sslModuleDeps[] = {0x0102, 0};
static const int httpStorageModuleDeps[] = {0x00100, 0x0102, 0x0103, 0x0104, 0x0105, 0};
static const int atrac3PlusModuleDeps[] = {0x0300, 0};
static const int mpegBaseModuleDeps[] = {0x0300, 0};
static const int mp4ModuleDeps[] = {0x0300, 0};
struct ModuleLoadInfo {
ModuleLoadInfo(int m, u32 s) : mod(m), size(s), dependencies(noDeps) {
}
ModuleLoadInfo(int m, u32 s, const int *d) : mod(m), size(s), dependencies(d) {
}
const int mod;
const u32 size;
const int *const dependencies;
};
static const ModuleLoadInfo moduleLoadInfo[] = {
ModuleLoadInfo(0x0100, 0x00014000),
ModuleLoadInfo(0x0101, 0x00020000),
ModuleLoadInfo(0x0102, 0x00058000),
ModuleLoadInfo(0x0103, 0x00006000),
ModuleLoadInfo(0x0104, 0x00002000),
ModuleLoadInfo(0x0105, 0x00028000, httpModuleDeps),
ModuleLoadInfo(0x0106, 0x00044000, sslModuleDeps),
ModuleLoadInfo(0x0107, 0x00010000),
ModuleLoadInfo(0x0108, 0x00008000, httpStorageModuleDeps),
ModuleLoadInfo(0x0200, 0x00000000),
ModuleLoadInfo(0x0201, 0x00000000),
ModuleLoadInfo(0x0202, 0x00000000),
ModuleLoadInfo(0x0203, 0x00000000),
ModuleLoadInfo(0x02ff, 0x00000000),
ModuleLoadInfo(0x0300, 0x00000000),
ModuleLoadInfo(0x0301, 0x00000000),
ModuleLoadInfo(0x0302, 0x00008000, atrac3PlusModuleDeps),
ModuleLoadInfo(0x0303, 0x0000c000, mpegBaseModuleDeps),
ModuleLoadInfo(0x0304, 0x00004000),
ModuleLoadInfo(0x0305, 0x0000a300),
ModuleLoadInfo(0x0306, 0x00004000),
ModuleLoadInfo(0x0307, 0x00000000),
ModuleLoadInfo(0x0308, 0x0003c000, mp4ModuleDeps),
ModuleLoadInfo(0x03ff, 0x00000000),
ModuleLoadInfo(0x0400, 0x0000c000),
ModuleLoadInfo(0x0401, 0x00018000),
ModuleLoadInfo(0x0402, 0x00048000),
ModuleLoadInfo(0x0403, 0x0000e000),
ModuleLoadInfo(0x0500, 0x00000000),
ModuleLoadInfo(0x0600, 0x00000000),
ModuleLoadInfo(0x0601, 0x00000000),
};
// Only a single dialog is allowed at a time.
static UtilityDialogType currentDialogType;
bool currentDialogActive;
static PSPSaveDialog *saveDialog;
static PSPMsgDialog *msgDialog;
static PSPOskDialog *oskDialog;
static PSPNetconfDialog *netDialog;
static PSPScreenshotDialog *screenshotDialog;
static PSPGamedataInstallDialog *gamedataInstallDialog;
static int oldStatus = -1;
static std::map<int, u32> currentlyLoadedModules;
static int volatileUnlockEvent = -1;
static HLEHelperThread *accessThread = nullptr;
static bool accessThreadFinished = true;
static const char *accessThreadState = "initial";
static void CleanupDialogThreads(bool force = false) {
if (accessThread) {
if (accessThread->Stopped() || accessThreadFinished) {
delete accessThread;
accessThread = nullptr;
accessThreadState = "cleaned up";
} else if (force) {
ERROR_LOG_REPORT(SCEUTILITY, "Utility access thread still running, state: %s, dialog=%d/%d", accessThreadState, (int)currentDialogType, currentDialogActive);
// Try to force shutdown anyway.
accessThread->Terminate();
delete accessThread;
accessThread = nullptr;
accessThreadState = "force terminated";
// Try to unlock in case other dialog was shutting down.
KernelVolatileMemUnlock(0);
}
}
}
static void ActivateDialog(UtilityDialogType type) {
CleanupDialogThreads();
if (!currentDialogActive) {
currentDialogType = type;
currentDialogActive = true;
// So that we log the next one.
