ppsspp/GPU/Software
Unknown W. Brackets 99d6d569f0 samplerjit: Reduce transfers in nearest texel calc.
This benefits a few games, mostly where there's lots of UI or similar.
2022-01-24 21:28:04 -08:00
..
BinManager.cpp softgpu: Add dirty flags for rasterization state. 2022-01-23 08:08:41 -08:00
BinManager.h softgpu: Add dirty flags for rasterization state. 2022-01-23 08:08:41 -08:00
Clipper.cpp Merge pull request #15340 from unknownbrackets/softgpu-textures 2022-01-24 08:19:34 +01:00
Clipper.h softgpu: Add class to manage and enqueue for bins. 2022-01-13 09:26:59 -08:00
DrawPixel.cpp softjit: Fix src blend factor handling. 2022-01-24 00:05:00 -08:00
DrawPixel.h softjit: Centralize some common funcs from sampler. 2022-01-19 00:03:59 -08:00
DrawPixelX86.cpp softgpu: Correct clear mode dither. 2022-01-23 12:39:50 -08:00
FuncId.cpp Merge pull request #15345 from unknownbrackets/softgpu-blend 2022-01-24 09:37:59 +01:00
FuncId.h Debugger: Fix crash in software renderer. 2022-01-16 21:53:55 -08:00
Lighting.cpp softgpu: Add a table and initial dirty flags. 2022-01-23 08:08:40 -08:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp Merge pull request #15343 from unknownbrackets/gpu-region 2022-01-24 09:18:17 +01:00
Rasterizer.h softgpu: Avoid flush texturing from stride. 2022-01-20 18:39:01 -08:00
RasterizerRectangle.cpp softgpu: Correct simple rectangles with mipmaps. 2022-01-23 12:26:58 -08:00
RasterizerRectangle.h softgpu: Handle scissor/range in BinManager. 2022-01-13 19:07:41 -08:00
RasterizerRegCache.cpp samplerjit: Reduce prolog/epilog spill. 2022-01-19 00:03:59 -08:00
RasterizerRegCache.h samplerjit: Reduce prolog/epilog spill. 2022-01-19 00:03:59 -08:00
README.txt
Sampler.cpp samplerjit: Reduce transfers in nearest texel calc. 2022-01-24 21:28:04 -08:00
Sampler.h samplerjit: Reduce transfers in nearest texel calc. 2022-01-24 21:28:04 -08:00
SamplerX86.cpp samplerjit: Reduce transfers in nearest texel calc. 2022-01-24 21:28:04 -08:00
SoftGpu.cpp Merge pull request #15343 from unknownbrackets/gpu-region 2022-01-24 09:18:17 +01:00
SoftGpu.h softgpu: Add dirty flags for rasterization state. 2022-01-23 08:08:41 -08:00
TransformUnit.cpp softgpu: Reuse transform state. 2022-01-23 08:08:41 -08:00
TransformUnit.h softgpu: Add a table and initial dirty flags. 2022-01-23 08:08:40 -08:00
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.