oldStatus = -1;
}
}
static void DeactivateDialog() {
CleanupDialogThreads();
if (currentDialogActive) {
currentDialogActive = false;
}
}
static PSPDialog *CurrentDialog(UtilityDialogType type) {
switch (type) {
case UtilityDialogType::NONE:
break;
case UtilityDialogType::SAVEDATA:
return saveDialog;
case UtilityDialogType::MSG:
return msgDialog;
case UtilityDialogType::OSK:
return oskDialog;
case UtilityDialogType::NET:
return netDialog;
case UtilityDialogType::SCREENSHOT:
return screenshotDialog;
case UtilityDialogType::GAMESHARING:
break;
case UtilityDialogType::GAMEDATAINSTALL:
return gamedataInstallDialog;
}
return nullptr;
}
static void UtilityVolatileUnlock(u64 userdata, int cyclesLate) {
PSPDialog *dialog = CurrentDialog(currentDialogType);
if (dialog)
dialog->FinishVolatile();
}
void __UtilityInit() {
saveDialog = new PSPSaveDialog(UtilityDialogType::SAVEDATA);
msgDialog = new PSPMsgDialog(UtilityDialogType::MSG);
oskDialog = new PSPOskDialog(UtilityDialogType::OSK);
netDialog = new PSPNetconfDialog(UtilityDialogType::NET);
screenshotDialog = new PSPScreenshotDialog(UtilityDialogType::SCREENSHOT);
gamedataInstallDialog = new PSPGamedataInstallDialog(UtilityDialogType::GAMEDATAINSTALL);
currentDialogType = UtilityDialogType::NONE;
DeactivateDialog();
SavedataParam::Init();
currentlyLoadedModules.clear();
volatileUnlockEvent = CoreTiming::RegisterEvent("UtilityVolatileUnlock", UtilityVolatileUnlock);
}
void __UtilityDoState(PointerWrap &p) {
auto s = p.Section("sceUtility", 1, 5);
if (!s) {
return;
}
Do(p, currentDialogType);
Do(p, currentDialogActive);
saveDialog->DoState(p);
msgDialog->DoState(p);
oskDialog->DoState(p);
netDialog->DoState(p);
screenshotDialog->DoState(p);
gamedataInstallDialog->DoState(p);
if (s >= 2) {
Do(p, currentlyLoadedModules);
} else {
std::set<int> oldModules;
Do(p, oldModules);
for (auto it = oldModules.begin(), end = oldModules.end(); it != end; ++it) {
currentlyLoadedModules[*it] = 0;
}
}
if (s >= 3) {
Do(p, volatileUnlockEvent);
} else {
volatileUnlockEvent = -1;
}
CoreTiming::RestoreRegisterEvent(volatileUnlockEvent, "UtilityVolatileUnlock", UtilityVolatileUnlock);
bool hasAccessThread = accessThread != nullptr;
if (s >= 4) {
Do(p, hasAccessThread);
if (hasAccessThread) {
Do(p, accessThread);
if (p.mode == p.MODE_READ)
accessThreadState = "from save state";
}
} else {
hasAccessThread = false;
}
if (s >= 5)
Do(p, accessThreadFinished);
if (!hasAccessThread && accessThread) {
accessThread->Forget();
delete accessThread;
accessThread = nullptr;
accessThreadState = "cleared from save state";
}
}
void __UtilityShutdown() {
saveDialog->Shutdown(true);
msgDialog->Shutdown(true);
oskDialog->Shutdown(true);
netDialog->Shutdown(true);
screenshotDialog->Shutdown(true);
gamedataInstallDialog->Shutdown(true);
if (accessThread) {
delete accessThread;
accessThread = nullptr;
accessThreadState = "shutdown";
}
accessThreadFinished = true;
delete saveDialog;
delete msgDialog;
delete oskDialog;
delete netDialog;
delete screenshotDialog;
delete gamedataInstallDialog;
}
void UtilityDialogInitialize(UtilityDialogType type, int delayUs, int priority) {
int partDelay = delayUs / 4;
const u32_le insts[] = {
// Make sure we don't discard/deadbeef a0.
(u32_le)MIPS_MAKE_ORI(MIPS_REG_S0, MIPS_REG_A0, 0),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_ZERO, 0),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A1, MIPS_REG_ZERO, 0),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A2, MIPS_REG_ZERO, 0),
(u32_le)MIPS_MAKE_SYSCALL("sceSuspendForUser", "sceKernelVolatileMemLock"),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_S0, 0),
(u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_S0, 0),
(u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_S0, 0),
(u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_S0, 0),
(u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_ZERO, (int)type),
(u32_le)MIPS_MAKE_JR_RA(),
(u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityInitDialog"),
};
CleanupDialogThreads(true);
accessThread = new HLEHelperThread("ScePafJob", insts, (uint32_t)ARRAY_SIZE(insts), priority, 0x200);
accessThread->Start(partDelay, 0);
accessThreadFinished = false;
accessThreadState = "initializing";
}
void UtilityDialogShutdown(UtilityDialogType type, int delayUs, int priority) {
// Break it up so better-priority rescheduling happens.
// The windows aren't this regular, but close.
int partDelay = delayUs / 4;
const u32_le insts[] = {
// Make sure we don't discard/deadbeef 'em.
(u32_le)MIPS_MAKE_ORI(MIPS_REG_S0, MIPS_REG_A0, 0),
(u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_S0, 0),
(u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_S0, 0),
(u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_S0, 0),
(u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityWorkUs"),
(u32_le)MIPS_MAKE_ORI(MIPS_REG_A0, MIPS_REG_ZERO, (int)type),
(u32_le)MIPS_MAKE_JR_RA(),
(u32_le)MIPS_MAKE_SYSCALL("sceUtility", "__UtilityFinishDialog"),
};
CleanupDialogThreads(true);
bool prevInterrupts = __InterruptsEnabled();
__DisableInterrupts();
accessThread = new HLEHelperThread("ScePafJob", insts, (uint32_t)ARRAY_SIZE(insts), priority, 0x200);
accessThread->Start(partDelay, 0);
accessThreadFinished = false;
accessThreadState = "shutting down";
if (prevInterrupts)
__EnableInterrupts();
}
static int UtilityWorkUs(int us) {
// This blocks, but other better priority threads can get time.
// Simulate this by allowing a reschedule.
if (us > 1000) {
hleEatMicro(1000);
return hleDelayResult(0, "utility work", us - 1000);
}
hleEatMicro(us);
hleReSchedule("utility work");
return 0;
}
static int UtilityInitDialog(int type) {
PSPDialog *dialog = CurrentDialog((UtilityDialogType)type);
accessThreadFinished = true;
accessThreadState = "init finished";
if (dialog)
return hleLogSuccessI(SCEUTILITY, dialog->FinishInit());
return hleLogError(SCEUTILITY, 0, "invalid dialog type?");
}
static int UtilityFinishDialog(int type) {
PSPDialog *dialog = CurrentDialog((UtilityDialogType)type);
accessThreadFinished = true;
accessThreadState = "shutdown finished";
if (dialog)
return hleLogSuccessI(SCEUTILITY, dialog->FinishShutdown());
return hleLogError(SCEUTILITY, 0, "invalid dialog type?");
}
static int sceUtilitySavedataInitStart(u32 paramAddr) {
if (currentDialogActive && currentDialogType != UtilityDialogType::SAVEDATA) {
if (PSP_CoreParameter().compat.flags().YugiohSaveFix) {
WARN_LOG(SCEUTILITY, "Yugioh Savedata Correction");
if (accessThread) {
accessThread->Terminate();
delete accessThread;
accessThread = nullptr;
accessThreadFinished = true;
accessThreadState = "terminated";
// Try to unlock in case other dialog was shutting down.
KernelVolatileMemUnlock(0);
}
} else {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
}
ActivateDialog(UtilityDialogType::SAVEDATA);
return hleLogSuccessX(SCEUTILITY, saveDialog->Init(paramAddr));
}
static int sceUtilitySavedataShutdownStart() {
if (currentDialogType != UtilityDialogType::SAVEDATA)
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
DeactivateDialog();
int ret = saveDialog->Shutdown();
hleEatCycles(30000);
return hleLogSuccessX(SCEUTILITY, ret);
}
static int sceUtilitySavedataGetStatus() {
if (currentDialogType != UtilityDialogType::SAVEDATA) {
hleEatCycles(200);
return hleLogDebug(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
int status = saveDialog->GetStatus();
hleEatCycles(200);
CleanupDialogThreads();
if (oldStatus != status) {
oldStatus = status;
return hleLogSuccessI(SCEUTILITY, status);
}
return hleLogSuccessVerboseI(SCEUTILITY, status);
}
static int sceUtilitySavedataUpdate(int animSpeed) {
if (currentDialogType != UtilityDialogType::SAVEDATA) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
int result = hleLogSuccessI(SCEUTILITY, saveDialog->Update(animSpeed));
if (result >= 0)
return hleDelayResult(result, "savedata update", 300);
return result;
}
static u32 sceUtilityLoadAvModule(u32 module)
{
if (module > 7)
{
ERROR_LOG_REPORT(SCEUTILITY, "sceUtilityLoadAvModule(%i): invalid module id", module);
return SCE_ERROR_AV_MODULE_BAD_ID;
}
INFO_LOG(SCEUTILITY, "0=sceUtilityLoadAvModule(%i)", module);
return hleDelayResult(0, "utility av module loaded", 25000);
}
static u32 sceUtilityUnloadAvModule(u32 module)
{
INFO_LOG(SCEUTILITY,"0=sceUtilityUnloadAvModule(%i)", module);
return hleDelayResult(0, "utility av module unloaded", 800);
}
static const ModuleLoadInfo *__UtilityModuleInfo(int module) {
const ModuleLoadInfo *info = 0;
for (size_t i = 0; i < ARRAY_SIZE(moduleLoadInfo); ++i) {
if (moduleLoadInfo[i].mod == module) {
info = &moduleLoadInfo[i];
break;
}
}
return info;
}
static u32 sceUtilityLoadModule(u32 module) {
const ModuleLoadInfo *info = __UtilityModuleInfo(module);
if (!info) {
return hleReportError(SCEUTILITY, SCE_ERROR_MODULE_BAD_ID, "invalid module id");
}
if (currentlyLoadedModules.find(module) != currentlyLoadedModules.end()) {
return hleLogError(SCEUTILITY, SCE_ERROR_MODULE_ALREADY_LOADED, "already loaded");
}
// Some games, like Kamen Rider Climax Heroes OOO, require an error if dependencies aren't loaded yet.
for (const int *dep = info->dependencies; *dep != 0; ++dep) {
if (currentlyLoadedModules.find(*dep) == currentlyLoadedModules.end()) {
u32 result = hleLogError(SCEUTILITY, SCE_KERNEL_ERROR_LIBRARY_NOTFOUND, "dependent module %04x not loaded", *dep);
return hleDelayResult(result, "utility module load attempt", 25000);
}
}
u32 allocSize = info->size;
char name[64];
snprintf(name, sizeof(name), "UtilityModule/%x", module);
if (allocSize != 0) {
currentlyLoadedModules[module] = userMemory.Alloc(allocSize, false, name);
} else {
currentlyLoadedModules[module] = 0;
}
// TODO: Each module has its own timing, technically, but this is a low-end.
if (module == 0x3FF)
return hleDelayResult(hleLogSuccessInfoI(SCEUTILITY, 0), "utility module loaded", 130);
else
return hleDelayResult(hleLogSuccessInfoI(SCEUTILITY, 0), "utility module loaded", 25000);
}
static u32 sceUtilityUnloadModule(u32 module) {
const ModuleLoadInfo *info = __UtilityModuleInfo(module);
if (!info) {
return hleReportError(SCEUTILITY, SCE_ERROR_MODULE_BAD_ID, "invalid module id");
}
if (currentlyLoadedModules.find(module) == currentlyLoadedModules.end()) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_MODULE_NOT_LOADED, "not yet loaded");
}
if (currentlyLoadedModules[module] != 0) {
userMemory.Free(currentlyLoadedModules[module]);
}
currentlyLoadedModules.erase(module);
// TODO: Each module has its own timing, technically, but this is a low-end.
if (module == 0x3FF)
return hleDelayResult(hleLogSuccessInfoI(SCEUTILITY, 0), "utility module unloaded", 110);
else
return hleDelayResult(hleLogSuccessInfoI(SCEUTILITY, 0), "utility module unloaded", 400);
}
static int sceUtilityMsgDialogInitStart(u32 paramAddr) {
if (currentDialogActive && currentDialogType != UtilityDialogType::MSG) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
ActivateDialog(UtilityDialogType::MSG);
return hleLogSuccessInfoX(SCEUTILITY, msgDialog->Init(paramAddr));
}
static int sceUtilityMsgDialogShutdownStart() {
if (currentDialogType != UtilityDialogType::MSG) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
DeactivateDialog();
return hleLogSuccessX(SCEUTILITY, msgDialog->Shutdown());
}
static int sceUtilityMsgDialogUpdate(int animSpeed) {
if (currentDialogType != UtilityDialogType::MSG) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
int ret = hleLogSuccessX(SCEUTILITY, msgDialog->Update(animSpeed));
if (ret >= 0)
return hleDelayResult(ret, "msgdialog update", 800);
return ret;
}
static int sceUtilityMsgDialogGetStatus() {
if (currentDialogType != UtilityDialogType::MSG) {
return hleLogDebug(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
int status = msgDialog->GetStatus();
CleanupDialogThreads();
if (oldStatus != status) {
oldStatus = status;
return hleLogSuccessI(SCEUTILITY, status);
}
return hleLogSuccessVerboseI(SCEUTILITY, status);
}
static int sceUtilityMsgDialogAbort() {
if (currentDialogType != UtilityDialogType::MSG) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
return hleLogSuccessX(SCEUTILITY, msgDialog->Abort());
}
// On screen keyboard
static int sceUtilityOskInitStart(u32 oskPtr) {
if (currentDialogActive && currentDialogType != UtilityDialogType::OSK) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
ActivateDialog(UtilityDialogType::OSK);
return hleLogSuccessInfoX(SCEUTILITY, oskDialog->Init(oskPtr));
}
static int sceUtilityOskShutdownStart() {
if (currentDialogType != UtilityDialogType::OSK) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
DeactivateDialog();
return hleLogSuccessX(SCEUTILITY, oskDialog->Shutdown());
}
static int sceUtilityOskUpdate(int animSpeed) {
if (currentDialogType != UtilityDialogType::OSK) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
return hleLogSuccessX(SCEUTILITY, oskDialog->Update(animSpeed));
}
static int sceUtilityOskGetStatus() {
if (currentDialogType != UtilityDialogType::OSK) {
return hleLogDebug(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
int status = oskDialog->GetStatus();
CleanupDialogThreads();
if (oldStatus != status) {
oldStatus = status;
return hleLogSuccessI(SCEUTILITY, status);
}
return hleLogSuccessVerboseI(SCEUTILITY, status);
}
static int sceUtilityNetconfInitStart(u32 paramsAddr) {
if (currentDialogActive && currentDialogType != UtilityDialogType::NET) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
ActivateDialog(UtilityDialogType::NET);
return hleLogSuccessInfoI(SCEUTILITY, netDialog->Init(paramsAddr));
}
static int sceUtilityNetconfShutdownStart() {
if (currentDialogType != UtilityDialogType::NET) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
DeactivateDialog();
return hleLogSuccessI(SCEUTILITY, netDialog->Shutdown());
}
static int sceUtilityNetconfUpdate(int animSpeed) {
if (currentDialogType != UtilityDialogType::NET) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
return hleLogSuccessI(SCEUTILITY, netDialog->Update(animSpeed));
}
static int sceUtilityNetconfGetStatus() {
if (currentDialogType != UtilityDialogType::NET) {
// Spam in Danball Senki BOOST.
return hleLogDebug(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
int status = netDialog->GetStatus();
CleanupDialogThreads();
if (oldStatus != status) {
oldStatus = status;
return hleLogSuccessI(SCEUTILITY, status);
}
return hleLogSuccessVerboseI(SCEUTILITY, status);
}
static int sceUtilityCheckNetParam(int id)
{
bool available = (id >= 0 && id <= 24);
int ret = available ? 0 : 0X80110601;
DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityCheckNetParam(%d)", ret, id);
return ret;
}
//TODO: Implement all sceUtilityScreenshot* for real, it doesn't seem to be complex
//but it requires more investigation
static int sceUtilityScreenshotInitStart(u32 paramAddr) {
if (currentDialogActive && currentDialogType != UtilityDialogType::SCREENSHOT) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
ActivateDialog(UtilityDialogType::SCREENSHOT);
return hleReportWarning(SCEUTILITY, screenshotDialog->Init(paramAddr));
}
static int sceUtilityScreenshotShutdownStart() {
if (currentDialogType != UtilityDialogType::SCREENSHOT) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
DeactivateDialog();
return hleLogWarning(SCEUTILITY, screenshotDialog->Shutdown());
}
static int sceUtilityScreenshotUpdate(u32 animSpeed) {
if (currentDialogType != UtilityDialogType::SCREENSHOT) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
return hleLogWarning(SCEUTILITY, screenshotDialog->Update(animSpeed));
}
static int sceUtilityScreenshotGetStatus() {
if (currentDialogType != UtilityDialogType::SCREENSHOT) {
return hleLogDebug(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
int status = screenshotDialog->GetStatus();
CleanupDialogThreads();
if (oldStatus != status) {
oldStatus = status;
return hleLogWarning(SCEUTILITY, status);
}
return hleLogSuccessVerboseI(SCEUTILITY, status);
}
static int sceUtilityScreenshotContStart(u32 paramAddr) {
if (currentDialogType != UtilityDialogType::SCREENSHOT) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
return hleLogWarning(SCEUTILITY, screenshotDialog->ContStart());
}
static int sceUtilityGamedataInstallInitStart(u32 paramsAddr) {
if (currentDialogActive && currentDialogType != UtilityDialogType::GAMEDATAINSTALL) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
ActivateDialog(UtilityDialogType::GAMEDATAINSTALL);
return hleLogSuccessInfoX(SCEUTILITY, gamedataInstallDialog->Init(paramsAddr));
}
static int sceUtilityGamedataInstallShutdownStart() {
if (currentDialogType != UtilityDialogType::GAMEDATAINSTALL) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
DeactivateDialog();
return hleLogSuccessX(SCEUTILITY, gamedataInstallDialog->Shutdown());
}
static int sceUtilityGamedataInstallUpdate(int animSpeed) {
if (currentDialogType != UtilityDialogType::GAMEDATAINSTALL) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
return hleLogSuccessX(SCEUTILITY, gamedataInstallDialog->Update(animSpeed));
}
static int sceUtilityGamedataInstallGetStatus() {
if (currentDialogType != UtilityDialogType::GAMEDATAINSTALL) {
// This is called incorrectly all the time by some games. So let's not bother warning.
return hleLogDebug(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
int status = gamedataInstallDialog->GetStatus();
CleanupDialogThreads();
return hleLogSuccessI(SCEUTILITY, status);
}
static int sceUtilityGamedataInstallAbort() {
if (currentDialogType != UtilityDialogType::GAMEDATAINSTALL) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
DeactivateDialog();
return hleLogSuccessX(SCEUTILITY, gamedataInstallDialog->Abort());
}
//TODO: should save to config file
static u32 sceUtilitySetSystemParamString(u32 id, u32 strPtr)
{
WARN_LOG_REPORT(SCEUTILITY, "sceUtilitySetSystemParamString(%i, %08x)", id, strPtr);
return 0;
}
static u32 sceUtilityGetSystemParamString(u32 id, u32 destaddr, int destSize)
{
DEBUG_LOG(SCEUTILITY, "sceUtilityGetSystemParamString(%i, %08x, %i)", id, destaddr, destSize);
char *buf = (char *)Memory::GetPointer(destaddr);
switch (id) {
case PSP_SYSTEMPARAM_ID_STRING_NICKNAME:
// If there's not enough space for the string and null terminator, fail.
if (destSize <= (int)g_Config.sNickName.length())
return PSP_SYSTEMPARAM_RETVAL_STRING_TOO_LONG;
strncpy(buf, g_Config.sNickName.c_str(), destSize);
break;
default:
return PSP_SYSTEMPARAM_RETVAL_FAIL;
}
return 0;
}
static u32 sceUtilitySetSystemParamInt(u32 id, u32 value)
{
switch (id) {
case PSP_SYSTEMPARAM_ID_INT_ADHOC_CHANNEL:
if (value != 0 && value != 1 && value != 6 && value != 11) {
return ERROR_UTILITY_INVALID_ADHOC_CHANNEL;
}
//Settings.getInstance().writeInt(SYSTEMPARAM_SETTINGS_OPTION_ADHOC_CHANNEL, value);
break;
case PSP_SYSTEMPARAM_ID_INT_WLAN_POWERSAVE:
// Settings.getInstance().writeInt(SYSTEMPARAM_SETTINGS_OPTION_WLAN_POWER_SAVE, value);
break;
default:
// PSP can only set above int parameters
return ERROR_UTILITY_INVALID_SYSTEM_PARAM_ID;
}
return 0;
}
static u32 sceUtilityGetSystemParamInt(u32 id, u32 destaddr)
{
DEBUG_LOG(SCEUTILITY,"sceUtilityGetSystemParamInt(%i, %08x)", id,destaddr);
u32 param = 0;
switch (id) {
case PSP_SYSTEMPARAM_ID_INT_ADHOC_CHANNEL:
param = g_Config.iWlanAdhocChannel;
if (param == PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC) {
// FIXME: Actually.. it's always returning 0x800ADF4 regardless using Auto channel or Not, and regardless the connection state either,
// Not sure whether this error code only returned after Adhocctl Initialized (ie. netAdhocctlInited) or also before initialized.
// FIXME: Outputted channel (might be unchanged?) either 0 when not connected to a group yet (ie. adhocctlState == ADHOCCTL_STATE_DISCONNECTED),
// or -1 (0xFFFFFFFF) when a scan is in progress (ie. adhocctlState == ADHOCCTL_STATE_SCANNING),
// or 0x60 early when in connected state (ie. adhocctlState == ADHOCCTL_STATE_CONNECTED) right after Creating a group, regardless the channel settings.
Memory::Write_U32(param, destaddr);
return 0x800ADF4;
}
break;
case PSP_SYSTEMPARAM_ID_INT_WLAN_POWERSAVE:
param = g_Config.bWlanPowerSave?PSP_SYSTEMPARAM_WLAN_POWERSAVE_ON:PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF;
break;
case PSP_SYSTEMPARAM_ID_INT_DATE_FORMAT:
param = g_Config.iDateFormat;
break;
case PSP_SYSTEMPARAM_ID_INT_TIME_FORMAT:
if (g_Config.iTimeFormat == PSP_SYSTEMPARAM_TIME_FORMAT_12HR)
param = PSP_SYSTEMPARAM_TIME_FORMAT_12HR;
else
param = PSP_SYSTEMPARAM_TIME_FORMAT_24HR;
break;
case PSP_SYSTEMPARAM_ID_INT_TIMEZONE:
param = g_Config.iTimeZone;
break;
case PSP_SYSTEMPARAM_ID_INT_DAYLIGHTSAVINGS:
param = g_Config.bDayLightSavings?PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_SAVING:PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD;
break;
case PSP_SYSTEMPARAM_ID_INT_LANGUAGE:
param = g_Config.iLanguage;
break;
case PSP_SYSTEMPARAM_ID_INT_BUTTON_PREFERENCE:
param = g_Config.iButtonPreference;
break;
case PSP_SYSTEMPARAM_ID_INT_LOCK_PARENTAL_LEVEL:
param = g_Config.iLockParentalLevel;
break;
default:
return PSP_SYSTEMPARAM_RETVAL_FAIL;
}
Memory::Write_U32(param, destaddr);
return 0;
}
static u32 sceUtilityLoadNetModule(u32 module)
{
DEBUG_LOG(SCEUTILITY,"FAKE: sceUtilityLoadNetModule(%i)", module);
return 0;
}
static u32 sceUtilityUnloadNetModule(u32 module)
{
DEBUG_LOG(SCEUTILITY,"FAKE: sceUtilityUnloadNetModule(%i)", module);
return 0;
}
static int sceUtilityNpSigninInitStart(u32 paramsPtr) {
return hleLogError(SCEUTILITY, 0, "not implemented");
}
static int sceUtilityNpSigninUpdate(int animSpeed) {
return hleLogError(SCEUTILITY, 0, "not implemented");
}
static int sceUtilityNpSigninGetStatus() {
return hleLogError(SCEUTILITY, 0, "not implemented");
}
static void sceUtilityInstallInitStart(u32 unknown)
{
WARN_LOG_REPORT(SCEUTILITY, "UNIMPL sceUtilityInstallInitStart()");
}
static int sceUtilityStoreCheckoutShutdownStart()
{
ERROR_LOG(SCEUTILITY,"UNIMPL sceUtilityStoreCheckoutShutdownStart()");
return 0;
}
static int sceUtilityStoreCheckoutInitStart(u32 paramsPtr)
{
ERROR_LOG_REPORT(SCEUTILITY,"UNIMPL sceUtilityStoreCheckoutInitStart(%d)", paramsPtr);
return 0;
}
static int sceUtilityStoreCheckoutUpdate(int drawSpeed)
{
ERROR_LOG(SCEUTILITY,"UNIMPL sceUtilityStoreCheckoutUpdate(%d)", drawSpeed);
return 0;
}
static int sceUtilityStoreCheckoutGetStatus()
{
ERROR_LOG(SCEUTILITY,"UNIMPL sceUtilityStoreCheckoutGetStatus()");
return 0;
}
static int sceUtilityGameSharingShutdownStart() {
if (currentDialogType != UtilityDialogType::GAMESHARING) {
WARN_LOG(SCEUTILITY, "sceUtilityGameSharingShutdownStart(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
DeactivateDialog();
ERROR_LOG(SCEUTILITY, "UNIMPL sceUtilityGameSharingShutdownStart()");
return 0;
}
static int sceUtilityGameSharingInitStart(u32 paramsPtr) {
if (currentDialogActive && currentDialogType != UtilityDialogType::GAMESHARING) {
WARN_LOG(SCEUTILITY, "sceUtilityGameSharingInitStart(%08x)", paramsPtr);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
ActivateDialog(UtilityDialogType::GAMESHARING);
ERROR_LOG_REPORT(SCEUTILITY, "UNIMPL sceUtilityGameSharingInitStart(%08x)", paramsPtr);
return 0;
}
static int sceUtilityGameSharingUpdate(int animSpeed) {
if (currentDialogType != UtilityDialogType::GAMESHARING) {
WARN_LOG(SCEUTILITY, "sceUtilityGameSharingUpdate(%i): wrong dialog type", animSpeed);
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
ERROR_LOG(SCEUTILITY, "UNIMPL sceUtilityGameSharingUpdate(%i)", animSpeed);
return 0;
}
static int sceUtilityGameSharingGetStatus() {
if (currentDialogType != UtilityDialogType::GAMESHARING) {
DEBUG_LOG(SCEUTILITY, "sceUtilityGameSharingGetStatus(): wrong dialog type");
return SCE_ERROR_UTILITY_WRONG_TYPE;
}
ERROR_LOG(SCEUTILITY, "UNIMPL sceUtilityGameSharingGetStatus()");
CleanupDialogThreads();
return 0;
}
static u32 sceUtilityLoadUsbModule(u32 module)
{
if (module < 1 || module > 5)
{
ERROR_LOG(SCEUTILITY, "sceUtilityLoadUsbModule(%i): invalid module id", module);
}
ERROR_LOG_REPORT(SCEUTILITY, "UNIMPL sceUtilityLoadUsbModule(%i)", module);
return 0;
}
static u32 sceUtilityUnloadUsbModule(u32 module)
{
if (module < 1 || module > 5)
{
ERROR_LOG(SCEUTILITY, "sceUtilityUnloadUsbModule(%i): invalid module id", module);
}
ERROR_LOG_REPORT(SCEUTILITY, "UNIMPL sceUtilityUnloadUsbModule(%i)", module);
return 0;
}
const HLEFunction sceUtility[] =
{
{0X1579A159, &WrapU_U<sceUtilityLoadNetModule>, "sceUtilityLoadNetModule", 'x', "x" },
{0X64D50C56, &WrapU_U<sceUtilityUnloadNetModule>, "sceUtilityUnloadNetModule", 'x', "x" },
{0XF88155F6, &WrapI_V<sceUtilityNetconfShutdownStart>, "sceUtilityNetconfShutdownStart", 'i', "" },
{0X4DB1E739, &WrapI_U<sceUtilityNetconfInitStart>, "sceUtilityNetconfInitStart", 'i', "x" },
{0X91E70E35, &WrapI_I<sceUtilityNetconfUpdate>, "sceUtilityNetconfUpdate", 'i', "i" },
{0X6332AA39, &WrapI_V<sceUtilityNetconfGetStatus>, "sceUtilityNetconfGetStatus", 'i', "" },
{0X5EEE6548, &WrapI_I<sceUtilityCheckNetParam>, "sceUtilityCheckNetParam", 'i', "i" },
{0X434D4B3A, nullptr, "sceUtilityGetNetParam", '?', "" },
{0X4FED24D8, nullptr, "sceUtilityGetNetParamLatestID", '?', "" },
{0X67AF3428, &WrapI_V<sceUtilityMsgDialogShutdownStart>, "sceUtilityMsgDialogShutdownStart", 'i', "" },
{0X2AD8E239, &WrapI_U<sceUtilityMsgDialogInitStart>, "sceUtilityMsgDialogInitStart", 'i', "x" },
{0X95FC253B, &WrapI_I<sceUtilityMsgDialogUpdate>, "sceUtilityMsgDialogUpdate", 'i', "i" },
{0X9A1C91D7, &WrapI_V<sceUtilityMsgDialogGetStatus>, "sceUtilityMsgDialogGetStatus", 'i', "" },
{0X4928BD96, &WrapI_V<sceUtilityMsgDialogAbort>, "sceUtilityMsgDialogAbort", 'i', "" },
{0X9790B33C, &WrapI_V<sceUtilitySavedataShutdownStart>, "sceUtilitySavedataShutdownStart", 'i', "" },
{0X50C4CD57, &WrapI_U<sceUtilitySavedataInitStart>, "sceUtilitySavedataInitStart", 'i', "x" },
{0XD4B95FFB, &WrapI_I<sceUtilitySavedataUpdate>, "sceUtilitySavedataUpdate", 'i', "i" },
{0X8874DBE0, &WrapI_V<sceUtilitySavedataGetStatus>, "sceUtilitySavedataGetStatus", 'i', "" },
{0X3DFAEBA9, &WrapI_V<sceUtilityOskShutdownStart>, "sceUtilityOskShutdownStart", 'i', "" },
{0XF6269B82, &WrapI_U<sceUtilityOskInitStart>, "sceUtilityOskInitStart", 'i', "x" },
{0X4B85C861, &WrapI_I<sceUtilityOskUpdate>, "sceUtilityOskUpdate", 'i', "i" },
{0XF3F76017, &WrapI_V<sceUtilityOskGetStatus>, "sceUtilityOskGetStatus", 'i', "" },
{0X41E30674, &WrapU_UU<sceUtilitySetSystemParamString>, "sceUtilitySetSystemParamString", 'x', "xx" },
{0X45C18506, &WrapU_UU<sceUtilitySetSystemParamInt>, "sceUtilitySetSystemParamInt", 'x', "xx" },
{0X34B78343, &WrapU_UUI<sceUtilityGetSystemParamString>, "sceUtilityGetSystemParamString", 'x', "xxi"},
{0XA5DA2406, &WrapU_UU<sceUtilityGetSystemParamInt>, "sceUtilityGetSystemParamInt", 'x', "xx" },
{0XC492F751, &WrapI_U<sceUtilityGameSharingInitStart>, "sceUtilityGameSharingInitStart", 'i', "x" },
{0XEFC6F80F, &WrapI_V<sceUtilityGameSharingShutdownStart>, "sceUtilityGameSharingShutdownStart", 'i', "" },
{0X7853182D, &WrapI_I<sceUtilityGameSharingUpdate>, "sceUtilityGameSharingUpdate", 'i', "i" },
{0X946963F3, &WrapI_V<sceUtilityGameSharingGetStatus>, "sceUtilityGameSharingGetStatus", 'i', "" },
{0X2995D020, nullptr, "sceUtilitySavedataErrInitStart", '?', "" },
{0XB62A4061, nullptr, "sceUtilitySavedataErrShutdownStart", '?', "" },
{0XED0FAD38, nullptr, "sceUtilitySavedataErrUpdate", '?', "" },
{0X88BC7406, nullptr, "sceUtilitySavedataErrGetStatus", '?', "" },
{0XBDA7D894, nullptr, "sceUtilityHtmlViewerGetStatus", '?', "" },
{0XCDC3AA41, nullptr, "sceUtilityHtmlViewerInitStart", '?', "" },
{0XF5CE1134, nullptr, "sceUtilityHtmlViewerShutdownStart", '?', "" },
{0X05AFB9E4, nullptr, "sceUtilityHtmlViewerUpdate", '?', "" },
{0X16A1A8D8, nullptr, "sceUtilityAuthDialogGetStatus", '?', "" },
{0X943CBA46, nullptr, "sceUtilityAuthDialogInitStart", '?', "" },
{0X0F3EEAAC, nullptr, "sceUtilityAuthDialogShutdownStart", '?', "" },
{0X147F7C85, nullptr, "sceUtilityAuthDialogUpdate", '?', "" },
{0XC629AF26, &WrapU_U<sceUtilityLoadAvModule>, "sceUtilityLoadAvModule", 'x', "x" },
{0XF7D8D092, &WrapU_U<sceUtilityUnloadAvModule>, "sceUtilityUnloadAvModule", 'x', "x" },
{0X2A2B3DE0, &WrapU_U<sceUtilityLoadModule>, "sceUtilityLoadModule", 'x', "x" },
{0XE49BFE92, &WrapU_U<sceUtilityUnloadModule>, "sceUtilityUnloadModule", 'x', "x" },
{0X0251B134, &WrapI_U<sceUtilityScreenshotInitStart>, "sceUtilityScreenshotInitStart", 'i', "x" },
{0XF9E0008C, &WrapI_V<sceUtilityScreenshotShutdownStart>, "sceUtilityScreenshotShutdownStart", 'i', "" },
{0XAB083EA9, &WrapI_U<sceUtilityScreenshotUpdate>, "sceUtilityScreenshotUpdate", 'i', "i" },
{0XD81957B7, &WrapI_V<sceUtilityScreenshotGetStatus>, "sceUtilityScreenshotGetStatus", 'i', "" },
{0X86A03A27, &WrapI_U<sceUtilityScreenshotContStart>, "sceUtilityScreenshotContStart", 'i', "x" },
{0X0D5BC6D2, &WrapU_U<sceUtilityLoadUsbModule>, "sceUtilityLoadUsbModule", 'x', "x" },
{0XF64910F0, &WrapU_U<sceUtilityUnloadUsbModule>, "sceUtilityUnloadUsbModule", 'x', "x" },
{0X24AC31EB, &WrapI_U<sceUtilityGamedataInstallInitStart>, "sceUtilityGamedataInstallInitStart", 'i', "x" },
{0X32E32DCB, &WrapI_V<sceUtilityGamedataInstallShutdownStart>, "sceUtilityGamedataInstallShutdownStart", 'i', "" },
{0X4AECD179, &WrapI_I<sceUtilityGamedataInstallUpdate>, "sceUtilityGamedataInstallUpdate", 'i', "i" },
{0XB57E95D9, &WrapI_V<sceUtilityGamedataInstallGetStatus>, "sceUtilityGamedataInstallGetStatus", 'i', "" },
{0X180F7B62, &WrapI_V<sceUtilityGamedataInstallAbort>, "sceUtilityGamedataInstallAbort", 'i', "" },
{0X16D02AF0, &WrapI_U<sceUtilityNpSigninInitStart>, "sceUtilityNpSigninInitStart", 'i', "x" },
{0XE19C97D6, nullptr, "sceUtilityNpSigninShutdownStart", 'i', "" },
{0XF3FBC572, &WrapI_I<sceUtilityNpSigninUpdate>, "sceUtilityNpSigninUpdate", 'i', "i" },
{0X86ABDB1B, &WrapI_V<sceUtilityNpSigninGetStatus>, "sceUtilityNpSigninGetStatus", 'i', "" },
{0X1281DA8E, &WrapV_U<sceUtilityInstallInitStart>, "sceUtilityInstallInitStart", 'v', "x" },
{0X5EF1C24A, nullptr, "sceUtilityInstallShutdownStart", '?', "" },
{0XA03D29BA, nullptr, "sceUtilityInstallUpdate", '?', "" },
{0XC4700FA3, nullptr, "sceUtilityInstallGetStatus", '?', "" },
{0X54A5C62F, &WrapI_V<sceUtilityStoreCheckoutShutdownStart>, "sceUtilityStoreCheckoutShutdownStart", 'i', "" },
{0XDA97F1AA, &WrapI_U<sceUtilityStoreCheckoutInitStart>, "sceUtilityStoreCheckoutInitStart", 'i', "x" },
{0XB8592D5F, &WrapI_I<sceUtilityStoreCheckoutUpdate>, "sceUtilityStoreCheckoutUpdate", 'i', "i" },
{0X3AAD51DC, &WrapI_V<sceUtilityStoreCheckoutGetStatus>, "sceUtilityStoreCheckoutGetStatus", 'i', "" },
{0XD17A0573, nullptr, "sceUtilityPS3ScanShutdownStart", '?', "" },
{0X42071A83, nullptr, "sceUtilityPS3ScanInitStart", '?', "" },
{0XD852CDCE, nullptr, "sceUtilityPS3ScanUpdate", '?', "" },
{0X89317C8F, nullptr, "sceUtilityPS3ScanGetStatus", '?', "" },
{0XE1BC175E, nullptr, "sceUtility_E1BC175E", '?', "" },
{0X43E521B7, nullptr, "sceUtility_43E521B7", '?', "" },
{0XDB4149EE, nullptr, "sceUtility_DB4149EE", '?', "" },
{0XCFE7C460, nullptr, "sceUtility_CFE7C460", '?', "" },
{0XC130D441, nullptr, "sceUtilityPsnShutdownStart", '?', "" },
{0XA7BB7C67, nullptr, "sceUtilityPsnInitStart", '?', "" },
{0X0940A1B9, nullptr, "sceUtilityPsnUpdate", '?', "" },
{0X094198B8, nullptr, "sceUtilityPsnGetStatus", '?', "" },
{0X9F313D14, nullptr, "sceUtilityAutoConnectShutdownStart", '?', "" },
{0X3A15CD0A, nullptr, "sceUtilityAutoConnectInitStart", '?', "" },
{0XD23665F4, nullptr, "sceUtilityAutoConnectUpdate", '?', "" },
{0XD4C2BD73, nullptr, "sceUtilityAutoConnectGetStatus", '?', "" },
{0X0E0C27AF, nullptr, "sceUtilityAutoConnectAbort", '?', "" },
{0X06A48659, nullptr, "sceUtilityRssSubscriberShutdownStart", '?', "" },
{0X4B0A8FE5, nullptr, "sceUtilityRssSubscriberInitStart", '?', "" },
{0XA084E056, nullptr, "sceUtilityRssSubscriberUpdate", '?', "" },
{0X2B96173B, nullptr, "sceUtilityRssSubscriberGetStatus", '?', "" },
{0X149A7895, nullptr, "sceUtilityDNASShutdownStart", '?', "" },
{0XDDE5389D, nullptr, "sceUtilityDNASInitStart", '?', "" },
{0X4A833BA4, nullptr, "sceUtilityDNASUpdate", '?', "" },
{0XA50E5B30, nullptr, "sceUtilityDNASGetStatus", '?', "" },
{0XE7B778D8, nullptr, "sceUtilityRssReaderShutdownStart", '?', "" },
{0X81C44706, nullptr, "sceUtilityRssReaderInitStart", '?', "" },
{0X6F56F9CF, nullptr, "sceUtilityRssReaderUpdate", '?', "" },
{0X8326AB05, nullptr, "sceUtilityRssReaderGetStatus", '?', "" },
{0XB0FB7FF5, nullptr, "sceUtilityRssReaderContStart", '?', "" },
{0XBC6B6296, nullptr, "sceNetplayDialogShutdownStart", '?', "" },
{0X3AD50AE7, nullptr, "sceNetplayDialogInitStart", '?', "" },
{0X417BED54, nullptr, "sceNetplayDialogUpdate", '?', "" },
{0XB6CEE597, nullptr, "sceNetplayDialogGetStatus", '?', "" },
{0X28D35634, nullptr, "sceUtility_28D35634", '?', "" },
{0X70267ADF, nullptr, "sceUtility_70267ADF", '?', "" },
{0XECE1D3E5, nullptr, "sceUtility_ECE1D3E5", '?', "" },
{0XEF3582B2, nullptr, "sceUtility_EF3582B2", '?', "" },
// Fake functions for PPSSPP's use.
{0xC0DE0001, &WrapI_I<UtilityFinishDialog>, "__UtilityFinishDialog", 'i', "i" },
{0xC0DE0002, &WrapI_I<UtilityWorkUs>, "__UtilityWorkUs", 'i', "i" },
{0xC0DE0003, &WrapI_I<UtilityInitDialog>, "__UtilityInitDialog", 'i', "i" },
};
void Register_sceUtility()
{
RegisterModule("sceUtility", ARRAY_SIZE(sceUtility), sceUtility);
}